The number of tricks are not to be examined or counted before all the cards are played, nor may any trick but that last won be looked at, as every mistake must be challenged immediately.

After the pack is dealt out, the player who obtains the last trick sweeps all the cards remaining unmatched on the table.

RULES.

The principal objects are to remember what has been played; and when no pairs or combinations can be made, to clear the hand of court cards, which cannot be combined, and are only of service in pairing or in gaining the final sweep: but should no court cards be left, it is best to play any small ones, except aces, as thereby combinations are often prevented.

In making pairs and combinations a preference should generally be given to spades, as obtaining a majority of them may save the game.

When three aces are out, take the first opportunity to play the fourth, as it then cannot pair; but when there is another ace remaining, it is better even to play the little cassino, that can only make one point, than to risk the ace, which may be paired by the opponent, and make a difference of two points; and if great cassino and an ace be on the board, prefer the ace, as it may be paired or combined, but great cassino can only be paired.

Do not neglect sweeping the board when an opportunity offers; always prefer taking up the card laid down by the opponent, and as many as possible with one card; endeavour likewise to win the last cards or final sweep.

While great or little cassino is in, avoid playing either a ten or a deuce.

When you hold a pair, lay down one of them, unless when there is a similar card on the table, and the fourth not yet out.

Attend to the adversaries’ score, and, if possible, prevent them from saving their lurch, even though you otherwise seemingly get less yourself, particularly if you can hinder them from clearing the board.