31. If the striker play at the white ball first, and should make a carambole, and also hole his own and his adversary’s ball, he wins six points: two for the carambole, and two for each white hazard.

32. If the striker play at the red ball first, and carambole, and should likewise hole his own and his adversary’s ball, he gains seven points: two for the carom, three for the red hazard, and two for the white hazard.

33. If the striker should carambole by playing first at the white ball, and also hole his own and the red ball, he wins seven points: two for the carom, two for the white losing hazard, and three for the red winning hazard.

35. If the striker should carambole by striking the white ball first, and hole his own and his adversary’s, and the red ball, he wins nine points: two for the carambole, two for each of the white hazards, and three for the red hazard.

36. If the striker should carambole by striking the red ball first, and by the same stroke hole his own and the red, and his adversary’s ball, he gains ten points: two for the carambole, three for red losing, three for the red winning, and two for the white winning hazard.

37. After the adversary’s ball is off the table, and the two remaining balls are either upon the line, or within the stringing nails or spots, at the upper end where the white balls are originally placed in leading, it is called a baulk; and the striker, who is to play from the ring, must strike the opposite cushion, to make his ball rebound, so as to hit one of the balls in the baulk—which if he do not, he loses one point.

38. It sometimes happens, after the red ball has been holed or forced over the table, that one of the white balls so occupies its place, that it cannot be put upon its proper spot without touching the same. In such a case, the marker must hold the red ball in his hand, while the striker plays at his adversary’s ball, and immediately afterwards replace the red on its proper spot, so that it may not prevent a carambole, &c.

39. If the striker play with the wrong ball, it is a foul stroke.

40. If the striker be going to play with the wrong ball, no person ought to discover it to him, except his partner, when they are playing a double match.

41. If the striker play with the wrong ball, and his adversary should not discover it, he may reckon all the points gained by the stroke, and the marker is obliged to score them.