Dear Editor:
I wrote you a letter last month. I'm writing you a letter this month, and I'll write you a letter next month. In fact, I'm going to write you a letter every month just as soon as I finish the latest issue of Astounding Stories, so you might as well have a special department installed in Astounding Stories right away entitled "Letters from the Sap Who Thinks He Is So Smart," or something else equally appropriate.
Have you ever noticed that 99% of Edmond Hamilton's stories have the same plot as "Monsters of Mars"? The plot I mean is this:
A group of men, preferably three, get into enemy territory. As to the enemy (if the enemy are not lizards or some other repulsive form of life), Mr. Hamilton has them wear repulsive clothes, live in ugly buildings, etc., to make the reader dislike them at the start. An old, old idea, and quite a commonly used one, is to have these creatures about to declare war and conquer the hero's country with the enemy's super-weapons; and after capturing our brave, bold, and heroic heroes, proceed to tell the heroes the way the weapons work, the zero hour set for attack, and the line of march of the enemy's armies (as if prisoners are told all these things!). Our heroes then cleverly escape and grab an enemy machine. About two thousand of the enemy close in to the kill, but (Mr. Hamilton simply loves "buts") our brave heroes glance over the strange controls of the captured craft and without hesitation pick out the right levers and hold the enemy at bay. After annihilating most of them, and after the zero hour has come, the heroes prevent the great invasion and return to their native land.
It is interesting to note that the heroes, though greatly outnumbered and with strange weapons, always down many of the enemy while they themselves escape unscathed. Also, Mr. Hamilton loves narrow escapes, and phrases such as these appear frequently in his story: "But even as he raised his deadly ray-tube, I leaped and knocked it from his hand. They charged, but I was too quick and dodged as the foremost hurtled at me."
These incidents are supposed to get the reader all excited, but after a while they grow monotonous.
The second story in the April issue, "The Exile of Time," promises to be excellent in every way. It would be interesting if George Rankin, in his time-traveling, should witness the signing of the Declaration of Independence or the Battle of Bunker Hill.
"Four Miles Within" was good also, save that the heroes' escape from being marooned and James Quade's death savored unpleasantly of Edmond Hamilton.
Sewell Peaslee Wright's adventures of the space patrol are always fascinating, and "The Ghost World" is a splendid example of this.
On the whole, your magazine is practically perfect.—Robert Baldwin, 359 Hazel Ave., Highland Park, Ill.