Modern Magic.
A PRACTICAL TREATISE
ON
THE ART OF CONJURING.
BY
PROFESSOR HOFFMANN.
With 318 Illustrations.
WITH AN APPENDIX CONTAINING EXPLANATIONS OF SOME OF THE BEST KNOWN SPECIALTIES OF MESSRS. MASKELYNE AND COOKE.
Populus vult decipi: decipiatur.
AMERICAN EDITION.
GEORGE ROUTLEDGE AND SONS
London: Broadway, Ludgate Hill
New York: 9 Lafayette Place
By PROFESSOR HOFFMANN.
PARLOR AMUSEMENTS and Evening Party Entertainments. 516 pages, 107 Illustrations. 12mo, cloth, $1.50.
MODERN MAGIC. A Practical Treatise on the Art of Conjuring. With an Appendix containing explanations of some of the best known specialties of Messrs. Maskelyne and Cooke. 578 pages, 318 Illustrations. Square 12mo, cloth, $1.50.
TRICKS WITH CARDS. (Condensed from “Modern Magic.”) 142 pages, 50 Illustrations. Fancy boards, 12mo, 50 cents.
For Sale by Booksellers, or will be sent, postpaid, on receipt of price by the publishers,
GEORGE ROUTLEDGE & SONS,
9 Lafayette Place, New York.
CONTENTS.
| [CHAPTER I.] | |
| Introduction. | |
| PAGE | |
| Introductory Observations | [1] |
| The Magic Wand | [4] |
| The Magician’s Table | [5] |
| The Magician’s Dress | [8] |
| Profondes | [9] |
| Pochettes | [9] |
| “Loading” Pockets | [9] |
| [CHAPTER II.] | |
| General Principles of Sleight-of-hand applicable to Card Tricks. | |
| The Cards | [11] |
| To “Make the Pass” | [12] |
| To “Force” a Card | [21] |
| To Make a “False Shuffle” | [23] |
| To “Palm” a Card | [27] |
| To “Ruffle” the Cards | [27] |
| To “Change” a Card | [28] |
| To Get Sight of a Drawn Card | [34] |
| To “Slip” a Card | [35] |
| To “Draw Back” a Card | [36] |
| To “Turn Over” the Pack | [37] |
| To Spring the Cards from one Hand to the Other | [37] |
| To Throw a Card | [38] |
| The “Bridge” | [39] |
| [CHAPTER III.] | |
| Card Tricks with Ordinary Cards, and not requiring Sleight-of-hand. | |
| Simple Modes of Discovering a Given Card | [42] |
| Various Modes of Disclosing a Discovered Card | [44] |
| To Make a Card Vanish from the Pack, and be found in a Person’s Pocket | [46] |
| To place the Four Kings in different parts of the Pack, and to bring them together by a simple Cut | [47] |
| The Four Kings being placed under the Hand of one Person, and the Four Sevens under the Hand of Another, to make them Change Places at Command | [48] |
| Four Packets of Cards having been formed face downwards on the Table, to discover the Total Value of the Undermost Cards | [49] |
| To Name all the Cards of the Pack in Succession | [50] |
| The Cards being Cut, to tell whether the Number Cut is Odd or Even | [51] |
| The Whist Trick. To deal yourself all the Trumps (see also page [119]) | [51] |
| To allow a Person to think of a Card, and to make that Card appear at such Number in the Pack as another Person shall Name | [52] |
| The Cards revealed by the Looking-glass | [53] |
| To Guess Four Cards thought of by Different Persons | [53] |
| The Pairs Re-paired | [54] |
| The Magic Triplets | [55] |
| Another Mode of Discovering a Card thought of | [55] |
| To Guess, by the aid of a Passage of Poetry or Prose, such one of Sixteen Cards as, in your Absence, has been Touched or Selected by the Company | [56] |
| To Detect, without Confederacy, which of Four Cards has been Turned Round in your Absence | [57] |
| To Arrange Twelve Cards in Rows in such a manner that they will Count Four in every Direction | [58] |
| To Place the Aces and Court Cards in Four Rows, in such a manner that neither Horizontally nor Perpendicularly shall there be in either Row two Cards alike, either in Suit or Value | [58] |
| The Congress of Court Cards | [59] |
| [CHAPTER IV.] | |
| Tricks involving Sleight-of-hand, or the Use of Specially Prepared Cards. | |
| The “Long Card” | [60] |
| Biseauté or Tapering Cards | [60] |
| Tricks Performed by the Aid of a Long Card, or biseauté Pack— | |
| A Card having been Chosen and Returned, and the Pack Shuffled, to produce the Chosen Card instantly in various ways | [62] |
| To Cut at the Chosen Card | [62] |
| To Let all the Cards fall, save the One Chosen | [62] |
| To Pick out the Card, the Pack being placed in a Person’s Pocket | [62] |
| To Fling the Pack in the Air, and Catch the Chosen Card | [63] |
| To Change a Card drawn hap-hazard to the Chosen Card | [63] |
| To Divide the Pack into several Packets on the Table, allowing the Company to stop you at any Moment, and to cause the Top Card of the Heap last made to Change into the Chosen Card | [65] |
| To Teach the Company a Trick which they Learn without Difficulty; then to allow them to Succeed or cause them to Fail at your Pleasure | [65] |
| To Distinguish the Court Cards by Touch | [69] |
| To Name any Number of Cards in Succession without Seeing Them | [70] |
| To Make Four Cards change from Eights to Twos, from Black to Red, etc. | [71] |
| A Card having been Drawn and Returned, and the Pack Shuffled, to make it Appear at such Number as the Company choose | [73] |
| The same Trick with several Cards, and by a Different Method | [75] |
| The “Three Card” Trick | [76] |
| To Nail a Chosen Card to the Wall | [77] |
| The Inseparable Sevens | [77] |
| The Inseparable Aces | [79] |
| Having placed the Four Aces in different positions in the Pack, to make the two Black change places with the two Red ones, and finally to bring all Four together in the Middle of the Pack | [80] |
| A Card having been thought of, to make such Card Vanish from the Pack, and be Discovered wherever the Performer pleases | [83] |
| To cause a Number of Cards to Multiply invisibly in a Person’s keeping | [84] |
| The Pack being divided into two Portions, placed in the keeping of two different Persons, to make Three Cards pass invisibly from the One to the Other | [86] |
| To allow several Persons each to draw a Card, and the Pack having been Shuffled, to make another Card drawn haphazard change successively into each of those first chosen | [87] |
| To make Four Aces change to Four Kings, and Four Kings to Four Aces | [90] |
| Having made Four Packets of Cards with an Ace at the bottom of each, to bring all Four Aces into whichever Packet the Company may choose | [91] |
| To Change the Four Aces, held tightly by a Person, into Four Indifferent Cards | [93] |
| The Shower of Aces | [97] |
| Several Persons having each drawn Two Cards, which have been Returned and Shuffled, to make each Couple appear in Succession, one at the top and the other at the bottom of the Pack | [99] |
| To make Two Cards, each firmly held by a different Person, change places | [101] |
| To change Four Cards, drawn haphazard, and placed on the Table, into Cards of the same Value as a Single Card subsequently chosen by one of the Spectators | [102] |
| Two Heaps of Cards, unequal in Number, being placed upon the Table, to predict beforehand which of the two the Company will choose | [103] |
| A Row of Cards being placed Face Downwards on the Table, to indicate, by turning up one of them, how many of such Cards have during your absence been transferred from one end of the Row to the other | [104] |
| Several Cards having been freely chosen by the Company, Returned and Shuffled, and the Pack placed in a Person’s Pocket, to make such Person draw out one by one the chosen Cards | [106] |
| The Cards having been freely Shuffled, and cut into three or four Heaps, to name the top Card of each Heap | [108] |
| To allow a Person secretly to think of a Card, and, dividing the Pack into three Heaps, to cause the Card thought of to appear in whichever Heap the Company may choose | [108] |
| To allow a Person secretly to think of a Card, and, even before such Card is named, to select it from the Pack, and place it singly upon the Table | [110] |
| A Card having been secretly thought of by one of the Audience, to place two Indifferent Cards upon the Table, and to change such one of them as the Audience may select into the Card thought of | [111] |
| A Card having been Drawn and Returned, and the Pack shuffled, to divide the Pack into several Heaps on the Table, and to cause the Drawn Card to appear in such Heap as the Company may choose | [114] |
| To change a Drawn Card into the Portraits of several of the Company in succession | [115] |
| A Card having been Drawn and Returned, and the Pack shuffled, to place on the Table six Rows of six Cards each, and to discover the chosen Card by a throw of the Dice | [116] |
| A Card having been withdrawn and replaced, to call it from the Pack, and to make it come to you of its own accord | [117] |
| Mode of Preparing specially adhesive Wax for Conjuring Purposes | [118] |
| The Whist Trick. (Improved Method.) To deal yourself all the Trumps, the three other Players holding the usual mixed Hands | [119] |
| [CHAPTER V.] | |
| Card Tricks Requiring Special Apparatus. | |
| The Magic Sword. A Card being drawn and replaced, and the Pack flung in the Air, to catch the chosen Card on the point of the Sword | [121] |
| The Rising Cards.—Several Cards having been drawn, returned, and shuffled, to make them rise spontaneously from the Pack | [125] |
| The Jumping Cards.—Two or three Cards having been drawn, returned, and shuffled, to make them jump out of the Pack | [130] |
| To make a Card stand upright by itself on the Table | [132] |
| “Changing” Card-boxes, and Tricks performed with them | [134] |
| The Mechanical Card-box | [137] |
| The “Card and Bird Box” | [138] |
| The Card Tripod | [139] |
| The “Torn Card” | [139] |
| Mechanical Changing Cards | [142] |
| [CHAPTER VI.] | |
| Principles of Sleight-of-hand more especially Applicable to Coin Tricks. | |
| Palming | [146] |
| Passes | [147] |
| Changes | [157] |
| [CHAPTER VII.] | |
| Tricks with Coin without Apparatus. | |
| A Florin being spun upon the Table, to tell blindfold whether it falls head or tail upwards | [159] |
| Odd or Even, or the Mysterious Addition | [160] |
| To change a Florin into a Penny, back again, and then to pass the same invisibly into the Pocket of the Owner | [161] |
| To make a marked Florin and Penny, wrapped in separate Handkerchiefs, change places at Command | [163] |
| To make two marked Coins, wrapped in separate Handkerchiefs, come together in one of them | [164] |
| To pull Four Florins or Half-crowns through a Handkerchief | [168] |
| To pass a marked Florin (or Half-crown) into the Centre of two Oranges in succession | [170] |
| The Flying Money.—To make a Coin pass invisibly from the one Hand to the other, and finally through the Table | [172] |
| To rub One Sixpence into Three | [175] |
| The Multiplication of Money | [176] |
| To Make a Marked Sixpence vanish from a Handkerchief, and be found in the Centre of an Apple or Orange previously examined | [178] |
| The Travelling Counters | [180] |
| The Wandering Sixpence | [181] |
| [CHAPTER VIII.] | |
| Tricks with Coin requiring Special Apparatus. | |
| The Heads and Tails Trick | [182] |
| The Magic Cover and Vanishing Halfpence | [183] |
| The Animated Coin, which answers Questions, etc. | [185] |
| Appliances for Vanishing Money— | |
| The Vanishing Halfpenny Box | [187] |
| The Rattle Box | [189] |
| The Pepper-box | [190] |
| The Brass Money-box | [191] |
| The Brass Box, known as the “Plug-box” | [192] |
| The Handkerchief for Vanishing Money | [194] |
| The Demon Handkerchief | [195] |
| The Davenport Cabinet | [195] |
| Appliances for Re-producing Vanished Money— | |
| The Nest of Boxes | [197] |
| The Ball of Berlin Wool | [198] |
| The Glass Goblet and Cover | [199] |
| The Glass without Cover | [200] |
| The Miraculous Casket | [202] |
| The Half-Crown or Florin Wand | [203] |
| The Shower of Money | [205] |
| The Vanishing Plate, or Salver | [208] |
| The “Changing” Plate | [210] |
| The Tray of Proteus | [211] |
| [CHAPTER IX.] | |
| Tricks with Watches. | |
| To indicate on the Dial of a Watch the Hour secretly thought of by any of the Company | [213] |
| To Bend a Borrowed Watch Backwards and Forwards | [214] |
| The Watch-mortar and the Magic Pistol | [215] |
| The “Snuff-box Vase” | [217] |
| The “Watch Box” | [219] |
| The “Watch Target” | [220] |
| The Mesmerised Watch. (To Make any Watch a Repeater) | [222] |
| [CHAPTER X.] | |
| Tricks with Rings. | |
| The Flying Ring | [225] |
| To Pass a Ring from the one Hand to either Finger of the other Hand | [227] |
| To Pass a Ring through a Pocket-handkerchief | [228] |
| To Pass a Ring through the Table | [228] |
| To Pass a Ring invisibly upon the Middle of a Wooden Wand, the Ends being held by two of the Spectators | [230] |
| The Magic Ball and Rings | [231] |
| To Pass a Borrowed Ring into an Egg | [233] |
| The Magic Rose | [234] |
| [CHAPTER XI.] | |
| Tricks with Handkerchiefs. | |
| Introductory Remarks | [236] |
| The Handkerchief that cannot be Tied in a Knot | [237] |
| The Handkerchief that will not Burn | [237] |
| The Vanishing Knots | [238] |
| To Exchange a borrowed Handkerchief for a Substitute | [240] |
| The Locked and Corded Box, and the Washerwoman’s Bottle | [241] |
| The Reversible Canister | [245] |
| The Burning Globe | [246] |
| The Transformed Handkerchief | [246] |
| The Handkerchief cut up, burnt, and finally found in a Candle | [249] |
| The Shower of Sweets | [251] |
| The Feathers from an Empty Handkerchief | [254] |
| The Flying Plume | [256] |
| The Magic Laundry | [258] |
| The Egg and the Handkerchief | [260] |
| The “Hand-Box,” for Vanishing a Handkerchief | [263] |
| [CHAPTER XII.] | |
| Tricks with Dominoes and Dice. | |
| To Arrange a Row of Dominoes face downwards on the Table, and on returning to the Room to turn up a Domino whose points shall indicate how many have been moved in your absence | [265] |
| To Allow any Person in your absence to arrange the Dominoes in a Row, face downwards, and on your return to name blindfold, or without entering the Room, the end numbers of the Row | [267] |
| To Change, invisibly, the Numbers shown on either Face of a Pair of Dice | [268] |
| To Name, without seeing them, the Points of a Pair of Dice | [269] |
| [CHAPTER XIII.] | |
| The Cups and Balls. | |
| Introductory Remarks | [271] |
| Principles of Sleight-of-hand applicable to Ball Tricks— | |
| To Palm the Ball | [273] |
| To Reproduce the Palmed Ball at the End of the Fingers | [274] |
| To Secretly Introduce the Palmed Ball under the Cup | [275] |
| To Simulate the Action of Placing a Ball under a Cup | [276] |
| To Produce a Ball from the Wand | [276] |
| To Return a Ball into the Wand | [277] |
| To Pass one Cup through Another | [277] |
| Burlesque Address to the Spectators | [278] |
| Pass I. Having Placed a Ball under each Cup, to draw it out again without Lifting the Cup | [279] |
| Pass II. To make a Ball Travel invisibly from Cup to Cup | [281] |
| Pass III. Having placed a Ball under each of the end Cups, to make them pass successively under the Middle Cup | [282] |
| Pass IV. Having placed two Balls under the Middle Cup, to make them pass under the two Outer Ones | [283] |
| Pass V. To pass three Balls in succession under One Cup | [283] |
| Pass VI. To place three Balls one after the other upon the top of one of the Cups, and to make them fall through the Cup on to the Table | [284] |
| Pass VII. To pass three Balls in succession upwards through the Table into one of the Cups | [285] |
| Pass VIII. To pass two Balls in succession from one Cup to another without touching them | [286] |
| Pass IX. To make three Balls in succession pass under the Middle Cup | [286] |
| Pass X. The “Multiplication” Pass | [287] |
| Pass XI. To Transform the Small Balls to Larger Ones | [288] |
| Pass XII. To again Transform the Balls to still Larger Ones | [289] |
| [CHAPTER XIV.] | |
| Ball Tricks requiring Special Apparatus. | |
| Further principles of Sleight-of-hand applicable to Ball Tricks— | |
| To Palm a large Ball | [293] |
| To Vanish a Large Ball with the aid of the Table | [294] |
| The Ball Box | [295] |
| The Red-and-Black-Ball Vases | [296] |
| Morison’s Pill-box | [298] |
| The Ball which changes to a Rose | [300] |
| The Obedient Ball | [301] |
| [CHAPTER XV.] | |
| Hat Tricks. | |
| The Cannon-balls in the Hat | [304] |
| Multiplying Balls | [307] |
| The “Hundred Goblets” from a Hat | [308] |
| A Dozen Babies from a Hat | [309] |
| The Magic Reticules | [309] |
| The Drums from the Hat | [310] |
| The Birdcages from the Hat | [311] |
| The Cake (or Pudding) in the Hat | [312] |
| The Welsh Rabbit | [313] |
| [CHAPTER XVI.] | |
| Miscellaneous Tricks. | |
| The Cut String Restored | [317] |
| My Grandmother’s Necklace | [320] |
| The “Bonus Genius,” or Vanishing Doll | [321] |
| The Dancing Sailor | [323] |
| The Bottle Imps | [324] |
| The Vanishing Gloves | [325] |
| The Egg Bag | [326] |
| To Produce Eggs from a Person’s Mouth | [329] |
| The Pillars of Solomon, and the Magic Bradawl | [330] |
| The Magic Coffers | [333] |
| The Bran and Orange Trick | [335] |
| The Rice and Orange Trick | [337] |
| The Magic Whistle | [341] |
| The Magic Mill | [342] |
| Pieces of Apparatus of General Utility— | |
| The Drawer-Box | [343] |
| The Dissecting Drawer-Box | [346] |
| The Changing Card-Drawer | [347] |
| Changing Caddies | [348] |
| The Magic Vase and Caddy | [351] |
| The Cover, to pick up and replace any Article | [355] |
| The Changing Cover | [356] |
| The Changing Ladle | [358] |
| The Cone, or Skittle | [360] |
| The Cone and Bouquet | [364] |
| The Flying Glass of Water | [367] |
| The Bowls of Water and Bowls of Fire produced from a Shawl | [371] |
| The Bowl of Ink changed to clear Water, with Gold Fish swimming in it | [372] |
| The Inexhaustible Bottle | [373] |
| The Bottle and Ribbons | [376] |
| The New Pyramids of Egypt, or Wine and Wafer Trick | [377] |
| The Mysterious Funnel | [379] |
| The Box of Bran transformed to a Bottle of Wine | [380] |
| The Bran Bottle | [382] |
| The Bran Glass | [383] |
| To Fire Borrowed Rings from a Pistol, and make them Pass into a Goblet filled with Bran and covered with a Handkerchief, the Bran disappearing, and being found elsewhere | [384] |
| The Domino-Box (sometimes called the Glove-Box) | [386] |
| The Coffee Trick | [388] |
| The Inexhaustible Box | [391] |
| The Japanese Inexhaustible Boxes | [393] |
| The Feast of Lanterns | [395] |
| The Butterfly Trick | [397] |
| The Wizard’s Omelet | [398] |
| The Rose in the Glass Vase | [400] |
| The Chinese Rings | [401] |
| The Charmed Bullet | [409] |
| The Birth of Flowers | [411] |
| The Mysterious Salver | [416] |
| The Vanishing Die | [419] |
| The Die Dissolving in a Pocket Handkerchief | [420] |
| The Die and Orange | [423] |
| The Vanishing Canary Bird and Cage | [424] |
| The Crystal Balls | [426] |
| The Flags of all Nations | [432] |
| The Umbrella Trick | [433] |
| The “Passe-Passe” Trick | [435] |
| [CHAPTER XVII.] | |
| Stage Tricks. | |
| The Tables in use in Stage Tricks | [437] |
| The “Plain” Trap | [437] |
| The “Wrist” or “Pressure” Trap | [438] |
| The “Rabbit” or “Dove” Trap | [441] |
| “Changing” Traps | [442] |
| The “Money” Trap | [445] |
| “Pistons” (for working mechanical apparatus) | [447] |
| “Bellows” Tables | [449] |
| The Rabbit Trick | [452] |
| The Fairy Star | [454] |
| The Card Bouquet | [457] |
| The Demon’s Head | [458] |
| The Magic Picture Frame | [463] |
| The Flying Watches and the Broken Plate | [465] |
| The Magic Picture and the Chosen Cards | [467] |
| The Magic Portfolio | [468] |
| The Glove Column | [469] |
| The Vanishing Pocket-handkerchief, found in a Candle | [470] |
| The Sphinx | [471] |
| The Cabinet of Proteus | [475] |
| The Indian Basket Trick | [477] |
| Electrical Tricks | [480] |
| The Light and Heavy Chest | [482] |
| Spirit-Rapping | [485] |
| The Magic Bell | [486] |
