Beyond the continuous dolls and their continuous dressing, we provide for our little girls tea sets and kitchen sets, doll's houses, little work-boxes—the imitation tools of their narrow trades. For the boy there is a larger choice. We make for them not only the essentially masculine toys of combat—all the enginery of mimic war; but also the models of human things, like boats, railroads, wagons. For them, too, are the comprehensive toys of the centuries, the kite, the top, the ball. As the boy gets old enough to play the games that require skill, he enters the world-lists, and the little sister, left inside, with her everlasting dolls, learns that she is "only a girl," and "mustn't play with boys—boys are so rough!" She has her doll and her tea set. She "plays house." If very active she may jump rope, in solitary enthusiasm, or in combination of from two to four. Her brother is playing games. From this time on he plays the games of the world. The "sporting page" should be called "the Man's Page" as that array of recipes, fashions and cheap advice is called "the Woman's Page."

One of the immediate educational advantages of the boy's position is that he learns "team work." This is not a masculine characteristic, it is a human one; a social power. Women are equally capable of it by nature; but not by education. Tending one's imitation baby is not team-work; nor is playing house. The little girl is kept forever within the limitations of her mother's "sphere" of action; while the boy learns life, and fancies that his new growth is due to his superior sex.

Now there are certain essential distinctions in the sexes, which would manifest themselves to some degree even in normally reared children; as for instance the little male would be more given to fighting and destroying; the little female more to caring for and constructing things.

"Boys are so destructive!" we say with modest pride—as if it was in some way a credit to them. But early youth is not the time to display sex distinction; and they should be discouraged rather than approved.

The games of the world, now the games of men, easily fall into two broad classes—games of skill and games of chance.

The interest and pleasure in the latter is purely human, and as such is shared by the two sexes even now. Women, in the innocent beginnings or the vicious extremes of this line of amusement, make as wild gamblers as men. At the races, at the roulette wheel, at the bridge table, this is clearly seen.

In games of skill we have a different showing. Most of these are developed by and for men; but when they are allowed, women take part in them with interest and success. In card games, in chess, checkers, and the like, in croquet and tennis, they play, and play well if well-trained. Where they fall short in so many games, and are so wholly excluded in others, is not for lack of human capacity, but for lack of masculinity. Most games are male. In their element of desire to win, to get the prize, they are male; and in their universal attitude of competition they are male, the basic spirit of desire and of combat working out through subtle modern forms.

There is something inherently masculine also in the universal dominance of the projectile in their games. The ball is the one unescapable instrument of sport. From the snapped marble of infancy to the flying missile of the bat, this form endures. To send something forth with violence; to throw it, bat it, kick it, shoot it; this impulse seems to date back to one of the twin forces of the universe—the centrifugal and centripetal energies between which swing the planets.

The basic feminine impulse is to gather, to put together, to construct; the basic masculine impulse to scatter, to disseminate, to destroy. It seems to give pleasure to a man to bang something and drive it from him; the harder he hits it and the farther it goes the better pleased he is.

Games of this sort will never appeal to women. They are not wrong; not necessarily evil in their place; our mistake is in considering them as human, whereas they are only masculine.