:cubing: /vi./ [parallel with `tubing'] 1. Hacking on an IPSC (Intel Personal SuperComputer) hypercube. "Louella's gone cubing *again*!!" 2. Hacking Rubik's Cube or related puzzles, either physically or mathematically. 3. An indescribable form of self-torture (see sense 1 or 2).
:cursor dipped in X: /n./ There are a couple of metaphors in
English of the form `pen dipped in X' (perhaps the most common
values of X are `acid', `bile', and `vitriol'). These map
over neatly to this hackish usage (the cursor being what moves,
leaving letters behind, when one is composing on-line). "Talk
about a {nastygram}! He must've had his cursor dipped in acid
when he wrote that one!"
:cuspy: /kuhs'pee/ /adj./ [WPI: from the {DEC}
abbreviation CUSP, for `Commonly Used System Program', i.e., a
utility program used by many people] 1. (of a program)
Well-written. 2. Functionally excellent. A program that performs
well and interfaces well to users is cuspy. See {rude}.
3. [NYU] Said of an attractive woman, especially one regarded as
available. Implies a certain curvaceousness.
:cut a tape: /vi./ To write a software or document distribution
on magnetic tape for shipment. Has nothing to do with physically
cutting the medium! Early versions of this lexicon claimed that
one never analogously speaks of `cutting a disk', but this has
since been reported as live usage. Related slang usages are
mainstream business's `cut a check', the recording industry's
`cut a record', and the military's `cut an order'.
All of these usages reflect physical processes in obsolete recording and duplication technologies. The first stage in manufacturing an old-style vinyl record involved cutting grooves in a stamping die with a precision lathe. More mundanely, the dominant technology for mass duplication of paper documents in pre-photocopying days involved "cutting a stencil", punching away portions of the wax overlay on a silk screen. More directly, paper tape with holes punched in it was an important early storage medium.
:cybercrud: /si:'ber-kruhd/ /n./ 1. [coined by Ted Nelson] Obfuscatory tech-talk. Verbiage with a high {MEGO} factor. The computer equivalent of bureaucratese. 2. Incomprehensible stuff embedded in email. First there were the "Received" headers that show how mail flows through systems, then MIME (Multi-purpose Internet Mail Extensions) headers and part boundaries, and now huge blocks of hex for PEM (Privacy Enhanced Mail) or PGP (Pretty Good Privacy) digital signatures and certificates of authenticity. This stuff all services a purpose and good user interfaces should hide it, but all too often users are forced to wade through it.
:cyberpunk: /si:'ber-puhnk/ /n.,adj./ [orig. by SF writer Bruce Bethke and/or editor Gardner Dozois] A subgenre of SF launched in 1982 by William Gibson's epoch-making novel "Neuromancer" (though its roots go back through Vernor Vinge's "True Names" (see the {Bibliography} in Appendix C) to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly na"ive and tremendously stimulating. Gibson's work was widely imitated, in particular by the short-lived but innovative "Max Headroom" TV series. See {cyberspace}, {ice}, {jack in}, {go flatline}.
Since 1990 or so, popular culture has included a movement or fashion trend that calls itself `cyberpunk', associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning and *doing* it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.
:cyberspace: /si:'br-spays`/ /n./ 1. Notional `information-space' loaded with visual cues and navigable with brain-computer interfaces called `cyberspace decks'; a characteristic prop of {cyberpunk} SF. Serious efforts to construct {virtual reality} interfaces modeled explicitly on Gibsonian cyberspace are under way, using more conventional devices such as glove sensors and binocular TV headsets. Few hackers are prepared to deny outright the possibility of a cyberspace someday evolving out of the network (see {network, the}). 2. The Internet or {Matrix} (sense #2) as a whole, considered as a crude cyberspace (sense 1). Although this usage became widely popular in the mainstream press during 1994 when the Internet exploded into public awareness, it is strongly deprecated among hackers because the Internet does not meet the high, SF-inspired standards they have for true cyberspace technology. Thus, this use of the term usually tags a {wannabee} or outsider. 3. Occasionally, the metaphoric location of the mind of a person in {hack mode}. Some hackers report experiencing strong eidetic imagery when in hack mode; interestingly, independent reports from multiple sources suggest that there are common features to the experience. In particular, the dominant colors of this subjective `cyberspace' are often gray and silver, and the imagery often involves constellations of marching dots, elaborate shifting patterns of lines and angles, or moire patterns.
:cycle: 1. /n./ The basic unit of computation. What every hacker wants more of (noted hacker Bill Gosper describes himself as a "cycle junkie"). One can describe an instruction as taking so many `clock cycles'. Often the computer can access its memory once on every clock cycle, and so one speaks also of `memory cycles'. These are technical meanings of {cycle}. The jargon meaning comes from the observation that there are only so many cycles per second, and when you are sharing a computer the cycles get divided up among the users. The more cycles the computer spends working on your program rather than someone else's, the faster your program will run. That's why every hacker wants more cycles: so he can spend less time waiting for the computer to respond. 2. By extension, a notional unit of *human* thought power, emphasizing that lots of things compete for the typical hacker's think time. "I refused to get involved with the Rubik's Cube back when it was big. Knew I'd burn too many cycles on it if I let myself." 3. /vt./ Syn. {bounce} (sense 4), {120 reset}; from the phrase `cycle power'. "Cycle the machine again, that serial port's still hung."