LIONS AT PLAY.

BY A SUBALTERN.

The Colonel rustles his newspaper, smites it into shape with a mighty fist, rips it across in a futile endeavour to fold it accurately, and, casting it furiously aside in a crumpled mass, says, after the manner of all true War Lords, "Umph." Whereupon the Ante-Room as one man takes cover.

The Colonel then turns cumbrously in his chair, permitting his eye to rove round the room in search of the unwary prey. He smiles cynically at the intense concentration of the Auction parties; winces at the renewed and unnatural efforts of those who make music; glares unamiably at the feverish book-worms, and suddenly breaks into little chuckles of satisfaction. The Ante-Room peers cautiously round to discover the identity of the unfortunate victim, and chuckles in its turn. The Adjutant, checked in his stealthy retreat, hastens back, arranges the table and chess-board, pokes the fire with unnecessary energy, and sits down. At once the Ante-Room abandons its cover.

The Colonel begins by grasping the box, turning it upside down, and spilling the contents over the sides of the table. The Adjutant immediately apologises for his clumsiness. The Colonel then liberally spreads out the pieces, selects two pawns, and offers the Adjutant the choice of two fists. The Adjutant chooses. Each fist opens to disclose a white pawn. The Colonel's expansive smile over his little joke quickly turns to a frown at the Adjutant's exaggerated laughter. He suspects the Adjutant. He seizes two more pieces, offers his opponent another choice, but, to the latter's huge delight and his own discomfiture, eventually discovers that both are black. He accordingly makes use of his casting vote and selects white.

The Colonel plays a smashing game. When it is his turn to move he never pauses to make up his mind. His mind is already made up. All he has to do, immediately the Adjutant has finished touching up his position, is to move the piece his eye has been piercing throughout the long period of his opponent's cautious deliberation. When the Colonel moves a piece he may be said to get there. All obstructions are ruthlessly swept aside with a callous indifference to Hague Conventions. Should a knight haply descend from the clouds and settle on the correct square it arrives more by luck than judgment. Tradition alleges that whenever the Colonel is called upon to move his king in the earlier stages of the game all lights are turned off from the neighbouring town in accordance with the Defence of the Realm Regulations. However true this may be—the responsibility rests on the Padre's capable shoulders—when his king is moved in the later stages the Colonel pushes it along by half-squares in a haphazard and preoccupied manner. He invariably fills his pipe when the end is in sight, but leaves it unlighted so that he may cover his ultimate defeat by a general demolition of matches.

On this occasion the Adjutant skilfully snipes the Colonel's queen in the sixth move. The Colonel immediately retrieves the piece from the box, asks where it was before, examines it with the essence of loathing and revolt, removes it out of his sight, and refuses to take it back, although he had mistaken it for another piece. In retaliation he proceeds to concentrate all his effectives on his opponent's queen, and, after sacrificing the flower of his forces, drives the attack home and gains his objective with the greatest enthusiasm. He remarks that the capture was costly, but that honour is satisfied, and would the waiter kindly approach within ear-shot?

While the Adjutant is working up his offensive on the Colonel's right flank, the Colonel himself is making independent sallies on the left, unless, of course, he is compelled to march his king out of a congested district into more open country. On the rare occasions when he is at a loss for a moment what to do he makes it a practice to move a pawn one square in order to gain time. By this method, unexpectedly but none the less jubilantly, he recovers his queen—only to see it laid low again by enfilading fire from a perfectly obvious redoubt.

After twenty minutes of battle the Colonel's area becomes positively draughty, and the sole survivors of his dashing but sanguinary counter-attack, the king and two pawns, have assumed the bored and callous air of a remnant that has fought too long and is called upon to fight again. The Colonel has just unceremoniously pushed his sovereign to the rear with a flick of his nervous irritated little finger. His opponent can obviously bring him to his knees in two moves. Instead of which the Adjutant brazenly commences with massed bands and colours flying to execute a masterly tactical advance with the whole of his command—cavalry, infantry, church and tanks, in order to achieve the destruction of the two bantam bodyguards.

This is not playing the game, and the Colonel fumes inwardly and frets outwardly. In the intervals of pressing down the unlit tobacco in his pipe with an oscillating thumb, he alternately pokes his king out of the corner and pulls it back again; while his transparent impulse is to scrap the board, wreck the ante-room and run amok. The Adjutant continues his innocent amusement until at last the pleasure wanes. The two heroic pawns are carried decently off, and he apologetically whispers his suspicions of a checkmate to his commanding officer.