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ODIN.

MYTHS OF NORTHERN LANDS

NARRATED WITH SPECIAL REFERENCE TO
LITERATURE AND ART

BY

H. A. GUERBER
AUTHOR OF “MYTHS OF GREECE AND ROME”

Wake again, Teutonic Father ages,

Speak again, beloved primæval creeds;

Flash ancestral spirit from your pages,

Wake the greedy age to noble deeds.

CHARLES KINGSLEY

NEW YORK ⁘ CINCINNATI ⁘ CHICAGO
AMERICAN BOOK COMPANY

Copyright, 1895, by
American Book Company.
MYTHS OF NORTHERN LANDS.

DEDICATED
TO
MY PARENTS.

PREFACE.

The aim of this handbook of Northern mythology is to familiarize the English student of letters with the religion of his heathen ancestors, and to set forth, as clearly as possible, the various myths which have exercised an influence over our customs, arts, and literature.

As Norwegians, Danes, Swedes, Icelanders, Germans, English, and French all came originally from the same stock and worshiped the same gods, so these tales formed the basis not only of their religious belief, but also of their first attempts at poetry. They are the classics of the North, and deserve as much attention at our hands as the more graceful and idyllic mythology of the South.

The most distinctive traits of the Northern mythology are a peculiar grim humor which is found in the religion of no other race, and a dark thread of tragedy which runs throughout the whole woof. These two characteristics, touching both extremes of the scale, have colored Northern thought, and have left their indelible imprint upon all our writings even to this day.

The mythology of Greece and Rome, growing as spontaneous and luxuriant as the tropical vegetation, came to its full fruition and began to decay before the introduction of Christianity. But Northern mythology, of slower growth, was arrested in mid-career before it had attained its complete development.

A glossary, and complete index have been added to adapt this book for general use in libraries and public schools. Author and publishers sincerely trust that this little work will be as kindly received and as well appreciated as has been the case with its predecessor, “Myths of Greece and Rome,” the first volume of this series.

CONTENTS.

CHAP. PAGE
I. The Beginning of All Things [9]
II. Odin [23]
III. Frigga [46]
IV. Thor [61]
V. Tyr [84]
VI. Bragi [93]
VII. Idun [100]
VIII. Niörd [107]
IX. Frey [112]
X. Freya [124]
XI. Uller [131]
XII. Forseti [134]
XIII. Heimdall [137]
XIV. Hermod [144]
XV. Vidar [147]
XVI. Vali [150]
XVII. The Norns [154]
XVIII. The Valkyrs [160]
XIX. Hel [166]
XX. Ægir [171]
XXI. Balder [182]
XXII. Loki [198]
XXIII. The Giants [210]
XXIV. The Dwarfs [217]
XXV. The Elves [221]
XXVI. The Sigurd Saga [225]
XXVII. The Twilight of the Gods [263]
XXVIII. Greek and Northern Mythologies—A Comparison [274]
INDEX TO POETICAL QUOTATIONS [293]
INDEX AND GLOSSARY [295]

LIST OF ILLUSTRATIONS.

Odin[Frontispiece]
Page
North Cape and the Midnight Sun [9]
Valhalla—Hoffmann [25]
The Pied Piper of Hamelin—H. Kaulbach [32]
Frigga [48]
Eástre, or Ostara [57]
Thor [69]
Frey [112]
Freya [124]
The Witches Dance (Valpurgisnacht)—Von Kreling [129]
Valkyrs riding to Battle—P. N. Arbo [160]
Lorelei and the Fisherman—Paul Thumann [180]
Balder [188]
Loki and Sigyn—Carl Gebhardt [200]
Norwegian Waterfall [208]
Torghatten, Norway [213]
Dance of the Will-o’-the-Wisps—W. Kray [221]
Old Houses with Carved Doorposts, Norway [224]
The Branstock—Hoffmann [229]
Sigurd and the Dragon—K. Dielitz [245]
Brunhild’s Awakening—Th. Pixis [249]
Gudrun giving the Magic Drink to Sigurd—Th. Pixis [252]
Brunhild—Th. Pixis [256]
Högni Throwing the Treasure into the Rhine—Julius Schnorr [260]

NORTH CAPE AND THE MIDNIGHT SUN.

MYTHS OF NORTHERN LANDS.

CHAPTER I.
THE BEGINNING OF ALL THINGS.

