DARTELLE.
This is the name given to Dart and Target at the toy shops. It makes a pretty toy, and combines in itself both darts and duly marked target, with the necessary instructions for play.
Decimal Game.
DECIMAL GAME.
Get a long piece of board and fix into it ten pins in a row. On each pin place a ring, and the game then is to make the ten rings into five pairs of rings in five moves, passing over two occupied pins with every move. The feat is to be accomplished in the following among other methods: Let the accompanying diagram represent the pins, board, and the rings as first placed thereon; remove No. 7 to No. 10, No. 6 to No. 3, No. 4 to No. 9, No. 8 to No. 2, and No. 1 to No. 5. The changes may be done in the reverse way, by commencing from No. 4 to No. 1, instead of No. 7 to No. 10, and so on, and other slight variations may be introduced. The game may also be played with ten counters, or ten pieces of paper, on a table or board, and without any pins. Indeed, children are frequently seen playing the game out of doors with ten common stones.
Demon Bottle.
DEMON BOTTLE.
Cut a piece of pith of wood, or some equally light substance, into the shape of a small bottle, and at its base fasten the half of a small bullet (a, see figure). Down the centre of the bottle bore a hole, and fit the hole with a steel pin (a b). The bottle so made may be rendered obedient to the commands of its owner, who, when he wishes it to stand upright and resist the commands of the bystanders, will previously have removed the pin; when he wishes it to act in the contrary manner he will insert the pin, which will be found to counteract the weight of the bullet, and the bottle will obediently recline after receiving its owner's orders to do so; the owner of course then being careful to give such orders.