C is a bricole push, a useful and very pretty stroke. The three balls are so nearly in a straight line, so near each other and so near the top cushion—which, however, they do not touch—that a score by an ordinary push or stroke is impossible. If, however, the cue be aligned as shown, and ball 1 be pushed without touching ball 2 on to the cushion, it will escape between the cue-tip and cushion in the direction of ball 2, and, entering between it and the cushion, will push it out of the way and make the cannon.
This stroke is made easier and more certain if the cue is applied to the left side of ball 1; if by chance it was applied to the right of the centre, there would be much probability of the ball becoming jammed between cue and cushion.
D is another ingenious adaptation of the push stroke. Ball 1 pushed gently on ball 2, which touches the cushion, is slightly kissed and travels quietly to ball 3, whilst ball 2 squeezed between ball 1 and the cushion indents the latter slightly and escapes to rejoin the group at ball 3. Some players, perhaps Mitchell specially, use this stroke with great effect in nursery cannons.
Diagram IV.
In Example E the situation is shown when assistance cannot be got from a cushion. The balls are too nearly in a straight line for the ordinary push, it being impossible to get 2 out of the way before 3 is reached; if, however, the cue be carefully aligned on the right edge of ball 3, a steady push will result in 2 striking 3 on the left, causing it to travel to the right, where it meets ball 1, which has been slightly deflected in the same direction. This is a pretty example of a class of strokes which requires great accuracy of eye and a wonderfully just judgment to invent or to modify in a game; of course, when a situation somewhat similar to that now shown occurs, and a player profits by the advice given here, he may not necessarily possess these qualities in an eminent degree, but his recognition of the stroke and its successful execution will encourage him to try modification, and may elicit the sound judgment which is so greatly to be desired.
On Diagram VI. A is an example of as easy a push hazard as can be found on the table. Ball 1 is very close to or touching the top cushion, ball 2 partly masks the pocket. Align the cue parallel to the cushion, and push ball 1 along its edge past ball 2, which may be wholly neglected. The cushion forms a guide to both cue and ball, and the stroke can scarcely be missed.
B is a modification of the cannon already explained (Diagram V., Example C). In this case, ball 2 is too immediately in front of the pocket and too nearly equidistant from the top cushion with ball 1 to permit of the treatment just recommended for A. It is necessary to align the cue as shown, and to push ball 1 on its right side to the cushion. The squeeze between cue and cushion will cause that ball to remove ball 2 and enter the pocket.
The half-push is quite a different stroke from the push; it has always been considered a fair stroke, whilst some years ago the push stroke was held to be foul; but both are open to the same objection.