At length the storm abated and the sea grew calm. And when the darkness had cleared away they saw to the west, a little way off, a vast rocky cliff towering over their heads to such a height that its head seemed hidden among the clouds. It rose up sheer from the very water, and looked at that distance as smooth as glass, so that at first sight there seemed no way to reach the top.

Foltlebar, after examining to the four points of the sky, found the track of the Gilla Dacker as far as the cliff, but no farther. And he accordingly told the heroes that he thought it was on the top of that rock the giant lived; and that, anyhow, the horse must have made his way up the face of the cliff with their companions.

hen the heroes heard this they were greatly cast down and puzzled what to do; for they saw no way of reaching the top of the rock; and they feared they should have to give up the quest and return without their companions. And they sat down and looked up at the cliff with sorrow and vexation in their hearts.

Fergus Finnvel, the poet, then challenged the hero Dermat O’Dyna to climb the rock in pursuit of the Gilla Dacker, and he did so, and on reaching the summit found himself in a beautiful fairy plain. He fared across it and came to a great tree laden with fruit beside a well as clear as crystal. Hard by, on the brink of the well, stood a tall pillar stone, and on its top lay a golden-chased drinking horn. He filled the horn from the well and drank, but had scarcely taken it from his lips when he saw a fully armed wizard champion advancing to meet him with looks and gestures of angry menace. The wizard upbraided him for entering his territory without leave and for drinking out of his well from his drinking horn, and thereupon challenged him to fight. For four days long they fought, the wizard escaping from Dermat every even-fall by leaping into the well and disappearing down through it. But on the fourth evening Dermat closed with the wizard when about to spring into the water, and fell with him into the well.

On reaching the bottom the wizard wrested himself away and started running, and Dermat found himself in a strangely beautiful country with a royal palace hard by, in front of which armed knights were engaged in warlike exercises. Through them the wizard ran, but, when Dermat attempted to follow, his way was barred by their threatening weapons. Nothing daunted, he fell upon them in all his battle fury, and routed them so entirely that they fled and shut themselves up in the castle or took refuge in distant woods.

vercome with his battle toil (and smarting all over with wounds) Dermat fell into a dead sleep, from which he was wakened by a friendly blow from the flat of a sword held by a young, golden-haired hero, who proved to be the brother of the Knight of Valour, King of that country of Tir-fa-tonn, whom in the guise of the Knight of the Fountain, Dermat had fought and chased away.

A part of the kingdom belonging to him had been seized by his wizard brother, and he now seeks and obtains Dermat’s aid to win it back for him.

When Dermat at last meets Finn and the other Feni who had gone in pursuit of him into the Kingdom of Sorca, at the summit of the great rock, he is able to relate how he headed the men of the Knight of Valour against the Wizard King, and slew him and defeated his army.