High.—The highest trump out; the holder scores one point.
Low.—The lowest trump out; the original holder of it also scores one point, even if it be taken by his adversary.
Jack.—The knave of trumps; the holder scores one point, unless it be won by his adversary, in which case the winner scores the point.
Game.—The greatest number that, in the tricks gained, can be shown by either party; reckoning for
| Each | ace four towards game. | |
| „ | king three | „ |
| „ | queen two | „ |
| „ | knave one | „ |
| „ | ten ten | „ |
The other cards do not count towards game; thus it may happen that a deal may be played without either party having any to score for game, by reason of holding neither court cards nor tens.
When the players hold equal numbers (ties), the elder hand (the non-dealer) scores the point for game.
Begging is when the elder hand, disliking his cards, uses his privilege, and says "I beg," in which case the dealer must either suffer his adversary to score one point, saying "Take one," or give each three more cards from the pack, and then turn up the next card for trumps; if, however, the trump turned up be of the same suit as the first, the dealer must go on giving each three cards more, and turning up the next until a change of suit for trump takes place.
Eldest Hand.—This term signifies the player immediately to the left of the dealer.