In case of the highest hands (which very seldom occurs) being exactly equal, the pool is divided.

The main elements of success in the game are: (1) good luck, (2) good cards, (3) plenty of cheek, and (4) good temper. (The Field.)

Vint, or Siberian Whist.—This game is at present much played and is very popular in Russia, and comprises some very interesting features. The scoring appears complicated, but is not really so, and may be easily learnt in one evening’s play.

It is similar to whist, with the difference that there are many more combinations, and the rewards and penalties are greater. The object is to make the number of tricks you declare, with a certain suit for trumps, or without trumps, according to the declaration; but should a less number of tricks be obtained, then a penalty of a certain number of points is scored to the opponents, according to the number of tricks short of the number declared. The side that reaches 400 first scores game, but the hands are played out and scores and penalties marked as usual. The laws of whist apply to revoke and general rules. Cut for partners and deal as in whist, the last card not to be turned up.

Value of Suits.—Spades, as seen below, are the lowest in value, and “without trumps” the highest.

“Spades”4“Two Spades”14“Three Spades”24
“Clubs”6“Two Clubs”16“Three Clubs”26
“Diamonds”8“Two Diamonds”18“Three Diamonds”28
“Hearts”10“Two Hearts”20“Three Hearts”30
“Without Trumps”12“Two without Trumps”22“Three without”32

Declaring.—The dealer commences with one declaration, then the player on left hand, and so on; each declaration must be of a higher value than the previous one. Any number of declarations may be made by any player, but after each declaration all the other players have the right to declare in their turn, but no declaration can be made after all the 4 players have consecutively said “Pass.” A player not wishing to declare says “Pass.” Should, at the commencement, no declaration be made by the dealer, and all the players in their turn say “Pass,” the cards are thrown up, and the deal passes on as usual. This is called a “Bird,” and 300 points are noted, to be added to the score of points of the winners of the rubber. Several “Birds” may occur during a rubber, and are noted thus ⩋ = 300 points. A declaration of “Spades” or other suit, or “Without trumps,” means that 7 or more tricks will be made with declared suit trumps; “2 Spades” or other suit, 8 tricks will be made; “3 of a suit, or without trumps,” 9 tricks, and so on.

Scoring—Is noted at the end of each hand, every trick counting thus, with a declaration of “Spades,” AB., 7 tricks = 28; CD., 6 tricks = 24. A declaration of, say “3 Diamonds,” then AB. 9 tricks = 252; and CD., 4 tricks = 112; or if AB. make 10 tricks = 280; and CD. 3 = 84. Big Schlem, 1000; little ditto, 500; rubber, 1000; game, 500. Bird 300 each, scored to winners of rubber.

Honours, &c.—The 10 counts as an honour; 1 or 2 honours do not count; 3 honours, score according to value of suit thus: 3 honours spades score 120 (a zero always being added); 4 = 160; 5 = 200.

3 honours in, say hearts = 300; 4, 400; 5, 500. 3 aces count 150; 4, 200; 1 or 2 do not count. A game being played “without trumps,” honours do not count; but aces score, for 3, 300, 4, 400. The honours and aces may be in the 2 partners’ hands, as at whist.