Stealing from the Monsters was dangerous enough under the best of conditions. You wanted only the cleverest, bravest, most fortunate warriors along with you.
"Once you're inside, stay close to the wall. Don't look up at first or you're likely to freeze right where you are. Keep your eyes on the wall and move close to it. Move fast."
Nothing new here. Every initiate learned over and over again, before he made his Theft, that it was terribly dangerous to look up when you first entered Monster territory. You had to keep your eyes on the wall and move in the protection of it, the wall touching your shoulder as you ran alongside it. Why this was so, Eric had no idea, but that it was so he had long ago learned to repeat as a fact.
"All right," Thomas the Trap-Smasher went on. "You turn right as you go in. Right, do you hear me, Eric? You turn right, without looking up, and run along the wall, letting it brush your shoulder every couple of steps. You run forty, fifty paces, and you come to a great big thing, a structure, that's almost touching the wall. You turn left along that, moving away from the wall, but still not looking up, until you pass an entrance in the structure. You don't go in that first entrance, Eric; you pass it by. About twenty, twenty-five paces further on, there'll be a second entrance, a bigger one. You go in that one."
"I go in that one," Eric repeated carefully, memorizing his uncle's words. He was receiving directions for his Theft, the most important act of his life! Every single thing his uncle told him must be listened to carefully, must not be forgotten.
"You'll be in something that looks like a burrow again, but it'll be darker, at first. The walls will soak up light from your glow lamp. After a while, the burrow will open out into a great big space, a real big and real dark space. You go on in a straight line, looking over your shoulder at the light from the entrance and making sure it's always directly behind you. You'll hit another burrow, a low one this time. Turn right at the first fork as soon as you go in, and there you are."
"Where? Where will I be? What happens then?" Eric demanded eagerly. "How do I make my Theft? Where do I find the third category?"
Thomas the Trap-Smasher seemed to have trouble continuing. Incredible—he was actually nervous! "There'll be a Stranger there. You tell him who you are, your name. He'll do the rest."
This time Eric came to a full stop. "A Stranger?" he asked in complete amazement. "Someone who's not of Mankind?"