In the fourth numbering the fingers are marked, thumbs, 21, first fingers 22, etc., the value of the upper fingers being 20. Proceed as in the second lumbering, adding 400 instead of 100.

Above 25 times 25 the upper fingers represent a value of 30 each and after proceeding as in the third numbering you add 600 instead of 200.

This system can be carried as high as you want to go, but you must remember that for figures ending in 1, 2, 3, 4 and 5 proceed as in the second numbering. For figures ending in 6, 7, 8, 9 and 10 the third numbering applies.

Determine the value of the upper fingers whether they represent tens, twenties, thirties, forties, or what. For example, any two figures between 45 and 55, the value of the upper fingers would be 50, which is the half-way point between the two fives. In 82 times 84 the value of the upper fingers would be 80 (the half-way point between the two fives, 75 and 85, being 80). And the lump sum to add.

Just three things to remember: Which numbering is to follow, whether the one described in second or third numbering; the value which the upper fingers have; and, lastly, the lump sum to add, and you will be able to multiply faster and more accurately than you ever dreamed of before.


Optical Illusions

Illusions Shown by Revolving Platinum Sponge "Pills" and Hat Pins