212. The Navaho kept count of the passing days; on the twelfth day he repaired to the appointed place, and there he found a great assemblage of the gods. There were Hastséyalti, Hastséhogan[74] and his son, Nĭ′ltsi[75] (Wind), Tsalyél (Darkness), Tsápani (Bat), Lĭstsó (Great Snake), Tsĭlkáli (a little bird), Nasĭ′zi (Gopher), and many others. Besides these there were present a number of pets or domesticated animals belonging to the gambler, who were dissatisfied with their lot, were anxious to be free, and would gladly obtain their share of the spoils in case their master was ruined. Nĭ′ltsi (Wind) had spoken to them, and they had come to enter into the plot against Nohoílpi. All night the gods danced and sang and performed their mystic rites for the purpose of giving to the son of Hastséhogan powers, as a gambler, equal to those of Nohoílpi. When the morning came they washed the young neophyte all over, dried him with meal, dressed him in clothes exactly like those the gambler wore, and in every way made him look as much like the gambler as possible, and then they counselled as to what other means they should take to outwit Nohoílpi.
213. In the first place, they desired to find out how he felt about having refused to his father, the Sun, the two great shells. “I will do this,” said Nĭ′ltsi (Wind), “for I can penetrate everywhere, and no one can see me;” but the others said: “No; you can go everywhere, but you cannot travel without making a noise and disturbing people. Let Tsalyél (Darkness) go on this errand, for he also goes wherever he wills, yet he makes no noise.” So Tsalyél went to the gambler’s house, entered his room, went all through his body while he slept, and searched well his mind, and he came back saying, “Nohoílpi is sorry for what he has done.” Nĭ′ltsi, however, did not believe this; so, although his services had been before refused, he repaired to the chamber where the gambler slept, and went all through his body and searched well his mind; but he, too, came back saying Nohoílpi was sorry that he had refused to give the great shells to his father.
214. One of the games they proposed to play is called taká-thad-sáta, or the thirteen chips. (It is played with thirteen thin flat pieces of wood, which are colored red on one side and left white or uncolored on the other side. Success depends on the number of chips which, being thrown upwards, fall with their white sides up.) “Leave the game to me,” said the Bat; “I have made thirteen chips that are white on both sides. I will hide myself in the ceiling, and when our champion throws up his chips I will grasp them and throw down my chips instead.”
215. Another game they were to play is called nánzoz.[76] (It is played with two long sticks or poles, of peculiar shape and construction, one marked with red and the other with black, and a single hoop. A long, many-tailed string, called the “turkey-claw,” is secured to the end of each pole.) “Leave nánzoz to me,” said Great Snake; “I will hide myself in the hoop and make it fall where I please.”
216. Another game was one called tsĭ′nbetsil, or push-on-the-wood. (In this the contestants push against a tree until it is torn from its roots and falls.) “I will see that this game is won,” said Nasĭ′zi, the Gopher; “I will gnaw the roots of the tree, so that he who shoves it may easily make it fall.”
217. In the game tsol, or ball, the object was to hit the ball so that it would fall beyond a certain line. “I will win this game for you,” said the little bird Tsĭlkáli, “for I will hide within the ball, and fly with it wherever I want to go. Do not hit the ball hard; give it only a light tap, and depend on me to carry it.”
218. The pets of the gambler begged the Wind to blow hard, so that they might have an excuse to give their master for not keeping due watch when he was in danger, and in the morning the Wind blew for them a strong gale. At dawn the whole party of conspirators left the mountain, and came down to the brow of the canyon to watch until sunrise.
219. Nohoílpi had two wives, who were the prettiest women in the whole land. Wherever she went, each carried in her hand a stick with something tied on the end of it, as a sign that she was the wife of the great gambler.
220. It was their custom for one of them to go every morning at sunrise to a neighboring spring to get water. So at sunrise the watchers on the brow of the cliff saw one of the wives coming out of the gambler’s house with a water-jar on her head, whereupon the son of Hastséhogan descended into the canyon and followed her to the spring. She was not aware of his presence until she had filled her water-jar; then she supposed it to be her own husband, whom the youth was dressed and adorned to represent, and she allowed him to approach her. She soon discovered her error, however, but, deeming it prudent to say nothing, she suffered him to follow her into the house. As he entered, he observed that many of the slaves had already assembled; perhaps they were aware that some trouble was in store for their master. The latter looked up with an angry face; he felt jealous when he saw the stranger entering immediately after his wife. He said nothing of this, however, but asked at once the important question, “Have you come to gamble with me?” This he repeated four times, and each time the young Hastséhogan said “No.” Thinking the stranger feared to play with him, Nohoílpi went on challenging him recklessly. “I’ll bet myself against yourself;” “I’ll bet my feet against your feet;” “I’ll bet my legs against your legs;” and so on he offered to bet every and any part of his body against the same part of his adversary, ending by mentioning his hair.
221. In the mean time the party of divine ones, who had been watching from above, came down, and people from the neighboring pueblos came in, and among these were two boys, who were dressed in costumes similar to those worn by the wives of the gambler. The young Hastséhogan pointed to these and said, “I will bet my wives against your wives.” The great gambler accepted the wager, and the four persons, two women and two mock-women, were placed sitting in a row near the wall. First they played the game of thirteen chips. The Bat assisted, as he had promised the son of Hastséhogan and the latter soon won the game, and with it the wives of Nohoílpi.