| The Crystal Cash Box | [487] |
| The Magic Drum | [492] |
| The Aërial Suspension | [495] |
| [CHAPTER XVIII.] | |
| Concluding Observations. | |
| Hints as to Working up Tricks | [502] |
| Arrangement of Programme | [505] |
| Stage Arrangements | [508] |
| Parting Counsels | [510] |
| [APPENDIX.] | |
| [CHAPTER I.] | |
| Introductory | [515] |
| [CHAPTER II.] | |
| Kempelen. | |
| Kempelen’s Speaking Figure | [522] |
| Its Construction | [523] |
| Houdin | [524] |
| His Talking Figure | [524] |
| The Magic Harlequin and its Construction | [524] |
| The Magic Clock | [526] |
| The Performing Clown | [526] |
| The Cook of the Palais Royal | [526] |
| The Orange and Rose Trees | [527] |
| Electric Bell and Drum | [528] |
| Suspension in the Air | [528] |
| [CHAPTER III.] | |
| Theodin. | |
| Theodin | [530] |
| Robin and Anderson | [530] |
| The Magic Windmill | [530] |
| Anderson’s Old Man | [531] |
| Col. Stodare’s Living Head | [531] |
| Pepper and Tobin | [532] |
| Proteus; or, We’re Here and Not Here | [532] |
| Fatima | [534] |
| [CHAPTER IV.] | |
| Automata: Psycho. | |
| Automaton of Messrs. Maskelyne and Cooke | [536] |
| Psycho and its Imitators | [536] |
| Zoe | [539] |
| Fanfare | [540] |
| [CHAPTER V.] | |
| Marionettes. | |
| Taking a Man to Pieces | [542] |
| The Living Marionettes | [543] |
| [CHAPTER VI.] | |
| Clairvoyance. | |
| Clairvoyance, or Second Sight | [545] |
| The Clairvoyance of the Superstitious Ages and the Clairvoyance of the Day | [546] |
| Questions and Answers | [547] |
| The Reading of Concealed Writing | [549] |
| The Addition of Unseen Figures | [550] |
| [CHAPTER VII.] | |
| Spiritualism. | |
| Spiritualism | [551] |
| Mediums and their Pretences | [552] |
| Their Tests | [552] |
| Various Tying Tests | [552] |
| The Sealed Accordion | [553] |
| Floating in the Air | [554] |
| Floating Tambourines, Guitars, etc. | [555] |
| The Spiritual Musical Box | [555] |
| Writing on the Ceiling | [556] |
| Invisible Writing | [556] |
| The Floating Table, etc. | [557] |
| [CHAPTER VIII.] | |
| Parlor Magic. | |
| Parlor Magic | [558] |
| A Surprise | [559] |
| Indian Sand Trick | [559] |
| The “Q” Trick | [560] |
| The Bleeding Thumb | [560] |
| The Marked Florin in Oranges | [560] |
| The Chinese Pictures | [561] |
| Bautier’s Great Ink-and-Water Trick | [562] |
| Carrying Fire in the Hands | [563] |
MODERN MAGIC.
CHAPTER I.
Introduction.
Considering the great antiquity and the unfading popularity of the magic art, it seems at first sight a matter of wonder that its literature should be so extremely scanty. In England, in particular, is this the case. Until within the last few years it would have been difficult to name a single book worth reading upon this subject, the whole literature of the art consisting of single chapters in books written for the amusement of youth (which were chiefly remarkable for the unanimity with which each copied, without acknowledgment, from its predecessors), and handbooks sold at the entertainments of various public performers, who took care not to reveal therein any trick which they deemed worthy of performance by themselves. Upon a little consideration, however, the scarcity of treatises on “White Magic” is easily accounted for. The more important secrets of the art have been known but to few, and those few have jealously guarded them, knowing that the more closely they concealed the clue to their mysteries, the more would those mysteries be valued. Indeed, the more noted conjurors of fifty years ago strove to keep the secret of their best tricks not only from the outside world, but from their confrères. At the present day the secrets of the art are not so well kept; and there is hardly a trick performed upon the stage which the amateur may not, at a sufficient expenditure of shillings or guineas, procure at the conjuring depôts. There being, therefore, no longer the same strict secresy, the literature of magic has improved a little, though it still leaves much to be desired. The general ambition of compilers seems to be to produce books containing nominally some fabulous number of tricks. In order to do this, they occupy two-thirds of their space with chemical and arithmetical recreations, and, as a necessary result, the portion devoted to conjuring tricks, properly so called, is treated so briefly and scantily as to be practically useless.
There is a vast difference between telling how a trick is done and teaching how to do it. The existing treatises, with few exceptions, do the former only. The intention of the present work is to do the latter also; to teach sleight-of-hand generally, as well as particular tricks; and to conduct the neophyte from the very A B C of the magic art gradually up to those marvels which are exhibited on the public stage. The student may rest assured that, if he will diligently follow the instructions here given, he will be able in due time, not merely to astonish his friends extempore with a borrowed coin or pack of cards, but to roll two rabbits into one, compel chosen cards to rise spontaneously from the pack, produce lighted lanterns from empty hats, and bowls of gold-fish from empty pocket-handkerchiefs; in a word, to execute all those wonders which he has hitherto deemed the exclusive property of the public performer. There are, of course, different degrees of natural aptitude. “Non cuivis hominum contingit adire Corinthum.” It is not every one that can be a Robert-Houdin or a Buatier, but, given the usual number of fingers and thumbs, fair intelligence, and a sufficiency of perseverance, any one who will may become at least a tolerable conjuror. Be it remembered, that we especially stipulate for perseverance. A wizard is not to be made in a day, and he who would attain excellence must be content to proceed as he would with music, drawing, or any other accomplishment—viz., begin at the beginning, and practise diligently until he attains the coveted dexterity. The student need not, however, wait the termination of the somewhat formidable course of study we have indicated, before he begins to astonish his friends; on the contrary, there are numerous tricks requiring very little manual dexterity, which are yet, if neatly performed, brilliant in effect. These simpler tricks, for which we shall give full instructions, will supply the beginner, even at the outset, with a fair programme, which he may from time to time enlarge as he feels able to undertake more elaborate illusions.
The first rule to be borne in mind by the aspirant is this: “Never tell your audience beforehand what you are going to do.” If you do so, you at once give their vigilance the direction which it is most necessary to avoid, and increase tenfold the chances of detection. We will give an illustration. There is a very good trick (which will be described at length hereafter) in which the performer, after borrowing a handkerchief, gives it to some one to hold. When it is returned, it proves to be torn into small pieces. It is again handed to the holder, who is instructed, in order to restore it, to rub it in a particular manner; but when again unfolded, it is found in a long strip. These effects are produced by successive adroit substitutions, and the whole magic of the trick consists in the concealment of the particular moment at which each substitution is effected. Now, if you were to announce to the audience beforehand that you were about to cause the handkerchief to appear in several pieces, or in a long strip, they would at once conjecture that the trick depended on an exchange, and their whole vigilance being directed to discover the moment of that exchange, you would find it all but impossible to perform the trick without detection. If, on the other hand, you merely roll up the handkerchief, and ask some one to hold it, the audience, not knowing what you are about to do, have no reason to suspect that you have handed him a substitute; and when the transformation is exhibited, the opportunity of detection will have already passed away.
It follows, as a practical consequence of this first rule, that you should never perform the same trick twice on the same evening. The best trick loses half its effect on repetition, but besides this, the audience know precisely what is coming, and have all their faculties directed to find out at what point you cheated their eyes on the first occasion. It is sometimes hard to resist an encore, but a little tact will get you out of the difficulty, especially if you have studied, as every conjuror should do, the variation and combination of tricks. There are a score of different ways of vanishing a given article, and as many of reproducing it; and either one of the first may be used in conjunction with either of the second. Thus, by varying either the beginning or the end, you make the trick to some extent a new one. The power of doing this readily is very useful, and among other advantages will enable you to meet an encore by performing some other trick having some element of similarity to that which you have just completed, but terminating in a different and therefore unexpected manner.
The student must cultivate from the outset the art of “talking,” and especially the power of using his eyes and his tongue independently of the movement of his hands. To do this, it will be necessary to prepare beforehand not only what he intends to do, but what he intends to say, and to rehearse frequently and carefully even the simplest trick before attempting it in public. It is surprising how many little difficulties are discovered on first attempting to carry into effect even the clearest written directions; and nothing but practice will overcome these difficulties. The novice may be encouraged by assuming, as he safely may, that the most finished of popular performers was once as awkward as himself, and were he to attempt any unfamiliar feat, would probably be as awkward still.
Before proceeding to the practice of the magic art, it will be well to give a short description of two or three appliances, which are of such constant use that they may be said to form the primary stock-in-trade of every conjuror. These are—a short wand, a specially adapted table, and certain secret pockets in the magician’s dress. There are numerous other appliances of very general use, which will be explained in due course, but those we have named are so indispensable that we could hardly complete the description of half-a-dozen tricks of any pretension without a reference to one or other of them. First in order comes
THE MAGIC WAND.
This is a light rod of twelve to fifteen inches in length, and about three-quarters of an inch in diameter. It may be of any material, and decorated in any manner which the fancy of the owner may dictate. To the uninitiated its use may appear a mere affectation, but such is by no means the case. Apart from the prestige derived from the traditional properties of the wand, and its use by the wizards of all ages, it affords a plausible pretext for many necessary movements, which would otherwise appear awkward and unnatural, and would thereby arouse the vigilance of the audience at possibly the most critical period of the trick. Thus, if the performer desires to hold anything concealed in his hand, by holding the wand in the same hand he is able to keep it closed without exciting suspicion. If it is necessary, as frequently happens, to turn his back upon the audience for an instant, the momentary turn to the table, in order to take up or lay down the wand, affords the required opportunity. We most strongly advise the would-be magician to cultivate from the outset the habitual use of the wand. Even where its employment is not absolutely necessary for the purpose of the trick, its use is in strict accordance with the character he professes to fill, and the dainty touch of the wand, for the supposed purpose of operating a magical transformation, assists materially in leading the audience to believe that such transformation did actually take place at that particular moment, instead of having been (as is really the case) secretly effected at an earlier period.
The next appliance to which we must draw the student’s attention is
THE MAGICIAN’S TABLE.
There are plenty of good minor tricks which may be performed anywhere, and with little or no previous preparation, but as soon as the student has outgrown these humbler feats, and aspires to amuse his friends or the public with a pre-arranged séance, his first necessity will be a proper table. We do not now refer to the elaborate combination of traps, pistons, etc., which is used for stage performances. This will be duly described in its proper place. The table necessary for an average drawing-room exhibition differs from an ordinary table in two points only—its height, which should be six or eight inches greater than that of an ordinary table—and the addition of a hidden shelf or ledge at the back. Its form and dimensions are very much a matter of fancy and convenience. For most purposes nothing is better than a plain oblong deal table. It should have turned legs of some harder wood, stained and polished, and these, if it is desired to make the table portable, should be screwed into the four corners, so as to be readily taken off and put on again as may be required. In length the table may be three to four feet, and in breadth eighteen inches to two feet. Three feet by twenty inches is a very convenient size. At the back should be placed, about six inches below the level of the top of the table, a projecting shelf, six to eight inches in width, and extending nearly from end to end. This shelf, which is technically known as the servante, should be covered with thick woollen cloth, in order to deaden the sound of any object falling on it.
Some performers have a rim about half an inch high running along the outer edge of this shelf; while others, in place of the shelf, use a wooden tray, fixed in the same position, and one to two inches in depth. The manner of fixing the shelf is optional. In some tables it is made to slide in and out like a drawer; in others to fold up on hinges against the back of the table, or itself to form the back. This latter is the most convenient mode, as the opening made by the flap when let down gives access to the interior of the table, which forms a convenient receptacle for necessary articles. In this case, the upper part of the table is made box fashion; i.e., is bottomed throughout with wood on a level with the hinges of the servante, giving an enclosed space under the whole extent of the table. Over the table should be thrown an ordinary cloth table-cover, of such a size as to hang down about ten or fifteen inches at the front and sides, but not more than an inch or so on the side away from the audience. To prevent its slipping, the cloth may be fastened on this side with a couple of drawing pins. Where traps are used, and the cloth has therefore to be cut, the hanging cloth is dispensed with, and the table is covered with cloth glued on the top, with a margin round it, after the fashion of a card-table, and this may be done, if preferred, even where the table is without mechanism. The adoption of this plan allows of the introduction of gold mouldings, or other ornamentation, on the front and sides. In our own opinion, unless there is some special reason to the contrary in the mechanical arrangements of the table, the plain hanging cover is preferable, as being least suggestive of apparatus or preparation. The precise height of the table is best determined by the stature of the performer. The servante, or hidden shelf, should be just so high from the ground as to be level with the knuckles of the performer as his arm hangs by his side; and the top of the table should, as already stated, be about six inches higher than this. It will be found that this height will enable the performer secretly to take up or lay down any article thereon without stooping or bending the arm, either of which movements would suggest to the spectators that his hand was occupied in some manner behind the table. One of the first tasks of the novice should be to acquire the power of readily picking up or laying down any article on the servante, without making any corresponding movement of the body, and especially without looking down at his hands. If the performer is uncertain as to the precise whereabouts of a given article, he must ascertain it by a quick glance as he approaches his table, and not after he has placed himself behind it. From this moment he must not again look down, as if once the audience suspect that he has a secret receptacle behind his table, half the magic of his tricks is thenceforth destroyed.
An oblong box, twelve or fourteen inches in length by three in depth, well padded with wadding, and placed on the servante, will be found very useful in getting rid of small articles, such as coin, oranges, etc., as such articles may be dropped into the box without causing any sound, and therefore without attracting attention.
In default of a table regularly made for the purpose, the amateur may with little difficulty adapt an ordinary table for use as a makeshift. A common library or kitchen table having a drawer on one side, and raised on four bricks or blocks of wood to the requisite height will answer the purpose very fairly. The table must be covered with a cloth; and should have the drawer pulled out about six inches (the drawer side being, of course, away from the audience) to form the servante. A still better extempore conjuring table may be manufactured in a few minutes with the aid of a good-sized folding bagatelle board. Place the shut-up board on a card or writing table (which should be six or eight inches shorter than the board), in such manner that there may be left behind it (on the side which is intended to be farthest from the audience), a strip of table six or seven inches in width. This will form the servante. Throw an ordinary cloth table-cover over the bagatelle board, letting it hang down a foot or eighteen inches in front, and tucking its opposite edge under the hinder edge of the board, whose weight will prevent it slipping. If the cloth is too large, it must be folded accordingly before placing it on the table. The table thus extemporized will be of a convenient height, and will answer very fairly for the purposes of an ordinary drawing-room performance.
The conjuror, however, may be called upon to give a sample of his art when neither regular nor extemporized table is available; and even where he is sufficiently provided in this respect, he will frequently have occasion to produce or get rid of a given article without retiring behind his table to do so. The wizards of a century ago met this necessity by wearing openly in front of them a sort of bag or apron, called in the parlance of the French conjurors, a gibecière, from its supposed resemblance to a game-bag. This was used not only to carry the cups and balls, and other minor paraphernalia of the art, but for the purpose of procuring, exchanging, or getting rid of any small article at the pleasure of the performer. In fact, this bag supplied the place of the servante, which was not then known. It is hardly necessary to observe that the gibecière has been long since disused, and a performer who should now appear in a pocketed apron would run much risk of being taken for a hairdresser. Although, however, the gibecière is not now, as of old, worn openly, the conjuror of the present day is provided with certain secret substitutes, to explain which it is necessary to say a few words as to
THE MAGICIAN’S DRESS.
