Before I could speak again, the man was saying something fresh.

"See here, mates," he went on. "If things is goin' on like this, I'd like to know where you an' me'll be befor' long!"

"We'll be in 'ell," said Plummer.

"I dunno as I like to think 'bout it," said Quoin.

"We'll have to think about it!" replied the man. "We've got to think a bloomin' lot about it. I've talked to our side, an' they're game."

"Game for what?" I asked.

"To go an' talk straight to the bloomin' Capting," he said, wagging his finger at me. "It's make tracks for the nearest bloomin' port, an' don't you make no bloomin' mistake."

I opened my mouth to tell him that the probability was we should not be able to make it, even if he could get the Old Man to see the matter from his point of view. Then I remembered that the chap had no idea of the things I had seen, and thought out; so, instead, I said:

"Supposing he won't?"

"Then we'll have to bloomin' well make him," he replied.