Although the Aryan inhabitants of northern Europe are supposed by some authorities to have come originally from the plateau of Iran, in the heart of Asia, the climate and scenery of the countries where they finally settled had great influence in shaping their early religious beliefs, as well as in ordering their mode of living.

The grand and rugged landscapes of Northern Europe, the midnight sun, the flashing rays of the aurora borealis, the ocean continually lashing itself into fury against the great cliffs and icebergs of the arctic circle, could not but impress the people as vividly as the almost miraculous vegetation, the perpetual light, and the blue seas and skies of their brief summer season. It is no great wonder, therefore, that the Icelanders, for instance, to whom we owe the most perfect records of this belief, fancied in looking about them that the world was originally created from a strange mixture of fire and ice.

Northern mythology is grand and tragical. Its principal theme is the perpetual struggle of the beneficent forces of Nature against the injurious, and hence it is not graceful and idyllic in character like the religion of the sunny South, where the people could bask in perpetual sunshine, and the fruits of the earth grew ready to their hand.

It was very natural that the dangers incurred in hunting and fishing under these inclement skies, and the suffering entailed by the long cold winters when the sun never shines, made our ancestors contemplate cold and ice as malevolent spirits; and it was with equal reason that they invoked with special fervor the beneficent influences of heat and light.

Myths of creation.

When questioned concerning the creation of the world, the Northern scalds or poets, whose songs are preserved in the Eddas and Sagas, declared that in the beginning, when there was as yet no earth, nor sea, nor air, when darkness rested over all, there existed a powerful being called Allfather, whom they dimly conceived as uncreated as well as unseen, and that whatever he willed came to pass.

In the center of space there was, in the morning of time, a great abyss called Ginnunga-gap, the cleft of clefts, the yawning gulf, whose depths no eye could fathom, as it was enveloped in perpetual twilight. North of this abode was a space or world known as Nifl-heim, the home of mist and darkness, in the center of which bubbled the exhaustless spring Hvergelmir, the seething caldron, whose waters supplied twelve great streams known as the Elivagar. As the water of these streams flowed swiftly away from its source and encountered the cold blasts from the yawning gulf, it soon hardened into huge blocks of ice, which rolled downwards into the immeasurable depths of the great abyss with a continual roar like thunder.

South of this dark chasm, and directly opposite Nifl-heim, the realm of mist, was another world called Muspells-heim, the home of elemental fire, where all was warmth and brightness, and whose frontiers were continually guarded by Surtr, the flame giant. This giant fiercely brandished his flashing sword, and continually sent forth great showers of sparks, which fell with a hissing sound upon the ice blocks in the bottom of the abyss, and partly melted them by their heat.

“Great Surtur, with his burning sword,

Southward at Muspel’s gate kept ward,

And flashes of celestial flame,

Life-giving, from the Fire-world came.”

Valhalla (J. C. Jones).

Ymir and Audhumla.

As the steam rose in clouds it again encountered the prevailing cold, and was changed into rime or hoar frost, which, layer by layer, filled up the great central space. Thus by the continual action of cold and heat, and also probably by the will of the uncreated and unseen, a gigantic creature called Ymir or Orgelmir (seething clay), the personification of the frozen ocean, came to life amid the ice blocks in the abyss, and as he was born of rime he was called a Hrim-thurs or ice giant.

“In early times,

When Ymir lived,

Was sand, nor sea,

Nor cooling wave;

No earth was found,

Nor heaven above;

One chaos all,

And nowhere grass.”

Sæmund’s Edda (Henderson’s tr.).

Groping about in the gloom in search of something to eat, Ymir perceived a gigantic cow called Audhumla (the nourisher), which had been created by the same agency as himself, and out of the same materials. Hastening towards her, Ymir noticed with pleasure that four great streams of milk flowed from her udder to supply him with nourishment.

All his wants were thus satisfied; but the cow, looking about her for food, began to lick the salt off a neighboring ice block with her rough tongue. There she stood patiently licking that selfsame lump until the hair of a god appeared. After she had licked some time longer the whole head emerged from its icy envelope, and by and by Buri (the producer) stepped forth entirely free.

While the cow had been thus engaged, Ymir, the giant, had fallen asleep, and as he slept a son and daughter were born from the perspiration under his armpit, and his feet produced the six-headed giant Thrudgelmir, who, shortly after his birth, brought forth in his turn the giant Bergelmir, from whom all the evil frost giants are descended.