It is not very many years since the orthodox dress of the conjuror was a long and flowing robe, embroidered more or less with hieroglyphic characters, and giving ample space for the concealment of any reasonable sized article—say from a warming-pan downwards. The very last specimen of such a garment, to the best of our belief, is, or was, worn by the magician attached to the Crystal Palace. We do not know whether he is compelled by the regulations of the establishment to wear such a robe; but if so, it ought to be liberally considered in his salary. The costume de rigueur of the magician of the present day is ordinary “evening dress.” The effect of the feats performed is greatly heightened by the close fit and comparative scantiness of such a costume, which appears to allow no space for secret pockets or other place of concealment. In reality, however, the magician is provided with two special pockets, known as profondes, placed in the tails of his dress-coat. Each is from four to six inches in depth and seven in width, and the opening, which is across the inside of the coat-tail, slanting slightly downwards from the centre to the side, is, like the servante, so placed as to be just level with the knuckles of the performer, as his hand hangs by his side. He can thus, by the mere action of dropping either hand to his side, let fall any article instantly into the profonde on that side, or take anything from thence in like manner. The action is so natural, that it may be used under the very eyes of the audience, at very small risk of their observing it; and if the performer at the same moment slightly turns his other side to the spectators, he may be perfectly secure from detection. Some performers have also a couple of pochettes (small pockets) made in the trousers, one behind each thigh. These are generally used for purposes of production only, the profondes being still employed for getting rid of any article, which, indeed, is their primary purpose, for they were originally made too deep (‘profonde,’ whence their name) to get articles easily out of them. Many professors, in addition to the pockets above mentioned, have also a spacious pocket, opening perpendicularly, inside the breast of the coat, under each arm, for the purpose of what is called “loading,” i.e., bringing a rabbit, or other article, into a hat, etc. Other pockets may be added, as the fancy or invention of the performer may dictate; but the above are those generally used.
It will also be found a great convenience to have an elastic band, about an inch in width, stitched around the lower edge of the waistcoat on the inside. When the waistcoat is in wear, the band makes it press tightly round the waist, and any object of moderate size—a card, or pack of cards, a handkerchief, etc.—may be slipped under it without the least risk of falling. Used in conjunction with the pockets before described, this elastic waistband affords a means of instantaneously effecting “changes” of articles too large to be palmed with safety; one hand dropping the genuine article into the profonde on that side, while the other draws the prepared substitute from under the waistband, a very slight turn of the body, towards the table or otherwise, sufficing to cover the movement.
With these few preliminary observations, we proceed to the practice of the art, commencing with the ever-popular class of illusions performed by the aid of playing cards.
CHAPTER II.
General Principles of Sleight-of-Hand applicable to Card Tricks.
Among the various branches of the conjuror’s art, none will better repay the labour of the student, whether artist or amateur, than the magic of cards. It has the especial advantage of being, in a great measure, independent of time and place. The materials for half its mysteries are procurable at five minutes’ notice in every home circle; and, even in the case of those tricks for which specially prepared cards, etc., are requisite, the necessary appliances cost little, and are easily portable—two virtues not too common in magical apparatus. Further, the majority of card tricks are dependent mainly on personal address and dexterity, and, as such, will always be highly esteemed by connoisseurs in the art. Before very large audiences, indeed, the spectators being at a distance from the performer, much of the effect of a card trick is lost; which is probably the reason that, of late years, tricks of this class (with a few exceptions) have been rather neglected by professors; and that many feats which in the times of Conus and Comte were numbered among the sensations of the day, are now almost entirely forgotten. We shall endeavour in the following pages, after explaining the principles of sleight-of-hand applicable to cards, and giving instructions for some of the best of the more commonplace feats, to revive the recollection—and, we hope, the practice—of some of these brilliant performances.
The Cards.—The adept in sleight-of-hand should accustom himself to the use of every description of cards, as frequently none but the ordinary full-sized playing cards may be available. Where, however, the choice is open to him, he should use in the actual performance of tricks, cards of a smaller and thinner make. The common French cards answer the purpose very well. Among cards of English make, some of the best for the purpose are the small cards of the French pattern made by De La Rue & Co. for use in France, and those known as the “Tankerville” cards, both imported by Peck & Snyder, 124 Nassau Street, New York City, which are thin, well made, and of small size, but of the English pattern. In any case, it is well to use only the piquet pack of thirty-two cards (the twos, threes, fours, fives, and sixes being removed), the complete whist pack being inconveniently bulky for sleight-of-hand purposes.
Fig. 1.
To Make the Pass. (Sauter la coupe).—The effect of this sleight, which is the very backbone of card-conjuring, is to reverse the respective positions of the top and bottom halves of the pack, i.e., to make those cards which at first formed the lower half of the pack, come uppermost, when those cards which at first formed the upper half will of course be undermost. It is used by card-sharpers, immediately after the cards have been cut, to replace them in the position which they occupied before the cut, and from this circumstance derives its French name. There are various methods of producing this effect, some requiring the use of both hands, some of one hand only. These we shall describe in due order.
Fig. 2.
Fig. 3.
First Method. (With both hands).—Hold the pack in the left hand, lengthways, with the face downwards, as if about to deal at any game. In this position the thumb will naturally be on the left side of the pack, and the four fingers on the other. Insert the top joint of the little finger immediately above those cards which are to be brought to the top of the pack (and which are now undermost), and let the remaining three fingers close naturally on the remaining cards, which are now uppermost. (See [Fig. 1].) In this position you will find that the uppermost part of the pack is held between the little finger, which is underneath, and the remaining fingers, which are upon it. Now advance the right hand, and cover the pack with it. Grasp the lower portion of the pack lengthways between the second finger at the upper and the thumb at the lower end, the left thumb lying, slightly bent, across the pack. Press the inner edge of the lower packet into the fork of the left thumb, so that the two packets will be as shown in [Fig. 2]. Next draw away the upper packet, by slightly extending the fingers of the left hand, at the same time lifting up the outer edge of the lower packet, till the edges of the two packets just clear each other (see [Fig. 3]), when by the mere act of closing the left hand they will be brought together as at first, save that they will have changed places. Do this at first very slowly, aiming only at neatness and noiselessness of execution. At the outset the task will be found somewhat difficult, but gradually the hands will be found to acquire a sort of sympathetic action; the different movements which we have above described will melt, as it were, into one, and the two packets will change places with such lightness and rapidity that they will seem to actually pass through each other. A slight momentary depression and elevation of the hands (apparently a mere careless gesture) in the act of making the pass will completely cover the transposition of the cards, which in the hands of an adept is invisible, even to the most watchful spectator.
The above is the most orthodox and the most perfect method of making the pass, and if the student be proficient in this, he need trouble himself very little about the remaining methods, which are inserted chiefly for the sake of completeness, being very inferior in all respects. Wherever in the course of this book the student is directed to make the pass, this first method will be considered to be referred to, unless otherwise specially expressed.
Before quitting the subject of this method, we should mention that it is sometimes necessary to cause the two halves of the pack to ‘kiss,’ i.e., to bring them face to face. This is effected by turning the original upper packet face upwards in the act of bringing the transposed packets together. When the pass in the ordinary form is fairly mastered, this slight variation will occasion no additional difficulty.
In this, as in all other branches of prestidigitation, the student will find it of the greatest possible advantage to practise before a looking-glass. By this means, better than any other, he will be enabled to judge how far his movements succeed in deceiving the eyes of a spectator. One caution may here be given with advantage: the student of legerdemain must learn to perform all necessary movements without looking at his hands, unless for some special reason he desires the spectators to look at them also. In every case, wherever the performer desires his audience to look, his own eyes must take that particular direction; and wherever he desires his audience not to look, he himself must carefully abstain from looking. Let us suppose, for instance, that a person has drawn a card, and has replaced it in the middle of the pack. The performer desires to bring it to the top, for which purpose it is necessary to introduce the little finger above the card in question, and to make the pass, as above described. When the card is replaced in the pack, the eyes of the drawer are naturally directed towards it; and if the performer were himself to look downward at the cards, it would multiply tenfold the chances of detection. He should pause for a moment, and, looking full at the person who drew the card, ask, “You are certain that you will know that card again?” or make any similar observation. As he speaks, a natural impulse will draw the eyes of the audience to his own face, and he may then make the pass without the slight necessary movement attracting the least attention. It is hard to believe, until tested by actual experience, what apparently obvious movements may be executed under the very noses of an audience, if only their attention is diverted at the right moment by a dexterous use of the eye and voice of the operator.
Fig. 4.
Second Method.—(With both hands).—Holding the pack in the left hand, as directed for the first method, grasp as before the lower portion of the pack lengthways between the second finger at the upper end and the thumb at the lower end; move the left thumb, which now takes no part in the operation, a little below the pack to be out of the way. Then slide the lower half of the pack a little to the left, and the upper half to the right till they just clear each other (see [Fig. 4]), when you will be enabled to place what was originally the upper half undermost, and vice versâ. This is the theory of the process, but in practice the necessary motions are not nearly so distinct. As you grow more and more expert, the necessary movement from right to left should become gradually smaller and smaller, until at last it is almost imperceptible. You must study to reduce this movement to the very minimum; and in order to do this, endeavour, after you have once seen clearly what it is you have to do, to keep the hands together as much as possible. Let the edge of the palm of the right hand rest gently, but firmly, on the first three fingers of the left hand, and let the contact thus made form a kind of hinge or fulcrum for the movement of the hands. When you become expert, you will find that the mere outward movement of the two hands upon this imaginary hinge (the cards being held lightly, and allowed to accommodate themselves to the movement) is sufficient to produce the effect.
Fig. 5.
We have above recommended you to keep the hands together as much as possible; but there are circumstances under which an ostentatious separation of the hands is equally effective. Thus, holding the cards as above directed, you may make the pass by (apparently) merely cutting the cards, lifting, in truth, the under instead of the upper half, the latter making way (by a slight and momentary extension of the left hand) to allow it to pass. You may also, when holding the cards as just cut (i.e., half the pack in each hand), make the pass in the act of bringing them together. To do this you should hold the right hand packet in such manner that the thumb and second finger may project a full inch beyond the face of the cards. At the moment of bringing the two packets together (which should be done with a sidelong motion of the right hand from right to left) this thumb and finger grip the other packet, and slide it out towards the left shoulder, leaving what was originally the right hand packet in the left hand. If this is done neatly, the movement is so subtle that the keenest eye cannot detect that the two packets have changed hands. Having effected the change, you may take your own time as to placing the now uppermost packet on the other. The circumstances of each trick will indicate the cases in which it may be desirable to adopt either of these variations.
Fig. 6.
Third Method. (With both hands.)—This is very similar to the first method, but much less neat. Take the cards, as in the former case, face downwards in the left hand, but instead of the little finger, insert the second and third fingers immediately above those cards which are to be brought to the top of the pack, and draw the first and fourth fingers below the pack. (See [Fig. 5].) In this position, the lower half of the pack is held as in a forceps between the second and third and the first and fourth fingers. Now cover the pack with the right hand as directed for making the pass by the first method, but in this instance grasp therewith (between the first and second fingers at top and the thumb at bottom) the upper half of the pack. Raise this upper half slightly, to allow room for the movement of the lower half, and at the same moment slightly extend the fingers of the left hand. (See [Fig. 6].) This will make the lower packet describe a quarter of a circle. As soon as it is clear of the upper packet, by reversing the motion (i.e., closing the fingers of the left hand, and at the same time lowering the right hand), the two halves of the pack will be again brought together, but that half which was originally undermost will now be uppermost. The movement will be understood more clearly on an inspection of the diagrams a and b ([Fig. 6]), a representing an end view of the two portions of the pack in their original position, and b of the same in their transposed position, the original lower portion being in each case indicated by the darker shade.
Fourth Method. (With the left hand.)—This is almost the same as the method last described, save that the left hand only is used. The upper packet, instead of being held in the right hand, is in this case clipped between the ball of the left thumb and the point where the thumb joins the hand. In other respects the movement is the same.
Fig. 7.
Fifth Method. (With the left hand.)—Take the cards in the left hand as before. Insert the third finger above the cards which are to be brought to the top (and which now form the lower half of the pack), and close the remaining three fingers on the top of the pack. (See [Fig. 1], but suppose the third finger inserted in place of the fourth.) Now extend the fingers, which will make the upper part of the pack describe a semicircle (see [Fig. 7]), and at the same moment press downward with the thumb the left top corner of the lower packet. This will tilt up the opposite end of the lower packet, and give room, as you again close the fingers, for the upper packet to pass into the lower place. (See [Fig. 8].) To bring the original upper packet (i.e., the one with the six of hearts at the bottom) from the position indicated in [Fig. 7] to that which it occupies in [Fig. 8], it is pressed slightly forward with the middle finger, and is thereby made to perform a semi-revolution, the third finger acting as pivot. The packet is by this means turned over endways, i.e., that end of the packet which was originally nearest to the performer is now farthest from him, and vice versâ. The movement is by no means easy to describe, but if followed step by step with the cards, will be readily understood.
Fig. 8.
This method of making the pass has a peculiarity which renders it specially useful in certain cases. When the upper half of the pack describes a semicircle, as above mentioned, the bottom card of such half is in full view of the performer, though the spectators see only the backs of the cards. The performer thus becomes acquainted, unknown to his audience, with that card which, after the pass, becomes the bottom card of the pack; which knowledge may occasionally be very useful. The movement of the cards in this mode of making the pass is very noticeable; but the circular sweep taken by the upper packet so confuses the eye, that the audience must be extremely keen-sighted to detect the effect of the movement, which, if neatly executed, has the appearance of a mere flourish. A quick sweep of the arm from left to right as the pass is made will greatly assist in covering the transposition of the cards.
Some perform the pass last described without causing the upper packet to make the semi-revolution above mentioned. The first finger in this case does not participate in the operation, but is left extended beyond the upper end of the pack.
Fig. 9.
Fig. 10.
Sixth Method. (With either hand.)—Take the pack in either hand, as if you were about to stand it on end on the table, the backs of the cards being next to the palm. Insert the third finger between the two halves of the pack, and draw the second and fourth fingers behind the pack. In this position, the uppermost half of the pack is held between the third finger and the second and fourth fingers. Clip the lower or front half of the pack at its two top corners between the thumb and the first finger. (See [Fig. 9].) Now extend the second, third, and fourth fingers, which will carry with them the upper half of the pack. As soon as it is clear of the lower half, again close the fingers, thereby bringing the upper packet to the bottom. (See [Fig. 10].) This mode of making the pass may be employed as you place the pack on the table, the movement for that purpose serving to cover that by which the cards are transposed. If no table is at hand a quick movement of the hand and arm from right to left, at the moment when the pass is made, will be found to answer equally well.
Fig. 11.
Seventh Method. (With the right hand.)—This is a mere makeshift for the pass proper, though its effect is the same. It is performed in picking up the cards from the table after they have been cut, and left, as is usual, in two heaps. The performer picks up, as in the ordinary course, the bottom half of the pack (which should properly be placed uppermost after the cut); but, instead of picking them up in the usual way, he picks them up with the second, third, and fourth fingers under, and the first finger above the cards. In placing them apparently upon the upper heap, he tilts up the right hand edge of that heap with the tip of the first finger, and with the remaining fingers slides the heap he already holds underneath it (see [Fig. 11]), so that the cards are again precisely as they were before the cut. This sham mode of making the pass is rarely used by conjurors, but is said to be frequently employed by card-sharpers.
To “Force” a Card.—By this phrase is signified the compelling a person to draw such card as you desire, though he is apparently allowed absolute freedom of choice. Your first step is to get sight of the bottom card, or, if you want to force a predetermined card, to get that card to the bottom. Having done this, take the pack in the left hand, and insert the little finger half-way down, in readiness to make the pass. Make the pass by the first method, but, before uniting the two halves of the pack in their new position, again slip the little finger of the left hand between them. (The two halves will now be united at the end which is towards the spectators, but divided by the little finger at the end nearest to yourself; and the original bottom card, which is the one you desire to force, is now the bottom of the top heap, resting on the little finger.) Using both hands, with the thumbs above and the fingers below the pack, spread out the cards fanwise from left to right, at the same time offering them to the person who is to draw, and requesting him to select a card. Keep the little finger of the left hand still on the face of the card to be chosen, or you may now use, if more convenient, the same finger of the right hand, both being underneath the cards. As the person advances his hand to draw, move the cards onward with the thumb, so that the particular card shall reach his fingers just at the moment when he closes them in order to draw; and, if you have followed these directions properly, it is ten to one that he will draw the card you wish. It may possibly be imagined that forcing is a very difficult matter, and requires an extraordinary degree of dexterity; but this is by no means the case. The principal thing against which a beginner must guard, is a tendency to offer the particular card a little too soon. When the cards are first presented to the drawer, the pack should be barely spread at all, and the card in question should be ten or fifteen cards off. The momentary hesitation of the drawer in making his choice will give time, by moving the cards quicker or slower, as may be necessary, to bring that card opposite his fingers at the right moment. Should the performer, however, miscalculate his time, and the card pass the drawer’s fingers before the choice is made, he need not be embarrassed. Still keeping the little finger on the card, he should sharply close the cards, and making some remark as to the drawer being “difficult to please,” or the like, again spread them as before, and offer them for the choice.
