In a similar manner proceed to make a visual picture for each card in the pack, as you come to it, with the following word of your Code List. Then when you have gone as far as you wish, pick up the cards, being careful to keep them in the order in which you have learned them, holding them with their backs to you and their faces to those who are watching. In order to name the first card simply recall your picture with Tie which will bring to mind the word HASH, which stands for the 6 of Hearts. The second card will be Snow and CUR for the 4 of Clubs. The third card will be Home and SEAM or the 3 of Spades.
With practice you will be able to take the fifty-two cards of the deck. At first it is advisable to take only twenty or twenty-five, so that you can recall your pictures soon after they have been made. The more cards you take, the stronger picture you must make to hold it accurately in mind without review.
When the Pictures Is Clear and Vivid the Memory Is Dependable.
Mastering Robert's Rules of Order
Everyone should be well posted regarding precedence of motion in Parliamentary Law. You may be called upon to decide such questions at any time. The worries of officiating in public will be reduced to a minimum if you will learn the proper sequence of motions through the following suggestions. It will require but a few minutes to do this. The following is a list of motions given in the order in which they take precedence. The motion which has precedence over all others is the motion, To Fix the Time to Adjourn, and is Number 1. The motion which takes precedence over all motions, except Number 1, is the motion, To Adjourn, and is Number 2.
Privileged Motions
1—To fix the time to adjourn (non-debatable).
2—To adjourn (non-debatable).
3—Questions of privilege (debatable).
Incidental Motions
4—Call for orders of day (non-debatable).
5—Appeal (debatable).
6—Objection (non-debatable).
7—To read paper (non-debatable).
8—Leave to withdraw motion (non-debatable).
9—To suspend the rules (non-debatable).