Simple Attacks, the characteristic of which is pace, are those made with one simple movement only and are four in number, viz. the “Straight Lunge,” the “Disengagement,” the “Counter-disengagement” and the “Cut-over.” The Straight-Lunge (coup droit), used when the adversary is not properly covered when on guard, is described above under “Lunge.” The Disengagement is made by dropping the point of the foil under the opponent’s blade and executing a straight lunge on the other side. It is often used to take an opponent unawares or when he presses unduly hard on your blade. The Counter-disengagement is used when the adversary moves his blade, i.e. changes the line of engagement, upon which you execute a narrow circle, avoiding his blade, and thrust in your original line. The Cut-over (coupé) is a disengagement executed by passing the point of the foil over that of the adversary and lunging in the opposite line. The preliminary movement of raising the point is made by the action of the hand only, the arm not being drawn back.

Feint Attacks, deceptive in character, are those which are preceded by one or more feints, or false thrusts made to lure the adversary into thinking them real ones. A feint is a simple extension, often with a slight movement of the body, threatening the adversary in a certain line, for the purpose of inducing him to parry on that side and thus leave the other open for the real thrust. At the same time any movement of the blade or any part of the body tending to deceive the adversary in regard to the nature of the attack about to follow, must also be considered a species of feint. The principal feint attacks are the “One-Two,” the “One-Two-Three” and the “Double.”

The “One-Two” is a feint in one line, followed (as the adversary parries) by a thrust in the original line of engagement. Thus, being engaged in quarte, you drop your point under the adversary’s blade and extend your arm as if to thrust at his left breast, but instead of doing this, the instant he parries you move your point back again and lunge in quarte, i.e. on the side on which you were originally engaged. In feinting it is necessary that the extension of the arm and blade be so complete as really to compel the adversary to believe it a part of a real thrust in that line.

The “One-Two-Three” consists of two feints, one at each side, followed by a thrust in the line opposite to that of the original engagement. Thrusts preceded by three feints are also sometimes used. It is evident that the above attacks are useless if the adversary parries by a counter (circular parry), which must be met by a “Double.” This is executed by feinting and, upon perceiving that the adversary opposes with a circular parry, by following the circle described by his point with a similar circle, deceiving (i.e. avoiding contact with) his blade and thrusting home.

The “Double,” which is a favourite manœuvre in fencing, is a combination of a disengagement and a counter-disengagement.

Force-Attacks, the object of which is to disconcert the opponent by assaulting his blade, are various in character, the principal ones being the “Beat,” the “Press,” the “Glide” and the “Bind.” The “Beat” is a quick, sharp blow of the forte of the foil upon the foible of the adversary’s, for the purpose of opening a way for a straight lunge which follows instantly. The blow is made with the hand only. A “false beat” is a lighter blow made for the purpose of drawing out or disconcerting the opponent, and is often followed by a disengagement. The “Press” is similar in character to the beat, but, instead of striking the adverse blade, a sudden pressure is brought to bear upon it, sufficiently heavy to force it aside and allow one’s own blade to be thrust home. A “false press” may be used to entice the adversary into a too heavy responsive pressure, which may then be taken advantage of by a disengagement. The “Traverse” (Fr. froissé, Ital. striscio) is a prolonged press carried sharply down the adverse blade towards the handle. The “Glide” (“Graze,” Fr. coulé) is a stealthy sliding of one’s blade down that of the adversary, without his notice, until a straight thrust can be made inside his guard. It is also used as a feint before a disengage. The “Bind” (liement) consists in gaining possession of the adversary’s foible with one’s forte, and pressing it down and across into the opposite low line, when one’s own point is thrust home, the adversary’s blade being still held by one’s hilt. It may be also carried out from a low line into a high one. The bind is less used in the French school than in the Italian. The “Flanconnade” is a bind made by capturing the adversary’s blade in high quarte, carrying it down and thrusting in the outside line with strong opposition. Another attack carried out by means of a twist and thrust is the “Cross” (croisé), which is executed when the adversary’s blade is held low by passing one’s point over his wrist and forcing down both blades into seconde with a full extension of the arm. The result is to create a sudden and wide opening, and often disarms the adversary.

Secondary Attacks are those made (1) just as your adversary himself starts to attack; (2) during his attack; and (3) on the completion of his attack if it fails.

1. “Attacks on the Preparation” are a matter of judgment and quickness. They are usually attempted when the adversary is evidently preparing a complicated attack, such as the “one-two-three” or some other manœuvre, involving one or more preliminary movements. At such a time a quick thrust will often catch him unawares and score. Opportunities for preparation attacks are often given when the adversary attempts a beat preliminary to his thrust; the beat is frustrated by an “absence of the blade,” i.e. your blade is made to avoid contact with his by a narrow movement, and your point thrust home into the space left unguarded by the force of his unresisted beat. Or the adversary himself may create an “absence” by suddenly interrupting the contact of the blades, in the hope that, by the removal of the pressure, your blade will fly off to one side, leaving an opening; if, however, you are prepared for his “absence” a straight thrust will score.

2. The chief “Attacks on the Development,” or “Counter Attacks,” are the “Stop Thrust” and the “Time Thrust,” both made while the adversary is carrying out his own attack. The “Stop Thrust” (coup d’arrêt) is one made after the adversary has actually begun an attack involving two or more movements, and is only justified when it can be brought off without your being hit by the attacking adversary’s point on any part of the person. The reason for this is, that the rules of fencing decree that the fencer attacked must parry, and that, if he disregards this and attempts a simultaneous counter attack, he must touch his opponent while totally avoiding the latter’s point. Should he, however, be touched, even on the foot or mask, by the adversary, his touch, however good, is invalid. If both touches are good, that of the original attacker only counts. Stop thrusts are employed mostly against fencers who attack wildly or without being properly covered. The “Time Thrust” is delivered with opposition upon the adversary’s composite attack (one involving several movements), and, if successful, generally parries the original attack at the same time. It is not valid if the fencer employing it is touched on any part of the person.

3. “Attacks on the Completion” (i.e. of the adversary’s attack) are “Ripostes,” “Counter-ripostes,” “Remises” and “Renewals of Attack.”