A moderate degree of practice will make the student so proficient that even a person acquainted with the secret of forcing will have to be very wide-awake in order not to take the desired card. You will, however, sometimes find a person, suspecting your design and wishing to embarrass you, suddenly jerk his hand away from the card which he was apparently about to take, and draw another from a different part of the pack. In the great majority of tricks this is of little consequence, inasmuch as there are numerous ways (which will be hereafter explained) of ascertaining what the drawn card was; but there are some illusions which depend upon the drawer taking a card similar in suit and number to one already prepared elsewhere for the purpose of the trick. In this case it is, of course, absolutely necessary that the card drawn should be the right one; and as even the most accomplished performer cannot always be certain of forcing a single card, another expedient must be used in order to ensure success. This is made absolutely certain by the use of what is called a “forcing pack”—i.e., a pack in which all the cards are alike. Thus, if the knave of hearts is the card to be drawn, the whole pack will consist of knaves of hearts, and the drawer may therefore do his utmost to exercise a free choice, but the card which he draws will certainly be the knave of hearts, and no other. Where more than one card is to be drawn, as, for instance, in the well-known trick of the “rising cards,” the pack may consist, instead of similar cards throughout, of groups of two or more particular cards. Thus, one third may be knaves of hearts, one third aces of diamonds, and the remaining third sevens of clubs—the cards of each kind being together. With the aid of such a pack, it will require very little skill to ensure one of each sort being drawn.
To make a “False Shuffle.”—False shuffles are of two kinds, according to the object with which they are made. Those of the first kind are designed simply to keep in view a particular card or cards, the remainder of the pack being really shuffled. The second kind are designed to keep the pack in a pre-arranged order, and are shuffles in appearance only, all the cards being brought back to the same relative positions which they occupied before the shuffle.
First Method. (To keep a particular card or cards in view.)—Take the pack in the left hand. If the card to be kept in view is not already on the top of the pack, insert the little finger of the left hand immediately above that card, and make the pass in order to bring it to the top. Transfer this card to the right hand, and slide the remaining cards upon it, by little successive parcels of six or eight cards, one above the other. The known card will now be at the bottom. Return the pack to the left hand. Slide off three or four of the top cards into the right hand, and place the remaining cards, by parcels of six or eight as before, alternately above and below these top cards, till you come to the last card, which is the special one, and which you will place above or below as occasion may require. If there are three or four cards to be kept in view, it makes no difference in the mode of operation, save that you must treat those cards throughout as the single card, and keep them together accordingly.
Fig. 12.
Second Method. (To keep a particular card in view.)—Bring the card in question, as before directed, to the top of the pack. Take the pack in the left hand, holding it upright on its side, the edges of the cards resting on the palm, the four fingers (which should be slightly moistened) being at the back or top, and the thumb on the face of the pack. Now, with the thumb and middle finger of the right hand (see [Fig. 12]) lift out edgeways that portion of the cards which now forms the middle of the pack, and drop them by packets of five or six at a time upon the face of the cards remaining in the left hand, moving aside the left thumb to allow of their passage. The pressure of the fingers will always keep the top card in its place, however many of the remaining cards you lift out with the right hand; and as you only shuffle on to the face of the pack, however often you repeat the process, this card will still remain at the top.
Third Method.—(To retain the whole pack in a pre-arranged order.)—Take the pack in the left hand, slide off with the left thumb five or six of the top cards into the right hand, and place the remaining cards by parcels of five or six at a time (apparently) alternately above and below these first cards, as in the ordinary mode of shuffling. We say apparently, for in reality, although you go through the motion of placing every alternate packet above the cards in the right hand, you do not leave it there, but draw it back again with the thumb on to the top of the cards in the left hand, and then place it, by your next movement, under the cards in the right hand. The result is, that the cards in the left hand, instead of being placed alternately above and below the cards in the right hand, are really all placed below, and in precisely the same order which they occupied at first.
Some persons are in the habit of making the genuine shuffle, of which the above is an imitation, from the right hand to the left instead of from the left hand to the right, as above described. It may be stated, once for all, that wherever it is found more easy by the student to do with the right hand that which he is here instructed to do with the left, and vice versâ, there is not the least objection to his doing so, though the mode here indicated is that which, it is believed, will be found most convenient by the generality of persons.
Fig. 13.
Fourth Method. (To retain the whole pack in a pre-arranged order.)—Take the upper half of the pack in the right hand and the lower half in the left, the thumb in each case being above and the fingers below the cards. Place the two portions edge to edge, and work in the edges of the cards in the right hand half an inch or so between the edges of those in the left, spreading the cards in the meanwhile to facilitate the introduction; but let the right hand cards project about an inch above the top edges of those in the left hand. (See [Fig. 13].[A]) If you were to close up the cards in the relative positions they now occupy, they would be really shuffled. To prevent their being so in fact, as well as in appearance, you clip lengthways between the thumb and second finger of the right hand the cards of the packet on that side, and bend them sharply downwards and outwards. This again disengages them from the other packet, on the top of which you quickly slide them, and press the whole square.
[A] The cards of the right-hand packet are darkened in the figure for the better distinguishing of the two packets, though there would, of course, be no such difference of shade in the original.
Fig. 14.
Fifth Method. (To retain the whole pack in a pre-arranged order.)—Make the pass so as to bring the lower half of the pack uppermost. Take the pack in the right hand, keeping the two portions of the pack separated by the little finger of that hand. Hold the cards face downwards a few inches from the table, and let fall, by five or six at a time, those cards which now form the lower half of the pack. You should so arrange that these cards form four little heaps, falling in the order indicated by the accompanying figure ([Fig. 14]). Thus the bottom cards must fall at 1, the next lowest at 2, the next (comprising all that remain of the lower packet) at 3, and the remaining cards (being the whole of the upper part) at 4. Now (with the left hand) quickly place packet 1 on packet 4, and (with the right hand) packet 2 on packet 1, and finally (with the left hand) packet 3 on the top of all, when the cards will occupy precisely the same relative positions as at first. The use of the two hands alternately, coupled with the rapidity of the performer, gives to his motions an appearance of carelessness which effectually baffles the spectators, and prevents their suspecting that the heaps are re-arranged in any determinate order.
Sixth Method.—This also retains the cards in their pre-arranged order, with this qualification, that an indefinite number are transferred from the top to the bottom of the pack, the effect being as if the cards had been cut without being shuffled. Holding the cards as directed for the last method, you drop them in four heaps as before, but beginning from the left, and proceeding straight onwards in regular succession. Now place the first heap on the fourth or right hand heap, and the second heap on the first heap, finally placing the third heap either above or below the pile thus made. Where it is necessary, after using this shuffle, to bring back the cards to the precise condition in which they were at first, this object may be effected by the use of the “bridge,” hereafter described.
Fig. 15.
To “Palm” a Card.—Bring the card which you desire to palm (by the pass or otherwise) to the top of the pack. Hold the pack face downwards in the left hand, covering it lengthways with the right. With the left thumb push the top card till it projects about an inch beyond the edge of the pack. With the third finger of the left hand, which is now immediately below the card, press it upwards into the right hand, which should half close over it. You must not mind about bending the card, which will lie curled up against the inside of the hand. You may either let the hand drop negligently to your side, or, still better, take the pack between the fingers and thumb of the same hand (see [Fig. 15]) and offer it to be shuffled. This will give you the opportunity, often very valuable, of seeing what the card in question is. When it becomes necessary to return the card to the pack, the mere motion of taking the pack in the right hand, whether from the left hand or from the table, will effect that object in the most natural manner. If the card retains a curve from its bent position in the hand, you may readily straighten it by ruffling the cards, as described in the next paragraph. If the performer is fortunate enough to have a large hand, a complete pack of cards may be palmed in this manner without difficulty.
To “Ruffle” the Cards.—Hold the pack tightly by its lower end between the fingers and thumb of the left hand, the thumb being above and the fingers below the cards. Cover the pack lengthways with the right hand, and clip the cards between the fingers and thumb as if you were about to make the pass by the first method. Keep the thumb unmoved, but draw the fingers smartly upwards, so as to bend the cards slightly. The springing of the cards as they escape one by one from the pressure of the fingers, and again straighten themselves, causes a peculiar sharp sound.
The ruffle may also be executed with one hand only. Take the pack between the middle finger at top and the thumb at bottom, the first finger resting in a bent position on the back of the cards. Press strongly with the thumb, so as to bend the two ends of the cards smartly outwards, allowing them one by one to escape from the middle finger, and simultaneously straighten the first finger, so as to clip the lower end of the cards between that finger and the thumb.
The ruffle is a mere flourish, but it is by no means without its value. We have indicated in the last paragraph one of its uses, viz., to straighten a card which has been palmed. Apart from this, there are many tricks in which it is desirable to mislead the spectator as to the particular movement by which, or the point of time at which, a particular effect was produced. This may be effected by a judicious use of the ruffle. Suppose, for instance, that the trick consists in magically bringing a given card to a particular position in the pack, and that the performer has already, without the knowledge of his audience, placed the card in the required position. If, before showing that it is so placed, he ostentatiously ruffles the cards, nine out of ten of the audience will be persuaded that this noisy movement is in some way the cause of the transposition, and will be proportionately the less likely to discover the true explanation of the feat.
To “Change” a Card. (Filer la Carte.)—Some of the most brilliant effects in card-conjuring are produced by the aid of this sleight, by means of which a card, fairly exhibited, is forthwith apparently transformed to a different one. There are several modes of producing this effect.
Fig. 16.
First Method.—Hold the pack in the left hand, as though about to deal the cards. Hold the card to be changed in the right hand, between the first and second fingers. (See [Fig. 16].) The card into which it is to be changed should have been previously placed (secretly, of course) on the top of the pack. Push this card a little forward with the left thumb, so as to make it project about three-quarters of an inch beyond the remaining cards. Bring the hands close together for an instant, and in that instant place the card held in the right hand under the pack, (the second, third, and fourth fingers of the left hand opening to receive it, and the remaining finger making way for it as soon as it reaches the pack). Simultaneously with this movement, the thumb and first finger of the right hand must close upon the card projecting from the top of the pack, and, as the hands separate, carry with them that card in place of the one which the right hand originally held. A half turn of the body to the left or right, a quick downward sweep of the right hand, or any other rapid gesture, will assist in covering the momentary bringing together of the hands. In some cases it is better that the right hand alone should move, the left hand being held stationary; in other cases the left hand (the one holding the pack) should make the movement, the hand holding the single card being motionless. It will be well to practise both these modes of making the change. The direction in which the performer turns, in order to place the card on his table, or the like, will indicate which is the best mode to use in any given case.
Fig. 17.
Second Method.—This is a very inferior mode of performing the change, but may be useful as a makeshift while the student is acquiring the greater dexterity required for the former method. Hold the pack upright towards the audience, with the card to be changed at the bottom (and therefore in full view), and the card for which it is to be changed at the top. The pack should be supported by both hands, and the two cards named should project about half an inch to the right beyond the remainder of the pack, the front or bottom card being between the first and second fingers, and the back or top card between the thumb and first finger of the right hand. (See [Fig. 17].) Call attention to the bottom card; make a downward sweep with the pack so as to turn the faces of the cards towards the ground, and at the same moment draw off with the right hand the top card, which the audience will imagine to be the one they have just seen at the bottom.
Fig. 18.
Third Method.—Hold the card to be changed face downwards between the thumb and first and second fingers of the right hand, the thumb being above and the two fingers below the card. Hold the pack in the left hand, as if about to deal the cards, the card for which that first mentioned is to be changed being on the top. Bring the hands rapidly together, pushing the top card with the left thumb about an inch beyond the rest of the pack, and at the same moment place the card held in the right hand with a sliding motion upon the top of the pack. (See [Fig. 18].) Both this card and the original top card (which is now second) will now be between the two fingers and thumb of the right hand. Press lightly on the top card with the left thumb to keep it back, and quickly draw away the right hand, pressing gently upwards with the two fingers on the face of the second card, which you will thereby draw away in place of the top card. If neatly done, the keenest eyesight cannot detect the substitution of the second card. Your only difficulty will be to find a colourable pretext for placing the card you hold on the top of the pack. This achieved, the rest is easy. The nature of the trick you are performing will frequently suggest a plausible excuse. A very successful plan is to boldly request the company to observe that you do not do that which you at the same moment actually do. “You will observe, ladies and gentlemen,” you remark, “that I do not, even for one moment, replace the card in the pack, but simply,” etc., etc. At the words “replace the card in the pack,” the hands are brought together, and make the change. The action, suiting the words, is taken by the audience as an indicative gesture only, and thus the change is effected under their very eyes without exciting the least suspicion. In this mode of making the change, you should aim at being easy and natural, rather than very rapid. The main movement (that which brings the hands together) is undisguised, but attributed to a fictitious motive; and the subsidiary movement of the fingers, which actually effects the change, is so slight as to be practically imperceptible.
Fourth Method. (With one hand only.)—Take the pack, face downwards, in the left hand, as if about to deal. Place the card to be changed on the top, and the card for which it is to be changed next below it. With the left thumb push forward the top card to the extent of half its width, letting it rest on the tips of the fingers. This will leave one-half of the second card exposed. By a reverse movement of the thumb, draw back this second card till its outer edge is just clear of the inner edge of the top card. Now press the second card downwards with the thumb so as to bring its opposite edge just above the level of the top card; then push it back into its place, but this time above instead of below the top card.
Fig. 19.
Fig. 20.
Fifth Method. (To change a given card without the aid of the pack.)—A card having been chosen and returned to the pack, make the pass to bring it to the top, and palm it. Give the pack to be shuffled, and when it is returned pick out hap-hazard any card you please, and holding it up between the first finger and thumb of the right hand (in which is the palmed card), announce boldly that that was the card chosen. You will, of course, be contradicted, whereupon you pretend to be disconcerted, and ask if the person is quite certain that that is not the card he drew, and so on. Meanwhile, you take the card, face downwards, between the first finger and thumb of the left hand, whence you immediately take it again in the right hand (see [Fig. 19]), taking it so as to bring the palmed card immediately over it, when the two will at a little distance appear to be only one card. You then say, “Well, if you seriously assure me that it is not the right card, I must endeavour to change it to the right one. May I ask what your card was?” When you are told, you continue, “It is a very simple process. I have merely to lay the card upon my hand, so, or if you prefer it, I will change it in your own hands. Oblige me by holding the card face downwards. I think you said your card was”—(say) “the ace of spades? Change!” As you say the words, “lay the card upon my hand,” you place the two cards for an instant on the palm of the left hand (see [Fig. 20]), and draw off rapidly the top card, which is the right one, leaving the other palmed in the left hand, which then drops to your side. The audience do not suspect that the change is already effected, or that you have had more than one card in your hand throughout, and if you have performed the trick neatly, will be utterly nonplussed when the transformation is revealed. You may, if you please, conclude by asking what card the audience imagine that they first saw, and, when told, remarking that they must have been mistaken in their impression, as that card has been in Mr. So-and-so’s tail-pocket all the evening, as you prove by plunging your left hand (in which the card remains palmed) into the pocket, and producing it accordingly.
Fig. 21.
Sixth Method. (To change several cards at once.)—This sleight is extremely useful in cases where you desire, without the knowledge of the audience, to gain possession of a given number of selected cards. Palm in the left hand, face downwards, a number of cards equal to that which you desire to abstract. Take the cards which you desire to gain possession of between the second finger and thumb of the left hand (after the manner of the single card in [Fig. 19]). Cover these cards lengthways with the right hand, and palm them in that hand (see [Fig. 21]), at the same moment seizing crossways, with the fingers and thumb of the same hand, the cards already palmed in the left hand (which to the eyes of the spectators will be the same they have just seen), and throw them face downwards on the table.[B]
[B] The last two very useful and effective sleights are inserted by special permission of the inventor, Professor Hellis, of No. 13, Silver Street, Kensington, one of the cleverest and most genial drawing-room performers of the day.
To Get Sight of a Drawn Card.—The power of doing this is a sine quâ non for the conjuror. As already mentioned, even the most expert operator cannot be absolutely certain of “forcing” the card which he desires, and a novice is very likely indeed to find a wrong card occasionally drawn. It is therefore necessary to be provided with a remedy for such a contretemps. One mode of meeting the difficulty is to allow the card to be returned to the pack, make the pass to bring it to the top, and palm it, immediately giving the pack to be shuffled, and in so doing to get sight of the card, which remains in your own hand, and can in due time be reproduced in any way you please. (See [Fig. 15].) For the present purpose, we assume that you do not desire to retain possession of the card, but merely wish to know its suit and value. These may be ascertained as follows:—
Fig. 22.
First Method.—Ask the drawer to return his card to the pack, which you offer for that purpose in the left hand, spreading the pack fanwise, in order that he may insert the card where he pleases. As he replaces the card, slip the little finger of the left hand below it, and close the fan. You now have the pack held in the palm of the left hand, but divided just below the chosen card by the little finger, the three remaining fingers being on the top. Offer the cards to be shuffled, or make any gesture you like with the pack, at the same moment slightly straightening the fingers. The effect of this movement will be to lift the upper packet, and thus open the pack bookwise, the opening being towards yourself, and the lowest card of the top heap, which is the card you desire to ascertain, being for the moment in full view. (See [Fig. 22].)
Second Method.—Proceed as above, but instead of opening the pack to get sight of the card, bring it secretly to the bottom by the pass, and offer the cards to be shuffled, holding them at the upper end between the thumb and first and second finger of the right hand, and slanting from you at an angle of 45°, as in [Fig. 15]. As the faces are towards you, you have a full view of the card. Even if it should suggest itself to the audience that you are able to see the bottom card, as they are not aware that the chosen card is now in that position, there is nothing to excite their suspicion.
You may, by way of variety, instead of offering the cards to be shuffled, hold them in the right hand, and make the single-handed “ruffle” above described, at the same time turning their faces slightly towards yourself. You may effect the same object, even more simply, by the mere act of passing the pack from the one hand to the other, keeping the bottom card turned inwards as above.
Fig. 23.
To “Slip” a Card.—Hold the pack in the left hand having first slightly moistened the fingers, which should rest upon the back of the cards. Open the pack bookwise, at an angle of about 45°, holding the upper packet lengthways between the thumb and second finger of the right hand. Draw this upper packet smartly upwards to a distance of two or three inches from the lower packet. (See [Fig. 23].) The top card of the upper packet, being held back by the pressure of the fingers upon it, will not move upwards with the rest of the packet; but immediately the remaining cards are clear, will fold itself down on the top of the lower packet. If the top card of the lower packet be examined before and after the slip, the card will appear to have changed, the fact being that the original top card becomes the second after the slip, the slipped card covering it.
Fig. 24. Fig. 25.