“Under the armpit grew,

’Tis said of Hrim-thurs,

A girl and boy together;

Foot with foot begat,

Of that wise Jötun,

A six-headed son.”

Sæmund’s Edda (Thorpe’s tr.).

Odin, Vili, and Ve.

When these giants became aware of the existence of the god Buri, and of his son Börr (born), whom he had immediately produced, they began waging war against them, for as the gods and giants represented the opposite forces of good and evil, there was no hope of their ever coming to an agreement and living together in peace. This struggle continued evidently for ages, neither party gaining a decided advantage, until Börr married the giantess Bestla, daughter of Bolthorn (the thorn of evil), who bore him three powerful sons, Odin (spirit), Vili (will), and Ve (holy). These three sons immediately joined their father in his struggle against the inimical frost giants, and finally succeeded in slaying their deadliest foe, the great Ymir. As he sank down lifeless the blood gushed from his wounds in such floods that it produced a great deluge, in which all his race perished, with the exception of Bergelmir, who escaped in a boat and went with his wife to the confines of the world.

“And all the race of Ymer thou didst drown,

Save one, Bergelmer,—he on shipboard fled

Thy deluge, and from him the giants sprang.”

Balder Dead (Matthew Arnold).

Here he took up his abode, calling the place Jötun-heim (the home of the giants), and here he begat a new race of frost giants, who inherited his dislikes, continued the feud, and were always ready to sally forth from their desolate country and make a raid into the territory of the gods.

The gods, who in Northern mythology are called Æsir (pillars and supporters of the world), having thus triumphed over all their foes, and being no longer engaged in perpetual warfare, now began to look about them, wondering how they could improve the desolate aspect of things and fashion a habitable world. After due consideration Börr’s sons rolled Ymir’s great corpse into the yawning abyss, and began to make the world out of its various component parts.

Creation of the earth.

Out of the giant’s flesh they fashioned Midgard (middle garden), as the earth was called, which was placed in the exact center of the vast space, and hedged all round with Ymir’s eyebrows which formed its bulwarks or ramparts. The solid portion of Midgard was surrounded by the giant’s blood or sweat, which now formed the ocean, while his bones made the hills, his flat teeth the cliffs, and his curly hair the trees and all vegetation.

Well pleased with the result of these their first efforts at creation, the gods took the giant’s unwieldy skull and poised it skillfully above earth and sea as the vaulted heavens; then scattering his brains throughout the expanse they fashioned from them the fleecy clouds.

“Of Ymir’s flesh

Was earth created,

Of his blood the sea,

Of his bones the hills,

Of his hair trees and plants,

Of his skull the heavens,

And of his brows

The gentle powers

Formed Midgard for the sons of men;

But of his brain

The heavy clouds are

All created.”

Norse Mythology (R. B. Anderson).

To support the heavenly vault in place, the gods stationed the strong dwarfs, Nordri, Sudri, Austri, Westri, at its four corners, bidding them uphold it on their shoulders, and from them the four points of the compass received their present names of North, South, East, and West. To light up the world thus created, the gods began to stud the heavenly vault with sparks secured from Muspells-heim, points of light which shone steadily through the gloom like brilliant stars. The most vivid of all these sparks, however, were reserved for the manufacture of the sun and moon, which were placed in beautiful golden chariots.

“And from the flaming world, where Muspel reigns,

Thou sent’st and fetched’st fire, and madest lights:

Sun, moon, and stars, which thou hast hung in Heaven,

Dividing clear the paths of night and day.”

Balder Dead (Matthew Arnold).

When all these preparations had been finished, and the steeds Arvakr (the early waker) and Alsvin (the rapid goer) were harnessed to the sun chariot, the gods, fearing lest the animals should suffer from their proximity to this ardent sphere, placed under their withers great skins filled with air or with some iron refrigerant substance. They also fashioned the shield Svalin (the cooler), and placed it in front of the car to shelter them from the sun’s direct rays, which would else have burned them and the earth to a crisp. The moon car was, moreover, provided with a fleet steed called Alsvider (the all-swift); but as its rays were very mild indeed, no shield was required to protect him.

Mani and Sol.

The chariots were all ready, the steeds harnessed and impatient to begin their daily round, but there was no one to guide them along the right road. The gods, perceiving this, looked about them and soon beheld Mani (the moon) and Sol (the sun), children of giant Mundilfari, who was so inordinately proud of his beautiful offspring that he called them by the names of the newly created orbs. He gave his daughter Sol in marriage to Glaur (glow), who was probably one of Surtr’s sons. The brother and sister were transferred to the sky, where, after receiving minute directions from the gods, they skillfully guided their fleet steeds along their appointed paths.

