2. When one of the players has revoked or under-forced, as soon as it is discovered the cards are taken up and played over again; but the person in fault, if he win the vole, counts only one point for it, and nothing if he win the point only.
GENERAL RULES.
1. For the cut to be good, at this as at every other game, two cards, at least, must be left of the pack.
2. Each player has a right to ask for new cards as often as he pleases.
3. When a player takes tricks that do not belong to him, and reckons them as his own, a bystander has a right to mention it; and so as to any other unfair play.
4. He who, under whatever pretence, looks at his adversary’s tricks, is bound to play out the hand with his cards exposed on the table.
5. A card escaping from a hand, and falling under the table, is not considered as played, unless it has been played to, or has covered, wholly or in part, the adversary’s card.
6. If a player from mistake or ill humour should throw down and mix his cards, the adversary scores two points.
7. He who quits the game loses it; but should there be bets depending, the adversary is bound to continue the game with some one of the bystanders, for the benefit of the persons so interested.
8. When the pack is defective, by consisting of too many, or too few cards; the deal in which it is discovered is void, but the preceding ones stand good.