3. In case of a mis-deal, the dealer forfeits his deal.

4. Any number up to twelve may play, though four is the preferable number.

The game consists of eleven points, and the player who first attains this number wins the game.

The score is counted in the following manner:—

The owner ofGreat Cassinoscores2points.
Little1
For every ace1
For majority ofspades1
cards3
A clear board reckons1

The player who takes the last trick wins the game.

The following is the method of playing:—

Four cards are dealt to each player, and four more are turned face upwards in the middle of the table. The elder hand then looks at his cards to see if he can build, combine, or match any of his own cards with those turned up on the table.

He may have a seven and three, a five and five, a nine and one, or these combinations may be on the table. Royal cards can only be matched by one of their own kind.

If the elder hand can do nothing, he throws down a card on the table, face upwards, with the other four. The second player then tries what he can do; though it must not be forgotten that such cards as are taken must be kept by themselves and not played with again. Thus the game goes on until all the cards are finished, when the dealer gives four cards more to each player, but none in the centre.