“Know that Mundilfær is hight

Father to the moon and sun;

Age on age shall roll away,

While they mark the months and days.”

Hávamál (W. Taylor’s tr.).

Seeing how satisfactory all these arrangements were, the gods now summoned Nott (night), a daughter of one of the giants, Norvi, and intrusted to her care a dark chariot, drawn by a sable steed, Hrim-faxi (frost mane), from whose waving mane the dew and hoar frost dropped down upon the earth.

“Hrim-faxi is the sable steed,

From the east who brings the night,

Fraught with the showering joys of love:

As he champs the foamy bit,

Drops of dew are scattered round

To adorn the vales of earth.”

Vafthrudni’s-mal (W. Taylor’s tr.).

The goddess of night had already thrice been married: by her first husband, Naglfari, she had had a son named Aud; by her second, Annar, a daughter Jörd (earth); and by her third, the god Dellinger (dawn), she now had a son, radiant with beauty, who was called Dag (day).

As soon as the gods became aware of this beautiful being’s existence they provided a chariot for him also, drawn by the resplendent white steed Skin-faxi (shining mane), from whose mane bright beams of light shone forth in every direction, illuminating all the world, and bringing light and gladness to all.

“Forth from the east, up the ascent of Heaven,

Day drove his courser with the shining mane.”

Balder Dead (Matthew Arnold).

The wolves Sköll and Hati.

But as evil always treads close upon the footsteps of good, hoping to destroy it, the ancient inhabitants of the Northern regions imagined that both Sun and Moon were incessantly pursued by the fierce wolves Sköll (repulsion) and Hati (hatred), whose sole aim was to overtake and swallow the brilliant objects before them, so that the world might again be enveloped in its primeval darkness.

“Sköll the wolf is named

That the fair-faced goddess

To the ocean chases;

Another Hati hight,

He is Hrodvitnir’s son;

He the bright maid of heaven shall precede.”

Sæmund’s Edda (Thorpe’s tr.).

At times, they said, the wolves overtook and tried to swallow their prey, thus producing an eclipse of the radiant orbs. Then the terrified people raised such a deafening clamor that the wolves, frightened by the noise, hastily dropped them. Thus rescued, Sun and Moon resumed their course, fleeing more rapidly than before, the hungry monsters rushing along in their wake, anxious for the time when their efforts would prevail and the end of the world would come. For the Northern nations all believed that as their gods had sprung from an alliance between the divine element (Börr) and the mortal (Bestla), they were finite, and doomed to perish with the world they had made.

“But even in this early morn

Faintly foreshadowed was the dawn

Of that fierce struggle, deadly shock,

Which yet should end in Ragnarok;

When Good and Evil, Death and Life,

Beginning now, end then their strife.”

Valhalla (J. C. Jones).

Mani was also accompanied by Hiuki, the waxing, and Bil, the waning moon, two children whom he had snatched from earth where a cruel father forced them to carry water all night. Our ancestors fancied they saw these children, the original “Jack and Jill,” with their pail, darkly outlined upon the moon.

The gods not only appointed Sun, Moon, Day, and Night to count out the year, but also called Evening, Midnight, Morning, Forenoon, Noon, and Afternoon to share their duties, making Summer and Winter the rulers of the seasons. Summer, a direct descendant of Svasud (the mild and lovely), inherited his gentle disposition, and was loved by all except Winter, his deadly enemy, the son of Vindsual, himself a son of the disagreeable god Vasud, the personification of the icy wind.

“Vindsual is the name of him

Who begat the winter’s god;

Summer from Suasuthur sprang:

Both shall walk the way of years,

Till the twilight of the gods.”

Vafthrudni’s-mal (W. Taylor’s tr.).

As the cold winds continually swept down from the north, chilling all the earth, these nations further imagined that at the extreme northern verge of the heavens sat the great giant Hræ-svelgr (the corpse swallower), all clad in eagle plumes, and that whenever he raised his arms or wings the cold blasts darted forth and swept ruthlessly over the face of the earth, blighting all things with their icy breath.

“Hræ-svelger is the name of him

Who sits beyond the end of heaven,

And winnows wide his eagle-wings,

Whence the sweeping blasts have birth.”

Vafthrudni’s-mal (W. Taylor’s tr.).

