Fig. 16.—Push dead full and slowly, bringing the balls together for nurseries.\There must be more than the diameter of a ball between ball 3 and the cushion. The stroke is often assisted by pushing ball 1 on the left side, which ensures its free escape from the squeeze between cue-tip and cushion.
Fig. 17.—Study the position with the opponent’s ball on either side of the central\line of the table. In the one case when it lies on the player’s side, hole the red by the slow drop, stopping about B. In the other case play freely off the cushion to A.
Fig. 18.—Play rather fine on both balls, and come back a little way up the\table. In playing this class of stroke, the object being to send ball 3 to the spot and leave red winner, it is often useful to employ side, which taking effect from the cushion after the cannon is made, enables the player to keep near the object ball or away from it, as desired. The stroke can hardly go wrong.
Fig. 19.—Red touching cushion 1. Play slow, kiss cannon, leaving red winner.\Not too full on the red.
Fig. 20.—In this sort of position, the game is to cannon and drop slowly and\full on the red. A screw back cannon the next stroke played with good strength will probably permit of the top of the table game being continued. The strength for the return of the object ball, whether off one or more cushions, must be constantly practised. It varies considerably on different tables, and possibly with the weight of the balls.