To Draw Back a Card. (Glisser la carte.)—The performer shows the bottom card, then dropping the pack into a horizontal position, face downwards, he draws out, with the thumb and second finger of the other hand, apparently that card, but really the next above it. This is effected as follows:—Hold the pack upright in the left hand between the first finger and thumb, the back of the cards towards the palm, and the thumb and finger about the middle of each side of the pack. Let the third finger, which should be previously moistened, rest on the face of the cards. (See [Fig. 24].) You will find that in this position, by moving the third finger, you can draw back the bottom card about an inch below the remaining cards, and thereby leave exposed a corresponding portion of the next card. (See [Fig. 25].) This is the whole mechanism of the operation. You must, of course, take care, after showing the bottom card, to turn the pack downward before you slide back that card in order to draw the next card in its place.
Fig. 26.
To “Turn Over” the Pack.—There are certain tricks (as, for instance, where you have undertaken to produce a given card at a particular number in the pack) for which it is necessary to deal a certain number of cards from the top, and then (without the spectator’s knowledge) to continue the deal from the opposite end of the pack. As a necessary preliminary, you must “face” the cards—i.e., bring the upper and lower portions face to face. This you have already been taught to do by means of the pass. Whichever way the pack is turned, it will now, of course, show backs only. Take the pack flat in the left hand, the fingers clipping it rather tightly, but without the aid of the thumb. Pass the thumb underneath, and with the ball of the thumb press the pack smartly upwards (see [Fig. 26]), when it will describe a semi-revolution on its longer axis, the lower face of the pack being thereby brought uppermost. If performed with the hand at rest, the movement is very perceptible; but if you at the same time make a semi-circular sweep of the hand and arm from left to right, the smaller movement of the pack in the hand is much less likely to attract notice.
To Spring the Cards from one Hand to the Other.—This is a mere flourish, and belongs rather to the art of the juggler than to that of the magician; but it is so frequently exhibited by conjurors that a work on magic would hardly be complete without some notice of it. The cards are held in the right hand, between the tips of the second and third finger at the top, and the thumb at the bottom. If the thumb and fingers are now brought slowly nearer together, so as to bend the cards slightly, they will one by one, in quick succession (beginning with the bottom card) spring away from the pack; and if the pressure be continued, the whole of the cards will spring away one after the other in this manner. If the left hand be held at ten or twelve inches distance from the right, with the fingers slightly bent, the released cards will be shot into the left hand, which, as the last cards reach it, should be rapidly brought palm to palm with the right, and square up the pack to repeat the process. By giving the body a quick half turn to the right as the cards are sprung from one hand to the other, you may make the hands (and with them the moving cards) describe an arc of about two feet, and so deceive the eye of the spectator into the belief that the hands are that distance apart, though in reality, as they both move together in the same direction, they retain throughout their original relative distance of ten or twelve inches.
To Throw a Card.—This sleight also belongs rather to the ornamental than to the practical part of conjuring, but it is by no means to be despised. It is a decided addition to a card trick for the performer to be able to say, “You observe, ladies and gentlemen, that the cards I use are all of a perfectly ordinary character,” and by way of offering them for examination, to send half-a-dozen in succession flying into the remotest corners of the hall or theatre.
Fig. 27.
The card should be held lightly between the first and second fingers, in the position shown in [Fig. 27]. The hand should be curved inward toward the wrist, and then straightened with a sudden jerk, the arm being at the same time shot sharply forward. The effect of this movement is that the card, as it leaves the hand, revolves in the plane of its surface in the direction indicated by the dotted line, and during the rest of its course maintains such revolution. This spinning motion gives the flight of the card a strength and directness which it would seem impossible to impart to so small and light an object.
A skilled performer will propel cards in this way to a distance of sixty or eighty feet, each card travelling with the precision, and well-nigh the speed, of an arrow shot from a bow. The movement, though perfectly simple in theory, is by no means easy to acquire in practice. Indeed, we know no sleight which, as a rule, gives more trouble at the outset; but, after a certain amount of labour with little or no result, the student suddenly acquires the desired knack, and thenceforward finds no difficulty in the matter.
The Bridge.—The object of the bridge is to enable the performer, with ease and certainty, to cut or otherwise divide the pack at a given card. It is made as follows: Holding the cards in the left hand, with the thumb across the pack, the performer covers them for an instant with his right hand, as if about to make the pass. Grasping the pack between the thumb and second finger of this hand, he bends the whole of the cards slightly inwards over the first finger of the left hand, immediately afterwards bending the upper or outward portion of the pack backwards in the opposite direction. The effect of the double movement is that the two halves of the pack are bent in a double concave form, thus )(, though in a much less degree. If the cards be now cut, the concave portions, instead of being, as at first, back to back, will be face to face, thus (), leaving in the centre of the pack an elliptical opening, of a maximum width of about an eighth of an inch. This slight hiatus in the middle will generally cause a person who is invited to cut to do so at that particular point, and will in any case enable the performer either to cut or to make the pass at that point with the greatest ease. The cases in which the bridge may be employed with advantage will be more particularly indicated when we come to practically apply the processes already described, but it has a special use which may be at once mentioned. It will be remembered that some of the false shuffles already described leave the cards as if cut, though they in other respects retain their pre-arranged order; and it therefore becomes necessary to again cut them at a particular point, in order to bring them back to their original condition. This point is ascertained by the use of the bridge. The cards are first bent in the manner above described; the false shuffle is then made, leaving the cards in effect cut; but by again cutting or making the pass at the bridge, they are once more precisely as at first.
We have endeavoured to be as explicit as possible in the foregoing description of the different sleight-of-hand processes, so that the reader may, by following our instructions closely, be able to teach himself, unassisted, to perform the various movements described. We have done our best to make our descriptions intelligible, and trust that we have fairly succeeded. We should, however, strongly advise any student who desires to make rapid progress to take, if possible, a few preliminary lessons under the personal guidance of a competent performer, professional or amateur. It is an old saying that an ounce of example is worth a pound of precept, and a reader who has once or twice seen the processes we have described practically illustrated by skilful hands, will not only avoid the difficulties which are sure to be at first found in even the clearest written instructions, but will escape the formation of bad habits, which it may take much time and trouble to eradicate. Should the novice seek such assistance, he must not expect to find that any one performer uses indifferently all the processes we have described. Every Professor has his own favourite methods of procedure, and, generally speaking, pours scorn and contumely upon all others; or, in the words of Byron (a little altered)—
“Compounds for sleights he has a mind to,
By damning those he’s not inclined to.”
The student who commences his labours without such assistance must make his own selection. In the “pass” we should recommend him to stick to the first method, the remaining passes being rather curious than useful. Among the false shuffles, the first, third, fifth, and sixth will be found the most effective. For the remaining processes he may be guided by his own taste, and the greater or less facility with which his fingers adapt themselves to one or the other of them.
The various sleights above described will cost the student some time and perseverance before they are fairly mastered, and until they are so it is hopeless to attempt any of the more brilliant feats. For his amusement in the meantime, we subjoin a few tricks for which sleight-of-hand is not necessary, but which, if performed with neatness and tact, will cause considerable astonishment to the uninitiated.
CHAPTER III.
Card Tricks with Ordinary Cards, and not requiring Sleight-of-Hand.
There is a large class of tricks which may be described as consisting of two elements—the discovery of a chosen card by the performer, and the revelation of his knowledge in a more or less striking manner. We propose to give, in the first place, three or four methods of discovering a given card, and then a similar variety of methods of concluding the trick. It must be remembered that for our present purpose we exclude all tricks for which any special dexterity is requisite. There will be little that is absolutely novel in this chapter, but it will be for the student to supply the want of freshness in his materials by the ingenuity of his combinations.
Fig. 28.
Simple Modes of Discovering a given Card. First Method.—Hold the pack face downwards in the left hand, having previously noticed the bottom card. Secretly draw down this card about three-quarters of an inch, and hold the part so drawn down between the thumb and fourth finger of the right hand, the palm of the right hand being above the cards. (See [Fig. 28].) Now, with the tip of the first or second finger of the right hand, draw down the cards one by one about half an inch (beginning with the top card, and so on), inviting your audience to stop you at any card they may choose. When they do so, draw down all the cards, as far as you have gone, completely away from the remaining cards; but with them draw down at the same time the bottom card. This card, coalescing with the upper portion, will be, to the eyes of the spectators, that at which you were directed to stop. Holding the cards with their backs towards you, request them to observe what the card is. The pack may now be shuffled to any extent, but, being acquainted with the card, you can find or name it at pleasure.
The above may be employed as a means of “forcing,” where it is essential to force a given card, and you are not sufficiently proficient to feel certain of effecting that object by the regular method. Thus, suppose that the card which you desire to force is the seven of diamonds, you place that card at the bottom of the pack, and proceed as above directed. When the audience desire you to stop, you draw off the upper packet, and with it the seven of diamonds, which will thereby become the bottom card of that packet. You request them to note the card, and at once hand the pack to be shuffled. This is a very simple and easy mode of forcing, but it is very generally known, and it would not, therefore, be safe to use it before a large or very acute audience.
Second Method.—Deal the cards into three packs, face upwards, and request a spectator to note a card, and remember in which heap it is. When you have dealt twenty-one cards, throw the rest aside, these not being employed in the trick. Ask in which heap the chosen card is, and place that heap between the other two, and deal again as before. Again ask the question, place the heap indicated in the middle, and deal again a third time. Note particularly the fourth or middle card of each heap, as one or other of those three cards will be the card thought of. Ask, for the last time, in which heap the chosen card now is, when you may be certain that it was the card which you noted as being the middle card of that heap.
This same effect will be produced with any number of cards, so long as such number is odd, and a multiple of three. The process and result will be the same, save that if fifteen cards are used each heap will consist of five cards, and the third card of each will be the middle one; if twenty-seven cards, each heap will consist of nine cards, and the fifth will be the selected one, and so on.
Third Method.—Take any number of the cards, and deal them face upwards upon the table, noting in your own mind the first card dealt. Ask any number of persons each to note a card, and to remember at what number it falls. When you have dealt all the cards you first took in your hand, take them up again, without disturbing their order, and turn them face downwards. In order to show that the trick is not performed by any arithmetical calculation (you should lay great stress upon this, the fact being precisely the reverse), invite the company to take any number they choose of the remaining cards (such number being unknown to you), and place them either above or below the cards you have dealt. Allow the cards to be cut (not shuffled) as many times as the audience please. You now, for the first time, ask each person what was the number of his card, and, on being informed, again deal the cards, turning them face upwards. When the original first card appears, count on (silently) from this as number one to the number mentioned, at which number the noted card will again appear. Should the whole of the cards be dealt out without reaching the required number, turn the cards over again, and continue from the top of the pack until that number is reached.
Having indicated how a card may be discovered, we proceed to describe various modes of disclosing the card thus ascertained.
First Method.—Get the card to the top of the pack. Give the pack to some person to hold. The cards should be face upwards, so that the chosen card will be undermost, with the thumb of the holder above and the fingers below the pack. The fingers should extend under the pack for about an inch, but the thumb above not more than half an inch. Request the person to nip the cards tightly, and as he does so give them a smart downward rap with your forefinger, which will knock all the cards out of his hand with the exception of the lowest card, which will be retained by the greater friction of the fingers, and will remain staring him in the face. This is a very old and simple finish, but it appears marvellous to those who witness it for the first time.
You may, if you prefer it, hold the cards yourself as above directed, and allow another person to strike them downwards. It is well to moisten the fingers (not the thumb) slightly, as you thereby increase the hold on the chosen card.
Fig. 29.
Second Method.—Get the card to the top of the pack, and hold the pack lightly between the thumb and fingers of the right hand, the thumb being on the face, and the fingers (which should be previously slightly moistened) on the back of the cards. (See [Fig. 29].) Give a sharp downward jerk of the hand and arm, when, as in the last case, all the cards will fall save the top card, which is retained by the greater friction of the moistened fingers.
Third Method.—Get the chosen card to the top, and hold the pack in the right hand, lengthways and face downwards, about two feet above the floor or table. Push the top card a little off the pack sideways, so as to make it project throughout its whole length about an inch beyond the rest of the cards. Now let fall the pack, when the resistance of the air will cause the top card to turn over in its fall, and to appear face upwards, all the other cards remaining face downwards.
Fourth Method.—Place the card in question and seven other indifferent cards in two rows, face downwards, on the table. Keep in your own mind which is the chosen card, but do not let the audience see the face of either of the cards. Ask the drawer if he is sure that he will know his card again. He will, of course, answer “yes.” Now ask either the same or another person to touch four of the eight cards upon the table. Necessarily, the four which he touches will either include or not include the chosen card. In either case you take up (whether he touches them or not) the four which do not include the chosen card, remarking, “I will return these to the pack.” Invite the same person to touch two out of the four which remain. Again take up the two (whether touched or not touched) which do not include the chosen card, saying, “I return these also to the pack.” You have now only two cards left on the table, one of which is the chosen card. Invite one of the spectators to touch one of these cards. As before, whichever he touches, you pick up and return to the pack the non-chosen card, remarking, “We have now only one card left. You have all seen that I dealt out eight cards on the table, and that I have withdrawn seven, you yourselves choosing which I should withdraw. Now, sir, be kind enough to name the card you drew.” The card having been named, you turn over the card left on the table, and show that it is the right one.
This trick is based upon a kind of double entendre, which, though apparently obvious, is rarely seen through by the audience if performed in a quick and lively manner. The secret lies in the performer interpreting the touching of the cards in two different senses, as may best suit his purpose. If the chosen card is not among the cards touched, he interprets the touching as meaning that the cards touched are rejected, and to be returned to the pack. If the card is among those touched, he interprets the touching in the opposite sense,—namely, that the cards touched are to be retained, and the others rejected. If he is lucky in the cards touched, it may happen that he is able to interpret the touching in the same sense throughout the trick, in which case there will be no clue whatever to the secret; but even in the opposite case, where he is compelled to put aside first the cards touched and then the cards not touched, the difference generally passes unnoticed by the spectators, or, if noticed, is put down as a slip on the part of the performer, rather than as being, as it really is, the key to the trick.
Where the performer is proficient in sleight-of-hand, the above may be worked up into a really brilliant trick. Any indifferent card being drawn and returned, is brought to the top by the pass, palmed, and the pack shuffled. Eight cards are laid out, and the drawn card revealed as above.
Having described these few commencements and terminations, we will next proceed to the discussion of some complete tricks.
Fig. 30.
To make a Card vanish from the Pack, and be found in a Person’s Pocket.—Slightly moisten the back of your left hand. Offer the pack to be shuffled. Place it face downwards on the table, and request one of the company to look at the top card. Request him to place the back of his left hand upon the cards, and press heavily upon it with his right. In order that he may the better comprehend your meaning, place your own hands as described (see [Fig. 30]), and request him to imitate you. When you remove your left hand, the back being moistened, the card will stick to it. Put your hands carelessly behind you, and with the right hand remove the card. All will crowd round to see the trick. Pretend to be very particular that the person who places his hand on the card shall do so in precisely the right position. This will not only give you time, but draw all eyes to his hands. Meanwhile, watch your opportunity and slip the card into the tail pocket of one or other of the spectators. Now announce that you are about to order the top card, which all have seen, and which Mr. A. is holding down so exceedingly tight, to fly away from the pack and into the pocket of Mr. B., making the choice apparently hap-hazard. On examination your commands will be found to have been fulfilled. It has a good effect, when practicable, to slip the card into the pocket of the same person who is pressing upon the pack.
To place the Four Kings in different parts of the Pack, and to bring them together by a Simple Cut.—Take the four kings (or any other four cards at pleasure), and exhibit them fanwise (see [Fig. 31]), but secretly place behind the second one (the king of diamonds in the figure) two other court cards of any description, which, being thus hidden behind the king, will not be visible. The audience being satisfied that the four cards are really the four kings, and none other, fold them together, and place them at the top of the pack. Draw attention to the fact that you are about to distribute these four kings in different parts of the pack. Take up the top card, which, being really a king, you may exhibit without apparent intention, and place it at the bottom. Take the next card, which the spectators suppose to be also a king, and place it about half way down the pack, and the next, in like manner, a little higher. Take the fourth card, which, being actually a king, you may show carelessly, and replace it on the top of the pack. You have now really three kings at the top and one at the bottom, though the audience imagine that they have seen them distributed in different parts of the pack, and are proportionately surprised, when the cards are cut, to find that all the kings are again together.
Fig. 31.
It is best to use knaves or queens for the two extra cards, as being less distinguishable from the kings, should a spectator catch a chance glimpse of their faces.
There are other and better modes of bringing together four apparently separated cards by the aid of sleight-of-hand, which will be explained in due course; but we have thought it well to give also this simpler method, as it is always an advantage to possess two different modes of performing the same feat.
The Four Kings being placed under the Hand of one Person, and the Four Sevens under the Hand of Another, to make them Change Places at Command.—Exhibit, fanwise, in one hand the four kings, and in the other the four eights. Behind the hindmost of the kings, and so as not to be noticeable by the audience, secretly place beforehand the four sevens. Hold the four eights in the other hand in such manner that the lower of the two centre pips of the foremost is concealed by the first and second fingers. The same pip on each of the other cards will be concealed by the card immediately before it, so that the four cards will to the spectators appear equally like the sevens. Place the pack face downwards on the table. Draw attention to the fact that you hold in one hand the four kings, and in the other the four sevens (really the disguised eights). Fold up the supposed sevens, and place them on the pack. Fold up the kings, and place them on the top of the supposed sevens. As the real sevens were behind the last of the kings, they are now on the top, with the kings next, though the audience are persuaded that the kings are uppermost, and the sevens next following. Deal off, slowly and carefully, the four top cards, saying, “I take off these four kings,” and lay them on the table, requesting one of the spectators to place his hand firmly upon them. Do the same with the next four cards (which are really the kings). Ask if the persons in charge of the cards are quite sure that they are still under their hands, and, upon receiving their assurance to that effect, command the cards they hold to change places, which they will be found to have done.
