HOPPING GAME.
Make a diagram like the illustration, each square about six inches square, and five for each player. The first player hops around in each space, commencing with "start" and finishing at "end." If he touches the line he is out for that turn. If he goes round successfully, he is permitted to put his initial or number on the space he may choose. When he is hopping he may rest on both feet at such spaces, but all other players must hop over them. The game is finished when all the spaces are filled, and the one whose name is most numerous is winner. "F. L." has won in the illustration.
WAR.
Construct a diagram like the illustration; place a penny on a spot six or more inches from the last line, and shove or shoot it with the finger. If it touches a line the play is a failure, and the next player takes his turn, but if it stops on a space, you make a round mark in imitation of a man's head. If it falls on the part marked "War," it entitles you to a mark in each space. After the head are formed the body, the legs (one at a time), then the arms (one at a time), then a gun is placed in the soldiers' hands; each play in that space then gives a bullet, so marked by little balls, until there are three; then the next successful play on that space fires the gun, and, of course, kills the enemy. Thus the game continues until one side has all its soldiers killed by the men of the other.
During the war between Japan and China, those two countries were at war every day on the sidewalks of the city. Often I have heard shouts that called me to my window, when I would see the triumphant party rejoicing over their victory.