Ambrose noted with satisfaction that Mr. Raffin was already at play, and crossing the smoke-filled room he threw down some money and took his place in the game.

Now, Mr. Travis was ordinarily a very garrulous and vociferous crap shooter, but to-night he was savagely silent. There was a disturbing, electric something in the air that the neutrals felt and feared. There was a look in the Travis eye that boded ill for somebody, and one by one the more prudent gamesters withdrew.

Then suddenly the storm broke.

Later accounts were not clear as to just what started the fray, but start it did.

Dominique's knife appeared from some place, and the table crashed. Then the knife swished through space like a hornet and buried its point harmlessly in a door across the room.

What followed is still a subject of wondering conversation on San
Juan Hill.

It seems that Mr. Travis seized Mr. Raffin by the collar of his coat, and swung him round and round and over his head. Mr. Raffin streamed almost straight out, like the imitation airplanes that whirl dizzily about the tower in an amusement park. Suddenly there was a rending of cloth, and Dominique shot through the air to encounter the wall with a soul-satisfying thump.

Ambrose looked bewildered at the torn clothing he held in his hand, and then at the limp form of his late antagonist. Mr. Raffin lay groaning, naked from the waist up.

Ambrose strode across to administer further chastisement, but was halted by a cry from one of the onlookers. This man stood pointing at Dominique's naked back—pointing, and staring with eyes that rolled with genuine negro terror.

"Look!" gasped the affrighted one. "Look! It's de Voo-doo Eye— dat man's a witch! Ambrose, fo' de Lawd's sake, git away from hyar!"