Dwarfs and Elves.

While the gods were occupied in creating the earth and providing for its illumination, a whole host of maggot-like creatures had been breeding in Ymir’s flesh. Crawling in and out, they now attracted divine attention. Summoning these uncouth beings into their presence, the gods, after giving them forms and endowing them with superhuman intelligence, divided them into two large classes. Those which were dark, treacherous, and cunning by nature were banished to Svart-alfa-heim, the home of the black dwarfs, situated underground, whence they were never allowed to come forth as long as it was day, under penalty of being turned into stone. They were called Dwarfs, Trolls, Gnomes, or Kobolds, and spent all their time and energy in exploring the secret recesses of the earth. They collected gold, silver, and precious stones, which they stowed away in secret crevices, whence they could withdraw them at will. As for the remainder of these small creatures, including all that were fair, good, and useful, the gods called them Fairies and Elves, and gave them a dwelling place in the airy realm of Alf-heim (home of the light-elves), situated between heaven and earth, whence they could flit downwards whenever they pleased, to attend to the plants and flowers, sport with the birds and butterflies, or dance in the silvery moonlight on the green. Odin, who had been the leading spirit in all these undertakings, now bade the gods, his descendants, follow him to the broad plain called Idawold, far above the earth, on the other side of the great stream Ifing, whose waters never froze.

“Ifing’s deep and murky wave

Parts the ancient sons of earth

From the dwelling of the Goths:

Open flows the mighty flood,

Nor shall ice arrest its course

While the wheel of Ages rolls.”

Vafthrudni’s-mal (W. Taylor’s tr.).

In the very center of the sacred space, which from the beginning of the world had been reserved for their own abode and called Asgard (home of the gods), the twelve Æsir (gods) and twenty-four Asynjur (goddesses) all assembled. They decreed that no blood should ever be shed within the limits of their realm, or peace stead, but that harmony must reign there forever. Then after due consultation they established a forge where they fashioned all their weapons and the tools required to build magnificent palaces of precious metals, in which they lived for many long years in a state of such perfect happiness that this period has been called the Golden Age.

Creation of man.

Although the gods had from the beginning designed Midgard, or Mana-heim, as the abode of man, there were at first no human beings to inhabit it. One day Odin, Vili, and Ve, according to some authorities, or Odin, Hoenir (the bright one), and Lodur, or Loki (fire), started out together and walked along the seashore, where they found either two trees, the ash, Ask, and the elm, Embla, or two blocks of wood, hewn into rude semblances of the human form. The gods gazed at first upon the inanimate wood in silent wonder, then perceiving the use it could be put to, Odin gave these logs souls, Hoenir bestowed motion and senses, and Lodur contributed blood and blooming complexions.

“There were twain and they went upon earth, and were speechless, unmighty, and wan;

They were hopeless, deathless, lifeless, and the Mighty named them Man.

Then they gave them speech and power, and they gave them color and breath;

And deeds and the hope they gave them, and they gave them Life and Death.”

Sigurd the Volsung (William Morris).

This newly created man and woman were then left to rule Midgard at will. They gradually peopled it with their descendants, while the gods, remembering they had called them into life, took a special interest in all they did, watched over them, and often vouchsafed their aid and protection.

The Yggdrasil tree.

Allfather in the mean while had not been idle, but had created a huge ash called Yggdrasil, the tree of the universe, of time, or of life, which filled all the world, taking root not only in the remotest depths of Nifl-heim, where bubbled the spring Hvergelmir, but also in Midgard, near Mimir’s well (the ocean), and in Asgard, near the Urdar fountain.

These three great roots permitted the tree to attain such a marvelous height that its topmost bough, called Lerad (the peace giver), overshadowed Odin’s hall, while the other wide-spreading branches towered over all the other worlds. An eagle was perched on the bough Lerad, and between his eyes sat the falcon Vedfolnir, sending his piercing glances down into heaven, earth, and Nifl-heim, and reporting all he saw.

As the tree Yggdrasil was ever green, and its leaves never withered, it served as pasturing ground not only for Odin’s goat Heidrun, which supplied the heavenly mead, the drink of the gods, but also for the stags Dain, Dvalin, Duneyr, and Durathor, from whose horns the honeydew dropped down upon the earth and furnished the water for all the rivers in the world.

In the seething caldron Hvergelmir, close by the great tree, was a horrible dragon called Nidhug, which continually gnawed the roots, and was helped in his work of destruction by countless worms, whose aim it was to kill the tree, knowing that its death would be the signal for the downfall of the gods.

