(E. Pr.)


ÉCARTÉ (Fr. for “separated,” “discarded”), a game at cards, of modern origin, probably first played in the Paris salons in the first quarter of the 19th century. It is a development of a very old card game called la triomphe or French-ruff. Écarté is generally played by two persons, but a pool of three may be formed, the player who is out taking the place of the loser, and the winner of two consecutive games winning the pool. At French écarté (but not at English) bystanders who are betting may advise the players, but only by pointing to the cards they desire them to play, and the loser of the game goes out, one of the rentrants taking his place, unless the loser is playing la chouette, i.e. playing single-handed against two, and taking all bets.

The small cards (from the two to the six, both inclusive) are removed from an ordinary pack. The players cut for deal, the highest having the choice. The king is the highest card, the ace ranking after the knave. The dealer gives five cards to his adversary, and five to himself, by two at a time to each and by three at a time to each, or vice versa. The eleventh card is turned up for trumps. If it is a king, the dealer scores one, at any time before the next deal. The non-dealer then looks at his cards. If satisfied with them he plays, and there is no discarding; if not satisfied he “proposes.” The dealer may either accept or refuse. If he accepts, each player discards face downwards as many cards as he thinks fit, and fresh ones are given from the undealt cards or “stock,” first to complete the non-dealer’s hand to five, then to complete the dealer’s. To ask for “a book” is to ask for five cards. Similarly a second proposal may be made, and so on, until one player is satisfied with his hand. If the dealer refuses, the hand is played without discarding. If the non-dealer announces that he holds the king of trumps, he scores one; and similarly, if the dealer holds the king and announces it, he scores one. The announcement must be made before playing one’s first card, or if that card be the king, on playing it. The non-dealer, being satisfied with his hand, leads a card. The dealer plays a card to it, the two cards thus played forming a trick. The winner of the trick leads to the next, and so on. The second to play to a trick must follow suit if able, and must win the trick if he can.

The scores are for the king and for the majority of tricks. The player who wins three tricks scores one for the “point”; if he wins all five tricks, he scores two for the “vole.” If the non-dealer plays without proposing, or the dealer refuses the first proposal, and fails to win three tricks, the adversary scores two, but no more even if he wins the vole. The game is five up. The points are conveniently marked with a three-card and a two-card, as at euchre. The three is put face upwards with the two face downwards on the top of it. When one or two or three points are scored the top card is moved so as to expose them. At four, one pip of the two-card is put under the other card. Games may be recorded similarly.

Hints to Players.—The following hints may be of service to beginners:—

Shuffle thoroughly after every deal.

Do not announce the king until in the act of playing your first card.

The hands which should be played without proposing, called jeux de règle (standard hands), ought to be thoroughly known. They are as follows:—

1. All hands with three or more trumps, whatever the other cards.