Call, The.—The privilege of the player at eight points asking his partner if he holds an honour. "Have you one?" The partners having eight points are said to have the call. When each side stands at eight, the first player has the privilege. No player can call until it is his turn to play.
Deal.—The proper distribution of the cards from left to right, face downwards.
Deal, Fresh.—A fresh or new deal, rendered necessary by any violation of the laws, or by any accident to the cards or players.
Double.—Ten points scored at Long Whist before adversaries have obtained five; or in Short Whist, five before three.
Elder Hand.—The player to the left of the dealer.
Faced Card.—A card improperly shown in process of dealing. It is in the power of adversaries, in such cases, to demand a new deal.
Finessing.—A term used when a player endeavours to conceal his strength, as when having the best and third best (ace and queen) he plays the latter, and risks his adversary holding the second best (the king). If he succeed in winning with his queen, he gains a clear trick, because if his adversary throws away on the queen, the ace is certain of making a trick. The term finessing may be literally explained by saying a player chances an inferior card to win a trick with while he holds the king card in his hand.
Forcing.—This term is employed when the player obliges his adversary or partner to play his trump or pass the trick. As, for instance, when the player holds the last two cards in a suit and plays one of them.
Hand.—The thirteen cards dealt to each player.