When the tricks are equal they do not count. The winner of the last trick counts two.
The three chances in Piquet are the repique, pique, and capot, the whole of which are sometimes made in one deal. The capot is won by the player who wins all tricks adding ten instead of forty to his score.
A pique is gained as follows:—Supposing the elder hand to have a quint to an ace, which being a quint-major is as good as a point, it is therefore good also as a sequence, and counts twenty; suppose also that he should have three aces, which must be good, because he has a quint-major, that is, one of each of the cards that constitute a quatorze, that makes him twenty-three. In playing the cards, then, his quint-major and the two additional aces must also count one each, making in all thirty, upon which the player, instead of saying in his play "twenty-nine, thirty," says "twenty-nine, sixty."
Now for the repique. Supposing the elder hand to have the same point, good as above, and four aces as well, instead of three, he counts in his hand, without playing a card, first, five for his point, fifteen for his quint-major, and fourteen for his four aces—that is to say, thirty-four in hand, which is ninety-four in fact, the game in one hand.
EUCHRE.
This is the most popular game in the United States, and can be played by two, three, or four players.
Like Whist, Euchre does not depend upon chance only; great skill is required to play the game well.
It is played with a Piquet pack, that is, a pack of thirty-two cards, all cards below seven, excepting the ace, being taken out. The value of the cards is the same as in Whist, except that the knave of trumps and the other knave of the same colour take precedence over the remainder of the trumps. The knave of trumps is called the right bower, and the knave of the suit of the same colour the left bower.
Supposing spades to be trumps, then the cards rank in the following order:—Knave of spades, knave of clubs, ace, king, queen of spades, &c.