Revoke.—Playing a card different from the suit led, though the player can follow suit. The penalty for the error, whether made purposely or by accident, is the forfeiture of three tricks. When a Revoke is made the penalty should invariably be enforced.

Rubber.—The best of three games, that is, two out of three.

Ruffing.—Another term for trumping a suit other than trumps.

Sequence.—Cards following in their natural order—as ace, king, queen; two, three, four, &c. There may, therefore, be a sequence of four, five, six, and so on.

Single.—Scoring at Long Whist ten tricks before your adversaries have scored five.

See-Saw.—When each partner trumps a suit. For instance, A holds no diamonds, and B no hearts. When A plays hearts, B trumps and returns a diamond, which A trumps and returns a heart, and so on.

Score.—The points gained in a game or rubber.

Slam.—Winning every trick in a round.

Shorts.—Short Whist as opposed to Long.

Tenace.—Holding the best and third best of any suit led when last player. Holding tenace; as king and ten of clubs. When your adversary leads that suit, you win two tricks perforce. (Tenace minor means the second and fourth best of any suit).