The retreat, a signal to draw off from the enemy. It likewise means a beat in both camp and garrison a little before sun-set, at which time the gates are shut, and the soldiers repair to their barracks.
The alarm, is to give notice of sudden danger, that all may be in readiness for immediate duty.
| The parley, | - | |
| The chamade, |
is a signal to demand some conference with the enemy.
Drum, or Drummer, the person who beats the drum.
Kettle-Drums, are two sorts of large basons of copper or brass, rounded at the bottom, and covered with vellum or goatskin, which is kept fast by a circle of iron, and several holes, fastened to the body of the drum, and a like number of screws to stretch it at pleasure. They are used among the horse.
Drum-major, is always that person in the regiment, who beats the best drum, has the command over the other drums, and teaches them their duty. Every regiment has a drum-major.
Drum-Sticks, the sticks with which the drummer beats his drum.
DUEL, is a single combat, at a time and place appointed, in consequence of a cartel or challenge. Duelling was anciently authorised; but the motive of the duellists was the good of their country, when one, or a small number of combatants were chosen to save the blood of a whole army, and decide, by victory or death, the quarrels of kings or nations. Thus it was with Goliah and David, the Horatii and Curatii, and several others.
Duelling was so general a method of determining differences among the nobles, that even ecclesiastics were not excused; only, to prevent their being stained with blood, they procured champions to fight for them. None were excepted from combat, but sick people, cripples, and such as were under 21 years of age, or above 60. Justs and tournaments, doubtless, rendered duels more frequent.