FOR ALL THE PLAYERS.

25.—Fail not, when in your power, to make the odd trick.

26.—Attend to the game, and play accordingly.

27.—Hold the turn-up card as long as possible, and so keep your adversaries from a knowledge of your strength.

28.—Retain a high trump as long as you can.

29.—When in doubt, win the trick.

30.—Play the game fairly, keep your temper, and don't talk.

Supplied with the above directions, none of our young friends need hesitate to become one of four players at the whist-table, where, no doubt, they will soon distinguish themselves by their skill and dexterity.

This, however, will not be the case unless they resolve either to play well or not to play at all; and to do this, they must bear in mind that not only is it necessary to have a thorough knowledge of all the leading rules and principles of the game, but the little details, which are learnt only by degrees, must also receive due attention.