To make a long story short, the next thing I did was to get a couple of labourers to shovel away the earth and find the lid of the old vault in the yew avenue. This was soon done, and we quickly descended into the place with lights. We found ourselves in a large-built, clammy chamber, and on the floor lay a tattered and broken old lantern. At first we thought the chamber was empty, but all of a sudden we noticed a niche at one end and at once went forward to it. In this singular alcove was a large glass box, or coffin, standing on its end, and in it and standing upright was the horrible eyeless mummy (still arrayed in the brown robe and poke bonnet) of the terrible creature I had seen in the gallery, and with the same mocking, grinning mouth and the huge ugly teeth. The same smell I have told you of before pervaded the whole place.

She was hermetically sealed up in this ghastly glass coffin and preserved. We were all very glad to leave that charnel-house and cover it up out of sight, but not out of memory. That would be perfectly impossible to any of us. I can’t get that smell out of my nose yet. It would sicken you.

Next, I went to the chamber with a friend and my bicycle lantern to investigate. It was up a long, narrow stone stair. The old oak door (it was unlocked, as I said before) soon yielded to our combined efforts and creaked open, and we stood in a room of the middle ages. The old shutters were tightly closed. The ceiling, which had once been handsomely painted, was rapidly falling away, and the tapestry was rotting off the walls. It had evidently once been a splendid apartment, but now it was given up to rats and moths and spiders and damp. It chilled one to the very marrow, and it had that same horrible smell. There was a four-poster bed in one corner with rags and shreds of curtains, probably where the old creature had died. The tables and chairs were covered with the dust of ages. There was no carpet of any kind. An old spinet stood against the wall; and papers were lying all over the place inches deep in dust. A few charred logs of wood lay in the gaping old fireplace with its old-time chimney corners, and there seemed to be bits of valuable old china and bric-a-brac about the place. Many pictures had fallen off the walls, but a few faded pencil drawings were still in their places. Just guess my surprise and astonishment when I found they were Scottish views—one of Edinburgh, one of Crail Church, and three of St Andrews, including the old College and Chapel, the Castle, and St Leonards College, with date 1676. Here was another most curious thing I determined to ask about before I left. However, I touched nothing in the room, as I had promised my host, and besides—you will laugh—I had no wish to be stricken with the “Brown Witch’s” promised curse of blindness and ultimate death to any intruder who touched her things. I dreaded her far too much since I had seen her in the gallery and in her tomb, and heard of her bewitched alarm bell, which portended death to some one.

Before I left, I mentioned the Scottish drawings in the witch’s room to my host, and asked him if he could throw any light on how they came there.

Briefly, it seems that she (the witch) sent her son far away in those old days to a Scottish University, and St Andrews was her choice. It seems he was very quarrelsome in his cups, and frequently fought duels, and generally proved the victor. One of the last he fought at Sauchope Stone, near Crail, with a nephew of the Laird of Balcomie Castle, and they fought with broadsword and buckler, and again the “Witch’s” son killed his man. His last duel was fought on St Andrews sands with rapiers, and he was run through the heart—a good job.

Now I must conclude. I am determined to investigate further the whole most mysterious affair. If you ever visit this place, my host, Mr ⸺, says he will let you explore the vault in the yew avenue, and see the coffin and the old witch, and you may also go and look at the chamber. If you ever do, take the advice of an old friend and do not dare to touch anything therein.

Your Friend to Command.