Ayrshire Lassie11-15, 24-20, 8-11, 28-24
Second Double Corner11-15, 24-19
Virginia11-15, 23-19, 10-14
Glasgow (Irregular)11-15, 23-19, 9-14, 22-17
8-11, 25-22, 11-16
Wilter (Irregular)11-15, 23-19, 9-14, 22-17
7-11
Fife11-15, 23-19, 9-14, 22-17
5-9
Souter11-15, 23-19, 9-14, 22-17
6-9
Sunderland11-15, 23-19, 9-14, 22-17
14-18
Defiance11-15, 23-19, 9-14, 27-23
Will o’ the Wisp11-15, 23-19, 9-13
Old Fourteenth11-15, 23-19, 8-11, 22-17
4-8
Alma11-15, 23-19, 8-11, 22-17 3-8
Glasgow11-15, 23-19, 8-11, 22-17
11-16
Laird and Lady11-15, 23-19, 8-11, 22-17
9-13
Centre11-15, 23-19, 8-11, 22-17 15-18
Doctor11-15, 23-19, 8-11, 22-17
9-13, 17-14, 10-17, 19-10 7-14
Nailor11-15, 23-19, 8-11, 26-23
Cuckoo11-15, 23-19, 8-11, 22-18
Wilter11-15, 23-19, 7-11
Wilter-Cross11-15, 23-19, 7-11, 26-23
3-7, 23-18
Cross11-15, 23-18
Cross Choice11-15, 23-18, 9-14
Dyke (second Irregular)11-15, 23-18, 8-11, 26-23
4-8, 30-26, 15-19
Single Corner11-15, 22-18, 15-22, 25-18
8-11
Flora Temple11-15, 22-18, 15-22, 25-18
9-13
Maid of the Mill11-15, 22-17, 15-18
Maid of the Mill (Irregular)11-15, 22-17, 8-11, 17-13
15-18
Pioneer11-15, 22-17, 8-11, 25-22
White Dyke11-15, 22-17, 8-11, 17-14
Albemarle11-15, 22-17, 8-11, 17-13
4-8, 21-17
Erie11-15, 22-17, 8-11, 17-13 9-14
Dyke11-15, 22-17, 15-19
Dyke (Irregular)11-15, 22-17, 9-14, 25-22
15-19
Boston11-15, 22-17, 9-13, 17-14
Wagram11-15, 22-17, 9-13, 24-20
Switcher11-15, 21-17

11-16 Opening.

Bristol11-16, 24-20
Liverpool11-16, 24-20, 9-13, 20-11
8-15
Paisley11-16, 24-19
Manchester11-16, 23-18
London11-16, 22-18
White Doctor11-16, 22-18, 10-14, 24-20
16-19, 23-16, 14-23
Leeds11-16, 22-17
Newcastle11-16, 21-17

12-16 Opening.

Dundee12-16

The Losing Game.

As a matter of fact very fine scientific play is possible with this form of Draughts, but all the same the youngest beginner can play at it, and very amusing results will follow. The object in the game is for one of the players to give all his men away, or get them fixed immovably, which, of course, would be a lost game in ordinary draughts, but is a won one at the losing game. It must be borne in mind, in playing the losing game, that it is not good policy to give away men at the beginning of the game so as to be left with three men against six, or two against five, for as a matter of fact in most positions the player with the superior forces can give all his men away, leaving the other player with one or more of his men left. Here is where the laugh comes in. The hasty player keeps giving away his men until possibly he has only one left, whilst his more wary opponent has three or four. But can he give that man away and so win? Not much! He soon finds he is perfectly helpless, and the other player can force him to take all his men, whilst his solitary man or King remains still on the board, a woeful example of “vaulting ambition, overleaping itself and falling on t’other side.” In the losing game it is a case of “the more haste the least speed,” for he who is too hasty to give away his men at the beginning finds he cannot give the remainder away at the end. From the first “position” must be played for, the board opened, and men exchanged carefully, so that at the end the player who wants to win may have such advantage that he can compel his opponent to capture his remaining pieces. When the game is reduced to one man on each side he who has “the move,” as it is called, which would enable him to win, or draw, at the least, in the ordinary game must lose at the Losing Game. Here is an example of

A Losing Game.

11-15 8-11 5- 920-27
24-1922-1817-1330-26
15-24 9-14 3- 823-14
27-2018- 929-25White wins,
8-11 6-1312-16for his sole
20-1625-2223-19remaining man
11-20 1- 616-32is blocked.
32-2722-1731-27
4- 813-2232-23
28-2426-1721-17