:topic group: n. Syn. {forum}.

:TOPS-10:: /tops-ten/ n. DEC's proprietary OS for the fabled {PDP-10} machines, long a favorite of hackers but now effectively extinct. A fountain of hacker folklore; see {appendix A}. See also {{ITS}}, {{TOPS-20}}, {{TWENEX}}, {VMS}, {operating system}. TOPS-10 was sometimes called BOTS-10 (from `bottoms-ten') as a comment on the inappropriateness of describing it as the top of anything.

:TOPS-20:: /tops-twen'tee/ n. See {{TWENEX}}.

:toto: /toh'toh/ n. This is reported to be the default scratch file name among French-speaking programmers —- in other words, a francophone {foo}. It is reported that the phonetic mutations "titi", "tata", and "tutu" canonically follow `toto', analogously to {bar}, {baz} and {quux} in English.

:tourist: [ITS] n. A guest on the system, especially one who generally logs in over a network from a remote location for {comm mode}, email, games, and other trivial purposes. One step below {luser}. Hackers often spell this {turist}, perhaps by some sort of tenuous analogy with {luser} (this also expresses the ITS culture's penchant for six-letterisms). Compare {twink}, {read-only user}.

:tourist information: n. Information in an on-line display that is not immediately useful, but contributes to a viewer's gestalt of what's going on with the software or hardware behind it. Whether a given piece of info falls in this category depends partly on what the user is looking for at any given time. The `bytes free' information at the bottom of an MS-DOS `dir' display is tourist information; so (most of the time) is the TIME information in a UNIX `ps(1)' display.

:touristic: adj. Having the quality of a {tourist}. Often used as a pejorative, as in `losing touristic scum'. Often spelled `turistic' or `turistik', so that phrase might be more properly rendered `lusing turistic scum'.

:toy: n. A computer system; always used with qualifiers.
1. `nice toy': One that supports the speaker's hacking style
adequately. 2. `just a toy': A machine that yields
insufficient {computron}s for the speaker's preferred uses. This
is not condemnatory, as is {bitty box}; toys can at least be fun.
It is also strongly conditioned by one's expectations; Cray XMP
users sometimes consider the Cray-1 a `toy', and certainly all RISC
boxes and mainframes are toys by their standards. See also {Get
a real computer!}.

:toy language: n. A language useful for instructional purposes or
as a proof-of-concept for some aspect of computer-science theory,
but inadequate for general-purpose programming. {Bad Thing}s
can result when a toy language is promoted as a general purpose
solution for programming (see {bondage-and-discipline
language}); the classic example is {{Pascal}}. Several moderately
well-known formalisms for conceptual tasks such as programming Turing
machines also qualify as toy languages in a less negative sense.
See also {MFTL}.

:toy problem: [AI] n. A deliberately oversimplified case of a
challenging problem used to investigate, prototype, or test
algorithms for a real problem. Sometimes used pejoratively. See
also {gedanken}, {toy program}.