Four Packets of Cards having been Formed face downwards on the Table, to discover the Total Value of the Undermost Cards.—This trick must be performed with the piquet pack of thirty-two cards. Invite one of the spectators to privately select any four cards, and to place them, separately and face downwards, on the table; then, counting an ace as eleven, a court card as ten, and any other card according to the number of its pips, to place upon each of these four so many cards as, added to its value thus estimated, shall make fifteen. (It must be remembered that value is only to be taken into consideration as to the original four cards, those placed on them counting as one each, whatever they may happen to be.) You meanwhile retire. When the four heaps are complete, advance to the table, and observe how many cards are left over and above the four heaps. To this number mentally add thirty-two. The total will give you the aggregate value of the four lowest cards, calculated as above mentioned.
You should not let your audience perceive that you count the remaining cards, or they will readily conjecture that the trick depends on some arithmetical principle. You may say, “You will observe that I do not look even at one single card:” and, so saying, throw down the surplus cards with apparent carelessness upon the table, when they are sure to fall sufficiently scattered to enable you to count them without attracting observation.
To Name all the Cards in the Pack in Succession.—This is an old trick, but a very good one. To perform it, you must arrange the cards of a whist pack beforehand, according to a given formula, which forms a sort of memoria technica. There are several used, but all are similar in effect. The following is one of the simplest:—
“Eight kings threatened to save
Ninety-five ladies for one sick knave.”
These words suggest, as you will readily see, eight, king, three, ten, two, seven, nine, five, queen, four, ace, six, knave. You must also have a determinate order for the suits, which should be red and black alternately, say, diamonds, clubs, hearts, spades. Sort the pack for convenience into the four suits, and then arrange the cards as follows: Take in your left hand, face upwards, the eight of diamonds, on this place the king of clubs, on this the three of hearts, then the ten of spades, then the two of diamonds, and so on, till the whole of the cards are exhausted. This arrangement must be made privately beforehand, and you must either make this the first of your series of tricks, or (which is better, as it negatives the idea of arrangement) have two packs of the same pattern, and secretly exchange the prepared pack, at a suitable opportunity, for that with which you have already been performing. Spread the cards (which may previously be cut any number of times), and offer them to a person to draw one. While he is looking at the card, glance quickly at the card next above that which he has drawn, which we will suppose is the five of diamonds. You will remember that in your memoria technica “five” is followed by “ladies” (queen). You know then that the next card, the one drawn, was a queen. You know also that clubs follow diamonds: ergo, the card drawn is the queen of clubs. Name it, and request the drawer to replace it. Ask some one again to cut the cards, and repeat the trick in the same form with another person, but this time pass all the cards which were above the card drawn, below the remainder of the pack. This is equivalent to cutting the pack at that particular card. After naming the card drawn, ask if the company would like to know any more. Name the cards next following the card already drawn, taking them one by one from the pack and laying them face upwards on the table, to show that you have named them correctly. After a little practice, it will cost you but a very slight effort of memory to name in succession all the cards in the pack.
The Cards being Cut, to tell whether the Number Cut is Odd or Even.—This is another trick performed by the aid of the prepared pack last described, and has the advantage of being little known, even to those who are acquainted with other uses of the arranged pack. Notice whether the bottom card for the time being is red or black. Place the pack on the table, and invite any person to cut, announcing that you will tell by the weight of the cards cut whether the number is odd or even. Take the cut cards (i.e., the cards which before the cut were at the top of the pack), and poising them carefully in your hand, as though testing their weight, glance slily at the bottom card. If it is of the same colour as the bottom card of the other or lowest portion, the cards cut are an even number; if of a different colour, they are odd.
The Whist Trick.—To deal yourself all the Trumps.—The cards being arranged as above mentioned, you may challenge any of the company to play a hand at whist with you. The cards are cut in the ordinary way (not shuffled). You yourself deal, when, of course, the turn-up card falls to you. On taking up the cards, it will be found that each person has all the cards of one suit, but your own suit being that of the turn-up card, is, of course, trumps; and having the whole thirteen, you must necessarily win every trick.
The weak point of the feat is, that the cards being regularly sorted into the four suits, the audience can hardly help suspecting that the pack was pre-arranged beforehand. There is another and better mode of performing the trick, by which you still hold all the trumps, but the three remaining players have the ordinary mixed hands. This method, however, involves sleight-of-hand, and would therefore be out of place in the present chapter.
To allow a Person to think of a Card, and to make that Card appear at such Number in the Pack as Another Person shall Name.—Allow the pack to be shuffled and cut as freely as the company please. When they are fully satisfied that the cards are well mixed, offer the pack to any of the spectators, and request him to look over the cards, and think of any one, and to remember the number at which it stands in the pack, reckoning from the bottom card upwards. You then remark, “Ladies and gentlemen, you will take particular notice that I have not asked a single question, and yet I already know the card; and if anyone will kindly indicate the place in the pack at which you desire it to appear, I will at once cause it to take that position. I must only ask that, by arrangement between yourselves, you will make the number at which the card is to appear higher than that which it originally held.” We will suppose that the audience decide that the card shall appear at number 22. Carelessly remark, “It is not even necessary for me to see the cards.” So saying, hold the pack under the table, and rapidly count off twenty-two cards from the bottom of the pack, and place them on the top.[C] You then continue, “Having already placed the card thought of in the desired position, I may now, without suspicion, ask for the original number of the card, as I shall commence my counting with that number.” We will suppose you are told the card was originally number 10. You begin to count from the top of the pack, calling the first card 10, the next 11, and so on. When you come to 22, the number appointed, you say, “If I have kept my promise, this should be the card you thought of. To avoid the suspicion of confederacy, will you please say, before I turn it over, what your card was.” The card being named, you turn it up, and show that it is the right one.
[C] When the number named is more than half the total number of the pack, i.e., more than 16 in a piquet pack, or more than 26 in a whist pack, it is quicker, and has precisely the same effect, to count off the difference between that and the total number from the top, and place them at the bottom. Thus, in a piquet pack, if the number called be 12, you would count off 12 from the bottom, and place them on the top; but if the number called were 24 you would achieve the same object by counting 8 from the top, and passing them to the bottom.
In all tricks which depend on the naming of a card drawn or thought of, it adds greatly to the effect to have the card named before you turn it up.
This trick, unlike most, will bear repetition; but it is well on a second performance to vary it a little. Thus you may on the second occasion say, when the card has been thought of, “I will choose for myself this time; your card will appear at number 30.” It is desirable to name a number very near the total number of the pack (which we are now supposing to be a piquet pack), as the difference between that and the total number being very small, it is easy to see at a glance the number of cards representing such difference, and pass them to the bottom of the pack. You take in this instance two cards only, that being the difference between 30 and 32, and pass them to the bottom, when the card will, as you have announced, be the thirtieth.
If you are able to make the pass, you will, of course, avail yourself of it to transfer the requisite number of cards to the top or bottom of the pack.
The Cards Revealed by the Looking-Glass.—This is rather a joke than a feat of magic, but it will create some fun, and may often be kept up for some time without being discovered. Take up your position on one side of the room, facing a good-sized mirror or chimney-glass. Make your audience stand or sit facing you, when they will, of course, have their backs to the glass. Offer the cards to be shuffled and cut. Take the top card and hold it high up, with its back to you and its face to the audience. As it will be reflected in the mirror opposite you, you will have no difficulty in naming it, or any other card in like manner, till your audience either find you out, or have had enough of the trick.
To Guess Four Cards thought of by Different Persons.—Offer the pack to be shuffled. Place it on the table, and taking off the four top cards with the right hand, offer them to any person, and ask him to notice one of them, shuffle them, and return them to you. When they are returned, place them, face downwards, in your left hand. Take the next four cards, and offer them to another person in like manner. Proceed in like manner with a third and fourth group of four. When all the sixteen cards are returned, deal them out in four heaps, face upwards. Ask each person in which heap his card now is. That of the first person will be the uppermost of his heap, that of the second person second in his heap, and so on. It will sometimes occur that two of the cards chosen are in the same heap, but the rule will still apply. Should there be three persons only to choose, you should give them three cards each; and deal in three heaps.
The Pairs Re-paired.—After performing the last trick, you may continue, “As you have not yet found me out, I will repeat the experiment, but in a slightly altered form. This time I will invite you to think of two cards each, and all present may join if they please.” After giving the pack to be shuffled, you deal out twenty cards, face upwards, but placing them in couples. Invite as many of the company as please to note any particular couple they think fit, and to remember those two cards. When they have done so, gather up the cards, picking them up here and there in any order you please, taking care, however, that none of the pairs are separated. You now deal them out again, face upwards, in rows of five, according to the following formula: Mutus dedit nomen Cocis, which, being interpreted, signifies, “Mutus gave a name to the Coci,” a people as yet undiscovered. On examining the sentence closely, you will observe that it consists of ten letters only, m, u, t, s, d, e, i, n, o, c, each twice repeated. This gives you the clue to the arrangement of the cards, which will be as follows:
| M | U | T | U | S |
| 1 | 2 | 3 | 2 | 4 |
| D | E | D | I | T |
| 5 | 6 | 5 | 7 | 3 |
| N | O | M | E | N |
| 8 | 9 | 1 | 6 | 8 |
| C | O | C | I | S |
| 10 | 9 | 10 | 7 | 4 |
You must imagine the four words printed as above upon your table. You must deal your first card upon the imaginary M in MUTUS, and the second on the imaginary M in NOMEN, the two next cards on the two imaginary U’s, the two next on the two T’s, and so on. You have now only to ask each person in which row his two cards now appear, and you will at once know which they are. Thus, if a person says his two cards are now in the second and fourth rows, you will know that they must be the two cards representing the two I’s, that being the only letter common to those two rows. If a person indicates the first and fourth rows, you will know that his cards are those representing the two S’s, and so on.
The Magic Triplets.—This trick is precisely similar in principle to the last, but twenty-four (instead of twenty) cards are used, and they are dealt in triplets, instead of pairs. After the spectators have made their selection, you take up the cards as directed for the last trick, taking care to keep the respective triplets together. You then deal them in rows of six, the formula in this case being:
| L | I | V | I | N | I |
| L | A | N | A | T | A |
| L | E | V | E | T | E |
| N | O | V | O | T | O |
Another Mode of Discovering a Card Thought of.—Have the pack well shuffled. Then deal twenty-five cards, in five rows of five cards each, face upwards. Invite a person to think of a card, and to tell you in which row it is. Note in your own mind the first or left-hand card of that row. Now pick up the cards in vertical rows, i.e., beginning at the last card of the last row, placing that card face upwards on the last of the next row, those two on the last of the next row, and so on. When you have picked up all the cards in this manner, deal them out again in the same way as at first. You will observe that those cards which at first formed the first cards of each row, now themselves form the first row. Ask the person in which row his card now is. When he has told you, look to the top row for the first card of the original row, when the card thought of will be found in a direct line below it. As you have just been told in which lateral row it is, you will not have the least difficulty in discovering it, and by a slight effort of memory you may even allow several persons each to think of a card, and name it. A comparison of the subjoined tables, showing the original and subsequent order of the cards, will explain the principle of the trick.
First Order.
| 1 | 2 | 3 | 4 | 5 |
| 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 |
| 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 |
Second Order.
| 1 | 6 | 11 | 16 | 21 |
| 2 | 7 | 12 | 17 | 22 |
| 3 | 8 | 13 | 18 | 23 |
| 4 | 9 | 14 | 19 | 24 |
| 5 | 10 | 15 | 20 | 25 |
Thus we will suppose you are told that the card thought of is originally in the third line. Remember the first or key-card of that line, designated in the table as 11. If the card is in the fourth line after the second deal, you look to the top line for the key-card, and on finding it you have only to observe which card in the fourth row is immediately beneath it, to be sure that that card (in this instance designated by the number 14) is the card thought of.
You may perform the trick with either sixteen, twenty-five, thirty-six, or forty-nine cards, either of those being a square number, and thus making the number of cards in a row equal to the number of rows, which is essential to the success of the trick.
To Guess, by the aid of a Passage of Poetry or Prose, such one of Sixteen Cards as, in the Performer’s Absence, has been Touched or Selected by the Company.—This feat is performed by confederacy, the assistance of the confederate being open and avowed, but the mode in which the clue is given constituting the mystery. You allow the pack to be shuffled, and then deal sixteen cards, the first that come to hand, either face upwards or face downwards, in four rows on the table. The sole preparation on the part of yourself and your confederate is to commit to memory the following simple formula—animal, vegetable, mineral, verb, signifying respectively one, two, three and four. You retire from the room while the card is chosen, your confederate remaining. Upon your return your confederate selects and hands for your perusal a passage in any book which the audience may select, only taking care that the first word in such passage which comes within either of the four categories above mentioned, shall be such as to represent the number of the row in which the card is, and that the second word which comes within either of those categories shall represent the number at which the card stands in that row. We will suppose, for instance, that the passage handed to the performer is that portion of Hamlet’s soliloquy commencing, “Oh, that this too too solid flesh would melt.” Here the first word which comes within either of the four categories is “flesh,” which, being clearly animal (1), indicates that the chosen card is in the first row. The second word coming within either of the categories is “melt,” which, being a verb (4), indicates that the chosen card is the fourth of its row. Had the passage been “To be, or not to be, that is the question,” the two verbs would have indicated that the card was the fourth of the fourth row. “How doth the little busy bee,” etc., would have indicated the first of the fourth row, and so on. With a little tact and ingenuity on the part of the operators, this may be made an admirable trick, and, unlike most others, will bear being repeated, the mystery becoming deeper as passages of varying character and different length are employed.
To Detect, without Confederacy, which of Four Cards has been Turned Round in your Absence.—It will be found upon examining a pack of cards, that the white margin round the court cards almost invariably differs in width at the opposite ends. The difference is frequently very trifling, but is still sufficiently noticeable when pointed out, and may be made available for a trick which, though absurdly simple, has puzzled many. You place four court cards of the same rank, say four queens, in a row, face upwards, taking care that the wider margins of the cards are all one way. You then leave the room, and invite the company to turn round lengthways during your absence any one or more of the four cards. On your return you can readily distinguish which card has been so turned, as the wider margin of such card will now be where the narrower margin was originally, and vice versâ.
There is so little chance of the trick being discovered, that you may, contrary to the general rule, repeat it if desired. Should you do so, it is better not to replace the cards already turned, as this might give a clue to the secret, but carefully note in your own mind their present position, by remembering which you can discover any card turned just as easily as at first.
To Arrange Twelve Cards in Rows, in such a manner that they will Count Four in every Direction.—This is rather a puzzle than a conjuring trick, but may sometimes serve as an interlude to occupy the minds of your audience while you are preparing for some other feat. The secret is to place nine of the twelve cards in three rows, so as to form a square; then place the remaining three cards as follows: the first on the first card of the first row, the second on the second card of the second row, and the last on the third card of the last row.
Fig. 32.
To Place the Aces and Court Cards in Four Rows, in such a manner that neither Horizontally nor Perpendicularly shall there be in either Row two Cards alike either in Suit or Value.—This also is a puzzle, and a very good one. The key to it is to begin by placing four cards of like value (say four kings) in a diagonal line from corner to corner of the intended square, then four other cards of like value (say the four aces) to form the opposite diagonal. It must be borne in mind, that of whatever suit the two centre kings are, the two aces must be of the opposite suits. Thus, if the two centre kings are those of diamonds and hearts, the two centre aces must be those of clubs and spades; and in adding the two end aces, you must be careful not to place at either end of the line an ace of the same suit as the king at the corresponding end of the opposite diagonal. Having got so far, you will find it a very easy matter to fill in the remaining cards in accordance with the conditions of the puzzle. The sixteen cards when complete will be as in [Fig. 32], subject, of course, to variation according to the particular cards with which you commence your task.
The Congress of Court Cards.—Take the kings, queens, and knaves from the pack, and place them face upwards on the table in three rows of four each, avoiding as much as possible the appearance of arrangement, but really taking care to place them in the following order: In the first row you have only to remember not to have two of the same suit. Begin the second row with a card of the same suit with which you ended the first, let the second card be of the same suit as the first of the first row, the third of the same suit as the second of the first row, and so on. The third row will begin with the suit with which the second left off, the second card will be of the same suit as the first of the second row, and so on. Now pick up the cards in vertical rows, beginning with the last card of the bottom row. The cards may now be cut (not shuffled) any number of times, but, if dealt in four heaps, the king, queen, and knave of each suit will come together.
CHAPTER IV.
Tricks involving Sleight-of-Hand or the Use of Specially Prepared Cards.
We have already explained the nature and use of the “forcing” pack of cards. It may be well, before we go further, to give a short account of one or two other species of prepared cards.
The Long Card.—This is the technical name for a card longer or wider, by about the thickness of a sixpence, than the rest of the pack. This card will naturally project to that extent beyond the general length or width of the other cards, and the performer is thereby enabled to cut the pack at that particular card whenever he chooses to do so. With the aid of such a card, and a tolerable proficiency in “forcing” and “making the pass,” many excellent tricks can be performed. Packs with a long card can be obtained at any of the conjuring depôts. The best plan, however, is to purchase two ordinary packs, precisely alike, and to have the edges of one of them shaved down by a bookbinder to the requisite extent, when you can insert any card of the other pack at pleasure to form your long card, and thus avoid the suspicion which would naturally arise from the performance of several tricks with the same card. A still greater improvement upon the ordinary long-card pack is the biseauté or tapering pack, in which, though only one pack is used, any card may in turn become the long card. A biseauté pack consists of cards all of which are a shade wider (say the thickness of a shilling) at one end than the other. (See [Fig. 33], in which, however, the actual difference of width is exaggerated, in order to make the shape of the card clear to the eye.)
Fig. 33. Fig. 34.
Fig. 35.