“Through all our life a tempter prowls malignant,

The cruel Nidhug from the world below.

He hates that asa-light whose rays benignant

On th’ hero’s brow and glitt’ring sword bright glow.”

Viking Tales of the North (R. B. Anderson).

Scampering continually up and down the branches and trunk of the tree was the squirrel Ratatosk (branch borer), the typical busybody and tale bearer, which passed up and down, reporting the eagle’s remarks to the dragon, and vice versa, in the hope of stirring up strife between them.

Bifröst.

To maintain the tree Yggdrasil in a perfectly healthy condition, the Norns or Fates daily sprinkled it with the holy waters from the Urdar fountain, and as this water trickled down to earth it supplied the bees with honey. From either edge of Nifl-heim, arching high above Midgard, rose the gods’ bridge, Bifröst (Asabru, the rainbow), built of fire, water, and air, whose quivering and changing hues it retained, and over which none but the gods were privileged to travel to and fro, on their journey to the earth or to the Urdar well, at the foot of the ash Yggdrasil, where they daily assembled in council.

“The gods arose

And took their horses, and set forth to ride

O’er the bridge Bifröst, where is Heimdall’s watch,

To the ash Igdrasil, and Ida’s plain.

Thor came on foot, the rest on horseback rode.”

Balder Dead (Matthew Arnold).

Of all the gods only Thor, the god of thunder, never passed over the bridge, for they feared that his heavy tread or the heat of his lightnings would destroy it. The gods’ watchman, Heimdall, kept guard there night and day. He was armed with a very trenchant sword, and carried a trumpet called Giallar-horn, upon which he generally blew a soft note to announce the coming or going of the gods, but upon which he would blow a terrible blast when Ragnarok should come, and the frost giants and Surtr threatened to destroy the world.

“Surt from the south comes

With flickering flame;

Shines from his sword

The Val-god’s sun.

The stony hills are dashed together,

The giantesses totter;

Men tread the path of Hel,

And heaven is cloven.”

Sæmund’s Edda (Thorpe’s tr.).

The Vanas.

Now although the original inhabitants of heaven were the Æsir, they were not the sole divinities of the Northern races, who also recognized the power of the sea and wind gods, the Vanas, dwelling in Vana-heim and ruling their realms as they pleased. In early times, before the golden palaces in Asgard were built, a dispute arose between the Æsir and Vanas, and they soon resorted to arms to settle it, using rocks, mountains, and icebergs as missiles. But discovering ere long that in unity alone lay their strength, they agreed to let the quarrel drop and make peace, and to ratify the treaty they exchanged hostages.

It was thus that the Van, Niörd, came to dwell in Asgard with his two children, Frey and Freya, while the Asa, Hoenir, Odin’s own brother, took up his abode in Vana-heim forever.

CHAPTER II.
ODIN.

Odin’s personal appearance.

Odin, Wuotan, or Woden was the highest and holiest god of the Northern races. He was the all-pervading spirit of the universe, the personification of the air, the god of universal wisdom and victory, and the leader and protector of princes and heroes. As all the gods were supposed to be descended from him, he was surnamed Allfather, and as eldest and chief among them he occupied Asgard, the highest seat. Known by the name of Hlidskialf, this chair was not only an exalted throne, but also a mighty watch tower, from whence he could overlook the whole world and see at a glance all that was happening among gods, giants, elves, dwarfs, and men.

“From the hall of Heaven he rode away

To Lidskialf, and sate upon his throne,

The mount, from whence his eye surveys the world.

And far from Heaven he turn’d his shining orbs

To look on Midgard, and the earth and men.”

Balder Dead (Matthew Arnold).

None but Odin and his wife and queen Frigga had the privilege of using this seat, and when they occupied it they generally gazed towards the south and west, the goal of all the hopes and excursions of the Northern nations. Odin was generally represented as a tall, vigorous man, about fifty years of age, either with dark curling hair or with a long gray beard and bald head. He was clad in a suit of gray, with a blue hood, and his muscular body was enveloped in a wide blue mantle all flecked with gray—an emblem of the sky with its fleecy clouds. In his hand Odin generally carried the infallible spear Gungnir, which was so sacred that an oath sworn upon its point could never be broken, and on his finger or arm he wore the marvelous ring Draupnir, the emblem of fruitfulness, precious beyond compare. When seated upon his throne or armed for the fray, in which he often took an active part, Odin wore his eagle helmet; but when he wandered about the earth in human guise, to see what men were doing, he generally donned a broad-brimmed hat, drawn down low over his forehead to conceal the fact of his having but one eye.

