J.M. and E.M.

EASY BEHEADINGS.

1. Behead an indication of sleepiness, and leave an artificial shade. 2. Behead another indication of sleepiness, and leave an animal. 3. Behead need, and leave an insect. 4. Behead an article used in packing crockery, and leave a reckoning. 5. Behead an awkward bow, and leave a kind of cloth. 6. Behead a locality, and leave network. 7. Behead to loiter, and leave a dolt. 8. Behead sudden blows, and leave parts of a horse. 9. Behead to turn, and leave a peg. 10. Behead a stain, and leave a piece of land. 11. Behead a bough, and leave a farm in California. 12. Behead loose, and leave want.

M.G.A.

SHAKSPEAREAN ENIGMA.

My first is in Proteus, also in Thurio;
My second in Thurio, also in Proteus;
My third's in Alonso, also in Sebastian;
My fourth in Sebastian, also in Alonso;
My fifth is in Oliver, also in Sylvius;
My sixth in Sylvius, also in Oliver;
My seventh is in Ferdinand, also in Dumain;
My eighth in Dumain, also in Ferdinand;
My whole is in Shakspeare's "As You Like It."

E.D.A.

PICTORIAL PUZZLE.

From the eight letters of the word which describes the central picture, spell words which name the sixteen objects shown in the border pictures.