11. If the striker do not hit his adversary’s ball, he loses one point; and if by the same stroke he pocket his own ball, he loses three points and the lead.
12. If the striker force either of the balls over the table, he loses the lead.
13. If the striker force his own, or either of the other balls over the table, after having made a carambole or hazard, he gains nothing, and also loses the lead.
14. If the striker hit both the red and his adversary’s ball with his own ball, this is called a carambole or carom.
15. If the striker with his own hole his adversary’s ball, he wins two points.
16. If the striker hole the red ball, he wins three points.
17. If the striker hole his own off his adversary’s ball, he wins two points.
18. If the striker hole his own off the red ball, he wins three points.
19. If the striker hole both his adversary’s and the red ball, he wins five points.
20. If the striker, by playing at the red ball, hole his own and the red ball, he wins six points.