Perhaps some of the boys and girls on this side of the water would like to try it; but I shall warn them that, although it seems easy enough, it will require considerable practice to become at all proficient in it.

The two players are placed opposite each other, and simultaneously each throws out the right hand with some of the fingers extended, while the rest are doubled over the palm, at the same instant shouting out the sum of the fingers which he guesses are extended on his adversary's hand and his own. Of course, knowing how many he has put up himself, the only point is to guess the number of his adversary and instantly add it to his own, a process which requires some practice and experience, as an experiment will soon show, beginners often making amusing mistakes; as, for instance, saying "ten!" when they themselves have only one or two fingers up, or "four!" when the whole hand is extended.

If both guess correctly, or incorrectly, neither makes anything, but if one happens to hit the right number when his adversary misses, he scores one, by extending one finger on the left hand, which is held up constantly, that no unfair count may be recorded. The game is usually five, but sometimes "double morra" is played, the score being ten. In this case, at the end of the first five, the hands are brought together with a slap, to indicate that the second half is begun. This slap is also given at the completion of an ordinary game.

The great point is to play as rapidly as possible and exactly in unison, as otherwise an opportunity is given for unfair advantage.

A very old Latin proverb describes an honest man as, "Trustworthy enough to play Morra in the dark"; and it is a very good description, for one who has no honor about trifles can never be trusted in graver matters.


THE KELP-GATHERERS.

[A Story of the Maine Coast.]