When two cards shaped as above are placed one upon another, but in opposite directions, the effect is as in [Fig. 34]. If the whole pack is at the outset placed with all the cards alike (i.e., their ends tapering in the same direction), by reversing any card and returning it to the pack, its wide end is made to correspond with the narrow ends of the remaining cards, thereby making it for the time being a “long” card. By offering the pack for a person to draw a card, and turning the pack round before the card is replaced, the position of that card will thus be reversed, and you will be able to find it again in an instant, however thoroughly the cards may be shuffled. By pre-arranging the pack beforehand, with the narrow ends of all the red cards in one direction, and those of the black cards in the other direction, you may, by grasping the pack between the finger and thumb at each end (see [Fig. 35]), and, drawing the hands apart, separate the black cards from the red at a single stroke, or, by preparing the pack accordingly, you may divide the court cards from the plain cards in like manner. Many other recreations may be performed with a pack of this kind, which will be noticed in due course. The long card and the biseauté pack have each their special advantages and disadvantages. The long card is the more reliable, as it can always be distinguished with certainty from the rest of the pack; but it is very generally known, and after having made use of it for one trick, it is clear that you cannot immediately venture upon another with the same card. It is further comparatively useless unless you are proficient in “forcing.” The biseauté pack may be used without any knowledge of “forcing,” and has the advantage that any card may in turn become the key card, but it is treacherous. The necessary turning of the pack is likely to attract observation, and any little mistake, such as allowing the card to be replaced in its original direction, or a few of the cards getting turned round in shuffling, will cause a breakdown. Notwithstanding these disadvantages, both the long card and the biseauté pack will be found very useful to the amateur; but it should be borne in mind that both these appliances are in reality only makeshifts or substitutes for sleight-of-hand. Professionals of the highest class discard them altogether, and rely wholly on the more subtle magic of their own fingers.
We subjoin a few of the best of the feats which specially depend upon the use of a long card or the biseauté pack.
A Card having been Chosen and Returned, and the Pack shuffled, to Produce the Chosen Card instantly in various ways.—Request some person to draw a card, spreading them before him for that purpose. If you use a long-card pack you must force the long card; if you are using a biseauté pack any card may be drawn, the pack being reversed before the card is replaced. The card being returned, the pack may be shuffled to any extent, but you will always be able to cut by feel at the card chosen.
You may vary the trick by taking the cards upright between the second finger and thumb of the right hand, and requesting some one to say, “One, two, three!” at the word “three” drop all the cards save the card chosen, which its projecting edge will enable you to retain when you relax the pressure upon the other cards.
Another mode of finishing the trick is to request any one present to put the pack (previously well shuffled) in his pocket, when you proceed, with his permission, to pick his pocket of the chosen card. This is an effective trick, and, if you are proficient in sleight-of-hand, may be also performed with an unprepared pack of cards. In the latter case, when the chosen card is returned to the pack, you make the pass to bring it to the top, palm it, and immediately offer the cards to be shuffled. (See [Fig. 15].) The pack being returned, you replace the chosen card on the top, and when the pack is placed in the pocket you have only to draw out the top card. The feat of cutting at the chosen card may also by similar means be performed with an ordinary pack. For this purpose you must follow the directions last above given up to the time when, the pack having been shuffled, you replace the palmed card on the top. Then transfer the pack to the left hand, and apparently cut with the right. We say apparently, for though to the eye of the spectator you merely cut the cards, you really make the pass by sliding the lower half of the pack to the left, the fingers of the left hand at the same moment opening a little to lift the upper packet, and so give room for the upward passage of the lower packet. The cards remaining after the pass in the left hand, which the spectators take to be the bottom half of the pack, are in reality the original upper half; and on the uppermost of such cards being turned up, it is found to be the one which was chosen.
Another good mode of finishing the trick is to fling the pack in the air, and catch the chosen card. For this purpose, after forcing the long card, and after giving the pack to be shuffled, you cut the pack at the long card as before, but without showing it, and place the original lower half of the pack on the top. The chosen card will now be at the bottom. Take the pack face downwards upon the right hand, and quickly transfer it to the left, at the same time palming (with the right hand) the bottom card. Spread the cards a little, and fling them into the air, clutching at them with the right hand as they descend, and at the same moment bring the chosen card to the tips of the fingers. The effect to the spectators will be as if you actually caught it among the falling cards.
This feat also may be performed without the aid of a long card, and without the necessity of forcing a card. In this case, as in the pocket-picking trick, you make the pass as soon as the card is returned to the pack, in order to bring it to the top, and palm it; then offer the pack to be shuffled. When the cards are handed back, place the chosen card for a moment on the top of the pack, and endeavour to call attention—indirectly, if possible—to the fact that you have no card concealed in your hand. Then again palming the card, you may either yourself fling up the cards or request some other person to do so, and terminate the trick as before.
A still more effective form of this trick, in which the chosen card is caught upon the point of a sword, will be found among the card tricks performed by the aid of special apparatus.
The following is a good long-card trick, but demands considerable proficiency in sleight-of-hand. You “force” the long card, allowing it to be returned to any part of the pack, and the whole to be well shuffled. You then say, “You must be by this time pretty certain that, even if I knew your card in the first instance, I must have quite lost sight of it now. If you do not feel quite certain, please shuffle the cards once more.” Every one being fully satisfied that the card is completely lost in the pack, you continue, “Let me assure you that I do not know, any more than yourselves, whereabouts in the pack your card is at this moment. You can all see that I have no duplicate card concealed in my hands. I will now take the top card, whatever it may be, or, if you prefer it, any one may draw a card from any part of the pack, and I will at once change it to the card originally chosen.” The audience will probably prefer to draw a card, which, when they have done, you continue, “I presume the card you have just drawn is not the one originally chosen. Will the gentleman who drew the first card look at it and see if it is his card?” The reply is pretty certain to be in the negative. During the discussion you have taken the opportunity to slip the little finger of the left hand immediately above the long card (which, it will be remembered, was that first drawn), and to make the pass, thereby bringing it to the top, and enabling you to palm it. You now ask the person holding the second card to place it on the top of the pack, which you immediately transfer to the right hand, thus bringing the palmed card upon it. You then say, “To show you that this trick is not performed by sleight-of-hand, or by any manipulation of the cards, I will not even touch them, but will place them here on the table in sight of all. Will the gentleman who drew the first card please to say what his card was?” The card being named, you slowly and deliberately turn over the top card, which will be found to be transformed into that first chosen. The other card is now the next card on the top of the pack, and, as somebody may suspect this, and by examining the pack gain a partial clue to the trick, it will be well to take an early opportunity of removing this card, either by shuffling, or by making the pass to bring it to the centre of the pack.
If you make use of a biseauté pack, there is, of course, no necessity for forcing the card in the first instance.
You may also reveal a chosen card with very good effect in the following manner: A card having been freely drawn, open the pack in such manner that it may be placed, when returned, immediately under the long card, which, by the way, should in this instance really be a wide card, though the term “long card” applies, as already mentioned, to both kinds of card. The pack may be moderately shuffled, with very little risk of the two cards being separated, the greater width of the long card tending to shelter the card beneath it, and making it very unlikely that that card will be displaced. If after the shuffle the long card does not happen to be tolerably high up in the pack, you should cut the cards in such manner as to make it so. Holding the cards in a horizontal position, face downwards, above the table, the thumb being on one side and the fingers on the other side of the pack, you say, “Ladies and gentlemen, I am now about to drop the cards, a few at a time, in a number of little heaps upon the table, stopping when you tell me to do so. It will be equally open to you to stop me when I have made one or two heaps only, or not until I have made seven or eight, but, whenever it is, the card at the top of the heap last made will be the identical card which was just now drawn, and which has since, as you have seen, been thoroughly shuffled in the pack.” You now drop the cards, four or five at a time, on various parts of the table. When the word “stop” is pronounced you let go all the remaining cards below the long card, which, from its greater width, a very slight pressure suffices to retain. The card chosen having been next below the long card, is now at the top of the last heap. You ask the person who drew to name his card, and, touching the back of the top card with your wand, turn it over to show that it is the right one.
If you are tolerably expert in sleight-of-hand you may repeat the trick in a yet more striking manner. Proceed as before up to the moment when the word “stop” is pronounced. Having let fall as before all the cards below the long card, lay down the remainder of the pack, and take in the left hand the heap which you last dealt. Cover it with the right hand for an instant, and, sliding away the hand gently to the right, palm the top card, and immediately take by one corner the next card, holding it face downwards until the drawer has named his card, which was, we will suppose, the queen of hearts. As soon as the card is named, you turn towards the audience the face of the card you hold, saying, “Here is the card, as before.” Do not look at it yourself, but at once replace it on the pack, and, covering the pack with the right hand, leave the palmed card upon it. You are by this time made aware by a murmur, if not by a more decided manifestation on the part of the audience, that something is wrong. You ask what is the matter, and are told that, so far from showing the queen of hearts, the card you produced was a totally different one, say, the seven of spades. You pretend to look embarrassed, and ask if they are quite sure. “It is very strange,” you remark, “I never failed in this trick before. Will you allow me to try again?” Then, appearing to recollect yourself, “Oh, of course!” you exclaim, “I forgot to touch the card with the magic wand.” You do so. “Will some one be kind enough to look at the card now?” The card is examined, and proves to be, as it ought to have been originally, the queen of hearts.
To teach the Company a Trick which they Learn without Difficulty; then to allow them to Succeed or to cause them to Fail at your Pleasure.—This surprising trick is performed with the piquet pack of thirty-two cards, from which you must beforehand take away, and secretly pocket, one card of each suit, the spectators, however, believing that you use the whole thirty-two cards.
You announce to the company that you will teach them a trick. You deal the cards face upwards in rows of four, according to the rules set forth in the trick already described under the title of “The Congress of Court Cards,” i.e., you place a card of each suit in the top row; you commence each row with a card of the suit with which the row above ended; you make the second of each row the same suit as the first of the row above, and the third the same suit as the second of the row above, and so on. Thus, if your top row be club, diamond, heart, spade, your second will be spade, club, diamond, heart; your third, heart, spade, club, diamond; your fourth, diamond, heart, spade, club; your fifth, club, diamond, heart, spade; your sixth, spade, club, diamond, heart; and your seventh, heart, spade, club, diamond. You now gather up the cards as directed in the trick already mentioned, i.e., in vertical rows, from the bottom upwards, commencing at the right-hand bottom corner. The pack thus arranged may be cut any number of times, but, if dealt in four heaps, all the cards of each suit will be found to be together.
So far, the trick is ingenious rather than astonishing, although, the arrangement of the cards having reference only to the suits, and not to individual cards, the cards do not at first sight appear to be specially arranged; and if you are rapid and apparently careless in placing them, the spectators will in all probability believe that they are placed hap-hazard. If you can induce this belief, you will greatly heighten their surprise at finding the different suits regularly sorted after the deal. But the trick is not yet finished. You again place the cards as before, remarking that the trick is simplicity itself when once the principle is known, and on this occasion you draw special attention to the necessary arrangement of the cards. Having completed the trick for the second time, you invite some of the audience to try their hands, which they do, and of course succeed, there being really no difficulty in the matter. When one or two have tried and succeeded, they will probably disparage the trick, as being absurdly easy. “Pardon me,” you say, “you have succeeded so far, because it was my will and pleasure that you should do so. You seem incredulous, but I am perfectly serious. To prove that I am so, I give you warning that the next person who attempts the trick will fail. Come, who accepts the challenge?” Some one is sure to respond, and in all probability to offer you a bet that he will succeed. “Sir,” you reply, “I never bet on certainties, or your money would be already lost. I have said that you shall fail, and you cannot, therefore, possibly succeed.” You have, meanwhile, secretly palmed the four cards which you pocketed before beginning the trick, and have watched your opportunity to replace them on the table with the rest of the pack.
Your opponent may now try as much as he pleases, but he cannot possibly succeed, the fact being that the process above described produces the desired effect with twenty-eight cards, but will not do so with thirty-two. The first thought of your audience is sure to be that you have abstracted some of the cards in order to make the trick fail, but on counting they find the number correct. Not one in a hundred will suspect that the reverse is the case, and that when you performed the trick the pack was incomplete.
By the time three or four of the company have tried and failed, you will probably have found an opportunity of again pocketing a card of each suit; and you may then announce that, having sufficiently proved your power, you will now graciously condescend to remove the prohibition, and allow the next person who tries to succeed. This, of course, he will do; and the trick may very well end here, with the satisfaction on your part that you have kept your secret, and that, even when removed from the sphere of your adverse influence, your pupils will fail in performing the trick, making the attempt, as they naturally will, with the full piquet pack. But it is just possible that a contretemps may arise, for which it will be well to be prepared. Some one of the audience, more acute than the generality, may suggest again counting the cards, to see if all are there when the trick succeeds. Even in this case you need not be discomfitted. At once offer yourself to count the cards, and, gathering them up for that purpose, add to them the four which you removed, which you should again have palmed in readiness. Count them deliberately on to the table, and, when every one is satisfied that the pack is complete, announce that you will once more perform the trick, in order to let every one see that you actually use no more and no less than thirty-two cards. Place the cards as before, counting aloud as you do so, till the whole thirty-two cards are placed. So far you have not varied your method of proceeding, but to succeed with the whole thirty-two cards you must secretly make a slight variation in the manner of picking up. You will remember that the cards were picked up face upwards, beginning from the bottom of the right hand row, placing the cards of that row on those of the next row, and so on. Now, to perform the trick with thirty-two cards, the bottom cards of each row must be gathered up all together, and placed on the face of the pack. Thus, if the bottom card of the first or left hand row be the knave of spades, that of the second row the ten of diamonds, that of the third row the ace of hearts, and that of the fourth row the seven of clubs, those four cards must be picked up as follows: The knave of spades must be placed (face upwards) on the ten of diamonds, the ten of diamonds on the ace of hearts, and the ace of hearts on the seven of clubs, which will occupy its own place on the face of the cards of the last or right-hand row. For convenience of picking up, it will be well to place the four rows very near together, slightly converging at the bottom, when it will be tolerably easy, by a bold, quick sweep of the left hand from left to right, to slide the three other cards in due order, on to the bottom card of the last row; while the performer, looking not at the cards but at his audience, diverts their attention by any observations which may occur to him. The trick in this form requires considerable address, and the performer should not, therefore, venture upon it until, by frequent practice, he can be certain of placing the four cards neatly with his left hand, and without looking at his hands, which would infallibly draw the eyes of the audience in the same direction, and thereby spoil the trick.
To Distinguish the Court Cards by Touch.—This trick is performed by means of a preliminary preparation of the court cards, to be made as follows: Take each court card separately, edge upwards, and draw a tolerably sharp knife, the blade held sloping backwards at an angle of about 45°, once or twice along the edge from left to right. This will be found to turn the edge of the card, so to speak, and to leave on each side a minute ridge, not noticeable by the eye, but immediately perceptible, if sought for, to the touch. Prepare the opposite edge of the card in the same way, and again mix the court cards with the pack, which is now ready for use.
Offer the prepared pack to be shuffled. When the pack is returned to you, you may either hold it above your head, and, showing the cards in succession, call “court card” or “plain card,” as the case may be, or you may offer to deal the cards into two heaps, consisting of court cards in one heap and plain cards in the other, every now and then offering the cards to be again shuffled. You can, of course, perform the trick blindfold with equal facility.
You should endeavour to conceal, as much as possible, the fact that you distinguish the court cards by the sense of touch, and rather seek to make your audience believe that the trick is performed by means of some mathematical principle, or by any other means remote from the true explanation. This advice, indeed, applies more or less to all tricks. Thus your knowledge of a forced card depends, of course, on sleight-of-hand; but you should by no means let this be suspected, but rather claim credit for some clairvoyant faculty; and vice versâ, when you perform a trick depending on a mathematical combination, endeavour to lead your audience to believe that it is performed by means of some impossible piece of sleight-of-hand. Further, endeavour to vary your modus operandi. If you have just performed a trick depending purely on sleight-of-hand, do not let the next be of the same character, but rather one based on a mathematical principle, or on the use of special apparatus.
To name any Number of Cards in succession without Seeing Them.—First Method.—This trick, in its original form, is so well known that it is really not worth performing; but we describe it for the sake of completeness, and for the better comprehension of the improved method. The performer takes the pack, and secretly notices the bottom card. He then announces that he will name all the cards of the pack in succession without seeing them. Holding the pack behind him for an instant, he turns the top card face outwards on the top of the pack; then holding the pack with the bottom card towards the audience, he names that card. From the position in which he holds the pack, the top card, which he has turned, is towards him, and in full view. Again placing his hands behind him, he transfers the last named to the bottom, and turns the next, and so on in like manner. Even in an audience of half-a-dozen only, it is very likely that there will be some one acquainted with this form of the trick, who will proclaim aloud his knowledge of “how it is done.” We will suppose that you have performed the trick with this result. Passing your hands again behind you, but this time merely passing the top card to the bottom, without turning any other card, you reply that you doubt his pretended knowledge, and name the card as before. He will naturally justify his assertion by explaining the mode of performing the trick. You reply, “According to your theory, there should be an exposed card at each end of the pack. Pray observe that there is nothing of the kind in this case” (here you show the opposite side of the pack), “but, to give a still more conclusive proof, I will for the future keep the whole of the pack behind me, and name each card before I bring it forward. Perhaps, to preclude any idea of arrangement of the cards, some one will kindly shuffle them.” When the cards are returned, you give them a slight additional shuffle yourself, and remarking, “They are pretty well shuffled now, I think,” continue the trick by the
Second Method.—Glance, as before, at the bottom card. Place the cards behind you, and name the card you have just seen. Passing the right hand behind you, palm the top card, and then taking hold of the bottom card (the one you have just named) face outwards, with the two first fingers and thumb of the same hand, bring it forward and throw it on the table. Pause for a moment before you throw it down, as if asking the company to verify the correctness of your assertion, and glance secretly at the card which is curled up in your palm. Again place your hands behind you, call the name of the card you last palmed, and palm another. You can, of course, continue the trick as long as you please, each time naming the card which you palmed at the last call. You should take care to have a tolerably wide space between yourself and your audience, in which case, with a very little management on your part, there is little fear of their discovering the secret of the palmed card.
You should not be in too great a hurry to name the card you have just seen, or the audience may suspect that you gained your knowledge in the act of bringing forward the card you last named. To negative this idea, you should take care first to bring forward again the right hand, manifestly empty, and do your best to simulate thought and mental exertion before naming the next card.
To make Four Cards change from Eights to Twos, from Black to Red, etc.—For this trick you require three specially prepared cards. The backs should be similar to those of the pack which you have in ordinary use, the faces being as depicted in [Fig. 36]. They may be purchased at any of the conjuring depôts.
Fig. 36.
Fig. 37.
Fig. 38.
Fig. 39.
