Cool-brained Carney stood just within the door, mentally photographing the interior. The killing had not been over a game that was in progress, unless the murderer, with super-cunning, had rearranged the tableau.

Carney stepped to beside the dead man. Seth's pistol lay close to his outstretched right hand. Carney picked it up, and broke the cartridges from the cylinder; one was empty; the barrel of the gun was foul.

Seth's shirt was black and singed; the weapon that killed him had been held close.

Carney's brain, running with the swift, silent velocity of a spinning top, queried: Was the killer so super-clever that he had discharged Seth's gun to make it appear suicide?

Subconsciously the marked cards that probably had led up to this murder governed Carney's next move. He thrust his hand in the pocket of the coat where Seth had put the discarded pack—it was gone. He felt the other pocket—the pack was not there. A quick look over the room, table and all, failed to locate the missing cards. He felt the inside pocket of the coat for the leather wallet that contained Hadley's money—there was no wallet.

At that instant a sinister feeling of evil caused Carney to stiffen, his eyes to set in a look of wariness; at the soft click of a boot against a stone his gun was out and, without rising, he whipped about.

The flickering uncertain lamplight picked out from the gloom of the night in the open doorway the face of Shipley. Perhaps it was the goblin light, or fear, or malignant satisfaction that caused Shipley's face to appear grotesquely contorted; his eyes were either gloating, or imbecile-tinged by horror.

"My God! what's happened, Carney?" he asked. "Don't cover me, I—I——"

"Come into the light, then," Carney commanded.

In silent obedience Shipley stepped into the room, and Carney, passing to the door, peered out. Then he closed it, and dropped his gun back into his belt.