Diagram VIII.

Reverting to Diagram VIII., stroke 1, at ordinary pool red may, caeteris paribus, try to hole white in the middle pocket. The danger of this stroke for three-pool has already been shown; at single pool it is even more risky, as from A white would have an almost certain hazard with red at B. The same remarks apply to stroke 2.

For the opening stroke, again, it would be suicidal for red to drag slowly up to white: an endeavour should be made to double the white into one of the bottom pockets by a stab, for which object the white should be driven against the top cushion, about four inches to the right or left of the centre of it behind the spot, leaving the striker’s ball as near the cushion as possible; but some players like to use a little direct side while playing for the same double, leaving their own ball under a side cushion.

Two strokes are shown in Diagram IX. illustrating the difference of play demanded by single pool. In stroke 1, at ordinary pool the striker would try to hole white in the top corner pocket; at single pool he should play a smart stab, being careful not to follow on, driving the object ball all round the table towards the bottom cushion. Stroke 2, known as the Z shot, separates the balls well and should be played with some right side, white being cut very fine, so as to leave it high up the table. It would be an equally sound stroke to play for a double in the right-hand bottom pocket; but the reader is again warned that these and all other sample strokes should be tried over coolly in private, and not be essayed for the first time in the heat of actual conflict.

BLACK POOL

Considering the popularity of this game, it is really surprising that no regular and recognised code of laws exists. Some rules have been published, it is true, but there are so many deviations from them, almost every room having its own bye-laws, that the present state of things is quite chaotic. Thus it is impossible to do more here than give directions for the game as it is generally played; any one who is playing in a strange room should inquire what the customs of the room are.

Diagram IX.

The special feature of the game is the introduction of the black ball, which may be described as public property, for every player who takes it is paid by all the others the amount of the stake agreed upon, and all penalties incurred when playing at it are also paid all round. It is spotted on the centre spot; if that is occupied, on the pyramid spot; if that is occupied, on the billiard spot; and if all are occupied, it is held up till one is vacated. Each player has an infinite number of lives, and cannot be killed, however often he is put down. Each life lost is paid for by a stake agreed upon. There is no subscribed pool. Each game lasts half an hour; when time is up, directly after white has played the marker announces the last round, white having always the last stroke. Any number can play for whom balls can be found, but five players make the most interesting game. At the end of a round a new player can enter. His ball is spotted on the billiard spot, and he has to stand fire till his turn to play comes. Similarly, any one can retire by giving notice of his intention directly after he has played, but his ball remains on the table till his turn comes again. In fact, the spotting of the new-comer’s ball and the removal of a player’s ball may be considered their first and last stroke respectively. Foul strokes are regulated by the rules of ordinary pool, but after a miss the striker’s ball is left where it stops and is not removed from the table. A life is lost by playing with or at the wrong ball, or out of turn; if any one plays at the black out of turn, he has to pay all round. The black ball is never taken up, and no coloured ball can be taken up (except during the first round) if it interferes with the striker. Baulk, as in all winning hazard games, affords no protection. If the black ball is holed, it must be spotted at once; if the striker play before it is spotted, the stroke is foul.