ANSWER TO THE STUMP PUZZLE.
Here is the answer to the Stump Puzzle offered in No. 33. With two straight cuts of the scissors the old dead stump is transformed into a mouse, alive and wide-awake.
MIRTHFUL MAGIC, OR HOW TO TURN A DULL PARTY INTO A MERRY ONE.
BY G. B. BARTLETT.
When young people, and often old ones also, first arrive at a party, they are apt to feel a little stiff and awkward, and to stand about in corners, as if oppressed with the responsibility of their best gloves and clothes, and the giver of the entertainment seeks in vain to enliven and stir them up. For her aid we propose to give a few simple recipes which will answer the purpose, and give them a good laugh, after which they will be ready for the harder games which will follow. First she may ask them to join in the game of "Satisfaction." Every person in the room is invited to stand up, and all join hands in a ring, in the centre of which the leader stands, holding a cane in her hand, with which she points to each one in turn, and asks this question, after requesting silence and careful attention, "Are you satisfied?" Each replies in turn as he or she pleases, many probably saying "No," and others "Yes." The leader then says, "All who are satisfied may sit down, the others may stand up until they are satisfied."
MESMERIC TRICK.
Offer to mesmerize any lady so that she can not get up alone; and when one volunteers, place her in a chair in the centre of the room, and sit facing her, requesting all the company to keep quiet, and unite their wills with yours. Ask the lady to fold her arms and lean back comfortably, and proceed to make a variety of passes and motions with your hands with great solemnity. After a few moments say, "Get up," and as she rises from her chair, you rise at the same moment, and say, "I told you you could not get up alone." If she suspects a trick, and does not rise, of course your reply is the same.