6. The order of the cards is as follows: king, queen, knave, ace, ten, nine, eight, seven.
OF THE DEAL, THE MISDEAL, AND THE TURN UP CARD.
1. The person who gains the deal shuffles the cards, presents them to his adversary to cut, and then deals ten cards, five to his adversary and five to himself. He distributes them by three and two, or two and three, at his option, beginning with his adversary, turns up the eleventh card as the trump, and places the remainder of the pack or stock, as it is called, at his right hand.
2. The order of dealing observed at the beginning of the game must be continued as long as the game lasts. For instance, if the dealer began with three and two, he cannot change and give two and three; and vice versâ.
3. If there be one or more faced cards in the pack, and it be discovered before either hand has been seen, the deal is void, unless it be the eleventh card, which, being the one that is to be turned up, can effect no alteration in the game.
4. If it be not discovered till after the discard has been put out, and the faced card or cards come to the dealer, the deal is good, and the faced card or cards must form a part of his hand. If, on the contrary, a faced card come to the elder hand, he may, at his option, consider the deal good, or call a new deal; for this reason, that the fault being committed by the dealer, the elder hand ought not to suffer for it.
5. It sometimes happens, that the dealer turns up one or more cards in dealing. If they chance to be his own cards, the deal is good, for the knowledge thus acquired by his adversary, of one or more of the cards in his hand, can be prejudicial only to himself, and he ought to submit to the penalty of his fault: if he turn his adversary’s card, the deal goes on, but it is optional with the adversary to allow it to stand, or to call a new one. Some persons contend, that the moment a card is seen there ought to be a new deal. This is by no means a just rule. An unfair or not strictly scrupulous player, who might know some of the cards in the pack, might perhaps purposely turn up a card or two in dealing, if he found he was giving good cards to his adversary, and would incur no penalty but the trouble of dealing again.
6. When a player deals out of turn, and it is discovered before the trump card is seen, there must be a new deal: but if not discovered till after the trump card is known, or before the parties have discarded or played, the pack, just as it is, is left for his next deal, and the game proceeded in by the right person dealing with the other pack: if the play have commenced, or the discard been put out before the discovery, the deal is good.
7. Should there be a misdeal, and it be discovered before either party has seen his hand, it may be made good by restoring the cards to the order in which they would have fallen had no misdeal been made.
8. If the elder hand perceive that the dealer has not given him as many cards as he asked for, and the mistake be discovered before the dealer has seen the cards he has to take in, it may be rectified in the same manner as in the preceding case.