“Then into the Volsungs’ dwelling a mighty man there strode,

One-eyed and seeming ancient, yet bright his visage glowed;

Cloud-blue was the hood upon him, and his kirtle gleaming-gray

As the latter morning sun dog when the storm is on the way:

A bill he bore on his shoulder, whose mighty ashen beam

Burnt bright with the flame of the sea and the blended silver’s gleam.”

Sigurd the Volsung (William Morris).

Two ravens, Hugin (thought) and Munin (memory), perched upon his shoulders as he sat upon his throne, and these he sent out into the wide world every morning, anxiously watching for their return at nightfall, when they whispered into his ears news of all they had seen and heard, keeping him well informed about everything that was happening on earth.

“Hugin and Munin

Fly each day

Over the spacious earth.

I fear for Hugin

That he come not back,

Yet more anxious am I for Munin.”

Norse Mythology (R. B. Anderson).

VALHALLA—Hoffmann.

At his feet crouched two wolves or hunting hounds, Geri and Freki, which animals were therefore considered sacred to him, and of good omen if met by the way. Odin always fed these wolves with his own hands from the meat set before him, for he required no food at all, and seldom tasted anything except the sacred mead.

“Geri and Freki

The war-wont sates,

The triumphant sire of hosts;

But on wine only

The famed in arms

Odin, ever lives.”

Lay of Grimnir (Thorpe’s tr.).

When seated in state upon his throne, Odin rested his feet upon a footstool of gold, the work of the gods, whose furniture and utensils were all fashioned either of that precious metal or of silver.

Besides the magnificent hall Glads-heim, where stood the twelve seats occupied by the gods when they met in council, and Valaskialf, where his throne, Hlidskialf, was placed, Odin had a third palace in Asgard, situated in the midst of the marvelous grove Glasir, whose leaves were all of shimmering red gold.

Valhalla.

This palace, called Valhalla (the hall of the chosen slain), had five hundred and forty doors, wide enough to allow the passage of eight hundred warriors abreast, and above the principal gate were a boar’s head and an eagle whose piercing glance looked all over the world. The walls of this marvelous building were fashioned of glittering spears, so highly polished that they illuminated all the hall. The roof was of golden shields, and the benches were decorated with fine armor, the god’s gifts to his guests. Here long tables afforded ample accommodations for the warriors fallen in battle, who were called Einheriar, and were considered Odin’s favorite guests.

“Easily to be known is,

By those who to Odin come,

The mansion by its aspect.

Its roof with spears is laid,

Its hall with shields is decked,

With corselets are its benches strewed.”

Lay of Grimnir (Thorpe’s tr.).

The ancient Northern nations, who deemed warfare the most honorable of occupations, and considered courage the greatest virtue, worshiped Odin principally as god of battle and victory, and believed that whenever a fight was about to occur he sent out his special attendants, the shield, battle, or wish maidens, called Valkyrs (choosers of the slain). They selected one half the dead warriors, and bore them on their fleet steeds over the quivering rainbow bridge Bifröst, into his hall, where many honors awaited them. Welcomed by Odin’s sons, Hermod and Bragi, the heroes were then conducted to the foot of Odin’s throne, where they received the praises due their valor. When some special favorite of the god was thus brought into Asgard, Valfather (father of the slain), as Odin was called when he presided over the warriors, sometimes rose from his throne to meet him at the door and himself bid him welcome.

The feast of the heroes.

Besides the hope of the glory of such a distinction, and the promise of dwelling in Odin’s beloved presence day after day, other more material pleasures awaited the warriors in Valhalla. They were seated around the board, where the beautiful white-armed virgins, the Valkyrs, having laid aside their armor and clad themselves in pure white robes, constantly waited upon them. These maidens, nine in number, according to some mythologists, brought the heroes great horns full of delicious mead, and set before them huge portions of boars’ flesh, upon which they feasted most heartily. The usual Northern drink was beer or ale, but our ancestors fancied this beverage too coarse for the heavenly sphere. They therefore imagined that Valfather kept his table liberally supplied with mead or hydromel, which was daily furnished in great abundance by his she-goat Heidrun, continually browsing on the tender leaves and twigs on Yggdrasil’s topmost branch, Lerad.

