A Lark in the Dark.—Start a train ten minutes late, and gradually lose time until it arrives in the middle of a long tunnel, and then stop the engine. Stay where you are for half an hour, whistling and letting off steam every now and then, to increase the excitement. Should it be known in the train that an express is due on the line of rails already occupied by the carriages, the humour of the situation will be greatly improved. Before playing this joke, it will be as well to lock the carriage-doors, and to carefully sever the cord of communication existing (on some lines) between the passengers and the guard.

A Comical Meal.—On a long journey promise that the train shall stop at a stated station ten minutes for refreshments. Lose time in the customary manner, and allow the train to arrive at the stated station half an hour late. Permit the passengers to descend and to enter the refreshment-rooms. The moment they are served, drive them back hurriedly into the carriages with the threat that if they are not immediately seated in their places they will be left behind. When the passengers are once more in their compartments, the carriage-doors should be securely locked, and the train can then remain waiting beside the platform for three-quarters of an hour.

The Strange Companions.—Invite ladies and gentlemen to travel in a first-class carriage. When the compartment is a third full, over-fill it with "merry" excursionists holding third-class tickets. The contrast between the "merriment" of the excursionists and the disgust of the ladies and gentlemen will be found a source of never-ending amusement.

A Wholesome Joke (added by Mr. Punch and suggested to the Passengers).—Whenever you find yourselves subjected to the "fun" of the railway officials, write to the newspapers and obtain a summons against the directors of the company which you believe to be in fault. Verb. sap.


"Half third return to Brixton, please."

"Half! What's your age?"

"I'm thirteen at home; but I'm only nine and a half on railways."