The play proceeds from left to right, and each player, in turn, has to follow suit if he can; as it is his desire to secure the trick for himself he will play as high as possible [21] if he has the power to head the trick. If he cannot follow suit he must play a trump if he has one, provided his trump is higher than any previously played to the trick, but it is not compulsory to trump a suit when it is not possible to head the trick by doing so. Failing the ability to head the trick, he may discard as he chooses. It is compulsory, however, for each player, in turn, to head the trick if he is able to do so, and herein lies one of the greatest differences between Loo and Nap, for in the latter game, as we have shown, it is optional with a player whether he will head the trick, or pass it. The trick is won by the player who plays the highest of the suit led, or, if trumped, the highest trump. As winner, he has the privilege of leading for the next trick, which is conducted on similar lines to the first. This applies also to the third trick, the only stipulations being that if the player who won the first trick has a trump he must lead it, and if he be left with two trumps he must play the higher of the two as the lead for the second trick. The three tricks having been disposed of the amount in the pool is divided equitably among the winners, while those who stood—­either on their own hand or on miss,—­and did not succeed in winning a trick are looed. If all who stood succeeded in making one or more tricks, so that neither of the players was looed, it becomes a single again, and the cards are dealt as already described for that round (see p. 18).

A player infringing any of the rules, or playing in an irregular manner, is looed, and the amount of his winnings, if any, is left in the pool. The hands must, however, be replayed in proper order, and if then the tricks are secured by different players, that must be considered the result of the hand, and the losers by the proper play are looed, even though by the first and erroneous method they secured one [22] or more of the tricks. Briefly, no player can he looed, or secure any part of the pool through the irregularity of either of the other players. In any case the player who transgressed the law does not win anything. If his cards secure one or all of the tricks the amount of his winnings is left in the pool for the next deal, and he is looed. This does not apply to penalties for looking at the hands, or declaring out of turn, or making a misdeal. In those cases the offending player pays the penalty into the pool for the current deal, and stands an equal chance with the others in fighting for the tricks. The cards as played are left in front of the players, not being turned or otherwise interfered with until the completion of the three tricks, when, as already described, they are gathered up for the next round.

We will now proceed to consider the various points of the game not touched upon in the description already given.

STAKES.

For the reason already mentioned the stakes should be so arranged that the amount in the pool can always be divided by three. Thus, supposing that three counters, or coins, are fixed as the amount for the deal, and six for a loo, there cannot possibly be any surplus after the division among the winners of the three tricks, no matter how many may have paid in. If, however, the pool consists of such an amount as to render equal division impossible, the division is made as nearly equal as can be, and the winners of the first and second tricks have the preference.

It is not necessary that the loo should be twice the amount of the deal, indeed any sum may be fixed for either the one or the other, and it is not unusual when the [23] deal is settled at 1½d. for the loo to be 6d., or when the one is 6d. for the other to be 2s. 6d., and so on. Another method is to make the stake for a loo unlimited, and yet another to make it somewhat of a combination, unlimited up to a certain amount (see Variations), but the more general course is to have a definite price fixed (a) for the deal, (b) for an ordinary loo, and (c) for a single loo, which latter is generally half the amount of the full loo.

Before commencing play in the game, it is desirable to settle whether Club Law (see Variations) is to be enforced, and whether any alteration is to be made in the law compelling the holder of two or more trumps to lead the highest on the original lead. The modification of this rule is “two or more trumps lead one.”

DEALING.

The deal is settled in the same way as already described in connection with Nap, and the cards having been shuffled and cut, the single is dealt, as described on page 18. In other rounds the dealer must distribute the cards to the players one card at a time, in regular order from left to right, and must deal to the spare hand, or miss immediately after dealing his own card each time. With some players deviation is permitted, the dealer being allowed to distribute the cards in any order he likes, and either singly or three at a time; or the miss is left until last, when the three cards for the spare hand are dealt at once. These departures are not desirable, and we strongly recommend the enforcement of the rule compelling the regular distribution of cards, as herein set out.

In the event of a misdeal, an irregular distribution of the cards, or the exposure of a card during the dealing, the dealer is looed—­the amount of the loo in this, and most [24] other cases of penalty prior to the commencement of the playing of the cards being the same as settled for a single loo—­and he immediately places the amount in the pool. The whole pack is collected, re-shuffled, and dealt again by the same player, and the game proceeds.