“Rash war and perilous battle, their delight;

And immature, and red with glorious wounds,

Unpeaceful death their choice: deriving thence

A right to feast and drain immortal bowls,

In Odin’s hall; whose blazing roof resounds

The genial uproar of those shades who fall

In desperate fight, or by some brave attempt.”

Liberty (James Thomson).

The meat upon which the Einheriar feasted was the flesh of the divine boar Sæhrimnir, a marvelous beast, daily slain by the cook Andhrimnir, and boiled in the great caldron Eldhrimnir; but although Odin’s guests had true Northern appetites and fairly gorged themselves, there was always plenty of meat for all.

“Andhrimnir cooks

In Eldhrimnir

Sæhrimnir;

’Tis the best of flesh;

But few know

What the einherjes eat.”

Lay of Grimnir (Anderson’s version).

Moreover the supply was exhaustless, for the boar always came to life again before the time for the next meal, when he was again slain and devoured. This miraculous renewal of supplies in the larder was not the only wonderful occurrence in Valhalla, for it is also related that the warriors, after having eaten and drunk to satiety, always called for their weapons, armed themselves, and rode out into the great courtyard, where they fought against one another, repeating the feats of arms achieved while on earth, and recklessly dealing terrible wounds, which were miraculously and completely healed as soon as the dinner horn sounded.

“All the chosen guests of Odin

Daily ply the trade of war;

From the fields of festal fight

Swift they ride in gleaming arms,

And gaily, at the board of gods,

Quaff the cup of sparkling ale

And eat Sæhrimni’s vaunted flesh.”

Vafthrudni’s-mal (W. Taylor’s tr.).

Whole and happy once more,—for they bore one another no grudge for the cruel thrusts given and received, and lived in perfect amity together,—the Einheriar then rode gaily back to Valhalla to renew their feasts in Odin’s beloved presence, while the white-armed Valkyrs, with flying hair, glided gracefully about, constantly filling their horns or their favorite drinking vessels, the skulls of their enemies, while the scalds sang of war and stirring Viking expeditions.

“And all day long they there are hack’d and hewn

’Mid dust, and groans, and limbs lopp’d off, and blood;

But all at night return to Odin’s hall

Woundless and fresh; such lot is theirs in Heaven.”

Balder Dead (Matthew Arnold).

Thus fighting and feasting, the heroes were said to spend day after day in perfect bliss, while Odin delighted in their strength and number, which, however, he foresaw would not long avail to ward off his downfall when the day of the last battle had dawned.

As such pleasures were the highest a Northern warrior’s fancy could paint, it was very natural that all fighting men should love Odin, and early in life should dedicate themselves to his service. They vowed to die arms in hand, if possible, and even wounded themselves with their own spears when death drew near, if they had been unfortunate enough to escape death on the battlefield and were threatened with “straw death,” as they called decease from old age or sickness.

“To Odin then true-fast

Carves he fair runics,—

Death-runes cut deep on his arm and his breast.”

Viking Tales of the North (R. B. Anderson).

In reward for this devotion Odin watched with special care over his favorites, giving them a magic sword, spear, or horse, and making them invincible until their last hour had come, when he himself appeared to claim or destroy the gift he had bestowed, and the Valkyrs bore them off to Valhalla.

“He gave to Hermod

A helm and corselet,

And from him Sigmund

A sword received.”

Lay of Hyndla (Thorpe’s tr.).

Sleipnir.

Whenever Odin took an active part in war, he generally rode his eight-footed gray steed, Sleipnir, brandished his white shield, and flung his glittering spear over the heads of the combatants, who only awaited this signal to fall upon one another, while the god dashed into their midst shouting his warcry: “Odin has you all!”

“And Odin donn’d

His dazzling corslet and his helm of gold,

And led the way on Sleipnir.”

Balder Dead (Matthew Arnold).

At times he also used his magic bow, from which he shot ten arrows at once, every one invariably bringing down a foe. Odin was also supposed to inspire his favorite warriors with the renowned “Berserker rage” (bare sark or shirt), which enabled them, although naked, weaponless, and sore beset, to perform unheard-of feats of valor and strength, and go about as with charmed lives.

As Odin’s characteristics, like the all-pervading elements, were multitudinous, so were also his names, of which he had no less than two hundred, almost all of which were descriptive of some phase of his being. He was considered the ancient god of seamen and of the wind:

“Mighty Odin,