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toy language n.
A language useful for instructional purposes or as a proof-of-concept for some aspect of computer-science theory, but inadequate for general-purpose programming. [Bad Thing]s can result when a toy language is promoted as a general purpose solution for programming (see [bondage-and-discipline language]); the classic example is [Pascal]. Several moderately well-known formalisms for conceptual tasks such as programming Turing machines also qualify as toy languages in a less negative sense. See also [MFTL].
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