You place these three cards privately at the bottom of the pack. You begin by remarking that you will show the company a good trick with the four eights and the two of diamonds. (If you use a piquet pack, you must provide yourself with a special two of diamonds, of similar pattern to the rest of the pack.) You take the pack, and picking out the four genuine eights, hand them for examination. While they are being inspected, you insert the little finger of your left hand between the three bottom cards (the prepared cards) and the rest of the pack. When the eights are returned, you place them with apparent carelessness on the top of the pack (taking care, however, to have the eight of clubs uppermost), and hand the two of diamonds for examination. While this card is being examined, you make the pass to bring the three prepared cards on the top. The two of diamonds being returned, you lay it on the table, and taking off the four top cards, which are now the three prepared cards and the eight of clubs, you spread them fanwise, when they will appear to be the four eights, as in [Fig. 37]. The eight of clubs is alone completely visible, one half of each of the other cards being covered by the card next preceding it. The spectators naturally take the four cards to be the four ordinary eights which they have just examined. Insert the two of diamonds behind the eight of clubs, and lay that card in turn on the table. Close the cards and again spread them, but this time with the opposite ends outward, when they will appear to be the four twos, as in [Fig. 38]. Again take in the eight of clubs in place of the two of diamonds, and turn round the supposed two of hearts. This you may do easily and naturally by remarking, “I must now touch something black; my coat-sleeve will do. I gently pass either card along it, thus, and replace it as before. The cards are now all black cards,” which they actually appear to be. (See [Fig. 39].) Again substitute the two of diamonds for the eight of clubs, touch any red object, and again turn and spread out the cards, when they will appear to be all red cards, as in [Fig. 40]. Once more take in the eight of clubs in place of the two of diamonds, and replace the four cards on the pack, again making the pass in order to bring the three prepared cards to the bottom, and to leave the genuine eights on the top.
Fig. 40.
There is a more elaborate form of this trick procurable at the conjuring depôts, in which several groups of cards are used in succession, and the changes are proportionately multiplied, various colours and patterns being produced in the place of the ordinary figures on the cards. In our own opinion, the trick loses rather than gains by this greater elaboration, as the more fanciful changes have the disadvantage of showing clearly (which the simpler form of the trick does not) that the cards used are not ordinary cards; and this being once understood, the magic of the trick is destroyed.
We have had occasion more than once to direct you to turn round the cards, and it will be well for you to know how to do this neatly and without exciting suspicion. Hold the four cards fanwise in the left hand, the fingers behind and the thumb in front of the cards. Having exhibited them, turn their faces towards yourself, and with the thumb and finger of the right hand close the fan, and taking them by their upper ends lay them face downwards on the table. Their lower ends will now be away from you, and when you desire again to exhibit the cards (in a transformed condition), you have only to turn them over sideways, and pick them up by the ends which are now directed towards you. This little artifice (which is simplicity itself in practice, though a little difficult to describe) must be carefully studied, as upon neat manipulation in this respect the illusion of the trick mainly depends.
A Card having been Drawn and Returned, and the Pack shuffled, to make it Appear at such Number as the Company Choose.[D]—Invite a person to draw a card. Spread out the pack that he may replace it, and slip your little finger above it. Make the pass in order to bring the chosen card to the top; palm it, and offer the pack to be shuffled. When the pack is returned to you, replace the chosen card on the top, and make the first of the false shuffles above described, but commence by sliding off into the right hand the two top cards (instead of the top card only), so that the chosen card may, after the shuffle, be last but one from the bottom. Take the pack face downwards in the left hand, and carelessly move about the pack so that the bottom card may be full in view of the audience. Inquire at what number the company would like the card to appear; and when they have made their decision, hold the pack face downwards, and with the first and second fingers of the right hand draw away the cards from the bottom one by one, throwing each on the table face upwards, and counting aloud “one,” “two,” “three,” and so on. The first card which you draw is naturally the bottom one, and the chosen card, which is second, would in the ordinary course come next; but you “draw back” this card with the third finger of the left hand (see page [36]) and take the next instead, continuing in like manner until you have reached one short of the number at which the card is to appear. You now pause, and say, “The next card should be the card you drew. To avoid any mistake, will you kindly say beforehand what it was?” at the same time placing the card face downwards on the table. When the card is named, you request the drawer or some other person to turn it up, when it is found to be the right one.
[D] Another form of this trick, in which sleight-of-hand is not needed, has been given at page [52].
Another Method.—The card having been drawn and replaced, bring it to the top by the pass, palm it, have the pack shuffled, and replace it on the top. Invite the audience to choose at what number it shall appear. They choose, we will suppose, fifth. “Very good,” you reply; “permit me, in the first place, to show you that it is not there already.” Deal out the first five cards, face downwards, and show that the fifth is not the chosen card. Replace the five cards, in their present order on the pack, when the card will be at the number named.
Several Persons having each Drawn and Returned a Card, to make each Card appear at such Number in the Pack as the Drawer chooses.—Allow three or four persons each to draw a card. When all have drawn, make the pass in such manner as to bring the two halves of the pack face to face. The pack should not, however, be equally divided. The upper portion should only consist of about half-a-dozen cards, and therefore in making the pass you should insert the finger only at that number of cards from the bottom. Receive back the drawn cards on the top of the pack, “ruffling” the cards (see page [27]), and saying “Pass!” as each card is replaced. You may casually remark, “Your card has vanished; did you see it go?” When all are returned, you quickly “turn over” the pack (see page [37]), and, taking off the top card, say, addressing yourself to the person who last returned a card, “You see your card has vanished, as I told you. At what number in the pack, say from the first to the tenth, would you like it to re-appear?” We will suppose the answer to be “the sixth.” You deal five cards from the end of the pack that is now uppermost, then pretending a momentary hesitation, say, “I fancy I dealt two cards for one; allow me to count them again.” This draws the general attention to the cards on the table, and gives you the opportunity to again turn over the pack. You continue, after counting, “We have five, this makes six; then this should be your card. Will you say what the card was?” You place the card on the table, face downwards, and do not turn it till it is named, this giving you the opportunity to again turn over the pack, to be ready to repeat the operation with the next card. You must be careful to invite the different persons to call for their cards in the reverse order to that in which they are replaced in the pack. Thus, you first address the person who last returned his card, and then the last but one, and so on. You must tax your ingenuity for devices to take off the attention of the spectators from the pack at the moment when it is necessary to turn it over; and as each repetition of the process increases the chance of detection, it is well not to allow more than three or four cards to be drawn.
If you have reason to fear that the cards left undealt will run short, you may always replace any number of those already dealt upon the reverse end of the pack to that at which the chosen cards are.
The “Three Card” Trick.—This well-known trick has long been banished from the répertoire of the conjuror, and is now used only by the itinerant sharpers who infest race-courses and country fairs. We insert the explanation of it in this place as exemplifying one form of sleight-of-hand, and also as a useful warning to the unwary.
In its primary form, the trick is only an illustration of the well-known fact that the hand can move quicker than the eye can follow. It is performed with three cards—a court card and two plain cards. The operator holds them, face downwards, one between the second finger and thumb of the left hand, and the other two (of which the court card is one) one between the first finger and thumb, and the other between the second finger and thumb of the right hand, the latter being the outermost. Bringing the hands quickly together and then quickly apart, he drops the three cards in succession, and challenges the bystanders to say which is the court card. If the movement is quickly made, it is almost impossible, even for the keenest eye, to decide with certainty whether the upper or lower card falls first from the hand, and consequently which of the three cards, as they lie, is the court card. This is the whole of the trick, if fairly performed, and so far it would be a fair subject for betting, though the chances would be much against the person guessing; but another element is introduced by the swindling fraternity, which ensures the discomfiture of the unwary speculator. The operator is aided by three or four confederates, or “bonnets,” whose business it is to start the betting, and who, of course, are allowed to win. After this has gone on for a little time, and a sufficient ring of spectators has been got together, the operator makes use of some plausible pretext to look aside from the cards for a moment. While he does so one of the confederates, with a wink at the bystanders, slily bends up one corner of the court card, ostensibly as a means of recognition. The performer takes up the cards without apparently noticing the trick that has been played upon him, but secretly (that corner of the card being concealed by the third and fourth fingers of the right hand) straightens the bent corner, and at the same moment bends in like manner the corresponding corner of the other card in the same hand. He then throws down the cards as before. The bent corner is plainly visible, and the spectators, who do not suspect the change that has just been made, are fully persuaded that the card so bent, and no other, is the court card. Speculating, as they imagine, on a certainty, they are easily induced to bet that they will discover the court card, and they naturally name the one with the bent corner. When the card is turned, they find, to their disgust, that they have been duped, and that the dishonest advantage which they imagined they had obtained over the dealer was in reality a device for their confusion.
To Nail a Chosen Card to the Wall.—Procure a sharp drawing pin, and place it point upwards on the table, mantelpiece, or any other place where it will not attract the notice of the spectators, and yet be so close to you that you can cover it with your hand without exciting suspicion. Ask any person to draw a card. When he returns it to the pack, make the pass to bring it to the top, palm it, and immediately offer the pack to be shuffled. While this is being done, place your right hand carelessly over the pin, so as to bring the centre of the card as near as possible over it, and then press gently on the card, so as to make the point of the pin just penetrate it.
When the pack is returned, place the palmed card upon the top, and thus press home the pin, which will project about a quarter of an inch through the back of the card. Request the audience to indicate any point upon the woodwork of the apartment at which they would like the chosen card to appear; and when the spot is selected, stand at two or three feet distance, and fling the cards, backs foremost, heavily against it, doing your best to make them strike as flat as possible, when the other cards will fall to the ground, but the selected one will remain firmly pinned to the woodwork. Some little practice will be necessary before you can make certain of throwing the pack so as to strike in the right position. Until you can be quite sure of doing this, it is better to be content with merely striking the pack against the selected spot. The result is the same, though the effect is less surprising than when the cards are actually thrown from the hand.
The Inseparable Sevens.—Place secretly beforehand three of the four eights at the bottom of the pack, the fourth eight, which is not wanted for the trick, being left in whatever position it may happen to occupy. (The suit of this fourth eight must be borne in mind, for a reason which will presently appear.) Now select openly the four sevens from the pack, and spread them on the table. While the company are examining them, privately slip the little finger of the left hand immediately above the three eights at the bottom, so as to be in readiness to make the pass. Gather up the four sevens, and place them on the top of the pack, taking care that the seven of the same suit as the fourth eight is uppermost. Make a few remarks as to the affectionate disposition of the four sevens, which, however far apart they are placed in the pack, will always come together; and watch your opportunity to make the pass, so as to bring the three eights, originally at the bottom, to the top. If you are sufficiently expert, you may make the pass at the very instant that you place the four sevens on the top of the pack; but, unless you are very adroit, it is better to bide your time and make it an instant later, when the attention of the audience is less attracted to your hands. You then continue, “I shall now take these sevens (you can see for yourselves that I have not removed them), and place them in different parts of the pack.” At the words, “You can see for yourselves,” etc., you take off the four top cards, and show them fanwise. In reality, three of them are eights, but the fourth and foremost card being actually a seven, and the eighth pip of each of the other cards being concealed by the card before it, and the audience having, as they imagine, already seen the same cards spread out fairly upon the table, there is nothing to suggest a doubt that they are actually the sevens. (You will now see the reason why it is necessary to place uppermost the seven of the same suit as the absent eight. If you had not done so the seven in question would have been of the same suit as one or other of the three sham sevens, and the audience, knowing that there could not be two sevens of the same suit, would at once see through the trick.) Again folding up the four cards you insert the top one a little above the bottom of the pack, the second a little higher, the third a little higher still, and the fourth (which is a genuine seven) upon the top of the pack. The four sevens, which are apparently so well distributed throughout the pack, are really together on the top, and you have only to make the pass, or, if you prefer it, simply cut the cards, to cause them to be found together in the centre of the pack.
The Inseparable Aces.—This is really only another form of the last trick, though it differs a good deal in effect. You first pick out and exhibit on the table the four aces, and request some one to replace them on the pack, when you place three other cards secretly upon them. This you may either do by bringing three cards from the bottom by the pass, or you may, while the company’s attention is occupied in examining the aces, palm three cards from the top in the right hand, and, after the aces are replaced on the top, simply cover them with that hand, thereby bringing the three palmed cards upon them. You now say, “I am about to distribute these aces in different parts of the pack; pray observe that I do so fairly.” As you say this, you take off and hold up to the audience the four top cards, being the three indifferent cards with an ace at the bottom. You cannot, of course, exhibit them fanwise, as in the last trick, or the deception would be at once detected; but the spectators, seeing an ace at the bottom, and having no particular reason for suspecting otherwise, naturally believe that the cards you hold are really the four aces. Laying the four cards on the table, you distribute them, as in the last trick, in different parts of the pack; taking care, however, that the last card (which is the genuine ace), is placed among the three already at the top.
You now invite some one to cut. When he has done so, you take up the two halves, in their transposed position, in the left hand, at the same time slipping the little finger of that hand between them. The four aces are now, of course, upon the top of the lower packet. You then announce, “I am now about to order the four aces, which you have seen so well divided, to come together again. Would you like them to appear on the top, at the bottom, or in the middle of the pack? I should tell you that I know perfectly well beforehand which you will choose, and indeed I have already placed them at that particular spot.” If the answer is, “In the middle,” you have only to withdraw the little finger, and invite the company to examine the pack to see that they are already so placed. If the answer is, “On the top,” you make the pass to bring them there. To produce them at the bottom is rather more difficult, and unless you are pretty confident as to your neatness of manipulation, it will be well to limit the choice to “top” or “middle.” In order to be able to bring the four aces to the bottom, you must, in picking up the cards after the cut, push forward a little with the left thumb the four top cards of the lower packet, and slip the little finger below and the third finger above them, so as to be able to make the pass above or below those four cards as occasion may require. If you are required to bring those four cards to the top, you must withdraw the little finger (thereby joining those cards to the upper cards of the lower packet) and make the pass with the aid of the third finger instead of the fourth. If, on the contrary, you desire to produce the four aces at the bottom, you simply withdraw the third finger, thereby leaving the aces at the bottom of the upper packet, when the pass will bring them to the bottom of the pack.
We have described the trick as performed with the aces, but the effect will, of course, be the same with four kings, four queens, or any other four similar cards.
Having placed the Four Aces in different positions in the Pack, to make the two Black change places with the two Red ones, and finally to bring all Four together in the middle of the Pack.—This trick may immediately follow that last described. Again selecting the four aces (or such other four cards as you used for the last trick), and placing them on the table, take the two red ones, and opening the pack bookwise in the left hand, ostentatiously place them in the middle, at the same time secretly slipping your little finger between them. Ask the audience to particularly notice which of the aces are placed in the middle, and which at top and bottom. Next place one of the black aces on the top, and then turning over the pack by extending your left hand, place the remaining black ace at the bottom. As you again turn over the pack to its former position, make the pass, which the movement of the pack in turning over in the hand will be found to facilitate. The two halves of the pack having now changed places, the aces will, naturally, have changed their positions also, the two black ones now being in the middle, and the two red ones at top and bottom; but it would be very indiscreet to allow the audience to know that this is already the case. As has been already mentioned, when a given change has taken or is about to take place, you should always seek to mislead the spectators as to the time of the change, as they are thereby the less likely to detect the mode in which it is effected. In accordance with this principle, you should endeavour in the present case to impress firmly upon the minds of your audience that the cards are as they have seen you place them; and for that purpose it is well to ask some one to say over again, for the general satisfaction, in what parts of the pack the four aces are.
At this point a contretemps may arise, for which it is well to be prepared. The person interrogated may possibly forget the relative position of the two colours, and may, therefore, ask to see again how the cards are placed; or some person may have seen or suspected that you have already displaced them, and may make a similar request for the purpose of embarrassing you. In order to be prepared for such a contingency, it is desirable, after you make the pass as above mentioned, not to allow the two halves of the pack to immediately coalesce, but to keep them still separated by the little finger. If you have done this, and for any reason it becomes necessary to show the cards a second time in their original condition, you have only to again make the pass, in order to bring them back to the same position which they occupied at first, making it a third time in order to effect the change.
We will suppose that the audience are at length fully satisfied that the two red aces are in the middle, and the two black ones at the opposite ends of the pack. You then say, “Ladies and gentlemen, I am about to command these aces to change places. Pray observe by what a very simple movement the transposition is effected.” Making a quick upward movement with the right hand, you ruffle the cards, at the same moment saying, “Pass!” Turning the faces of the card to the audience, you show them that the red aces are now at top and bottom, and the black ones in the middle. While exhibiting them, take an opportunity to slip the little finger between these latter, and in closing the cards (while they are still face upwards), again make the pass, and place the pack face downwards on the table. You then say, “I have now, as you see, made the aces change places. I don’t know whether you saw how I did it. Perhaps I was a little too quick for you. This time I will do it as slowly as you please, or, if you prefer it, I will not even touch the cards with my hands, but merely place my wand upon the pack, so. Pass! Will you please to examine the pack for yourselves, when you will find that the aces have again changed places, and have returned to their original positions.” This is found to be the case. You continue, “You have not found me out yet? Well, to reward your attention, as this really is a very good trick, I will show you how to do it for yourselves.” Pick out the four aces, and hand the two red ones to one person, and the two black ones to another person. Then, taking the pack in your left hand, and addressing yourself first to the person on your right, request him to place the two aces which he holds respectively at the top and bottom of the pack. Then, turning to the other person, request him to place the two other aces in the middle of the pack, which you (apparently) open midway with the right hand for the purpose. In reality, instead of merely lifting up, as you appear to do, the top half of the pack, you make the pass by sliding out the bottom half of the pack to the left. This movement is completely lost in your quick half turn to the left as you address the second person, which so covers the smaller movement of the cards as to make it absolutely imperceptible; and it is in order to create the excuse for this useful half turn, that we have recommended you to place the aces in the hands of two different persons, and to begin with the person on your right. When the second pair of aces are thus replaced in the middle of the pack they are in reality placed between the two others, which the audience believe to be still at top and bottom. You now hand the pack to a person to hold, placing it face downwards in his palm, and requesting him to hold it very tightly, thus preventing any premature discovery of the top or bottom card. You then say, “I have promised to show you how to perform this trick. To make it still more striking, we will have this time a little variation. Instead of merely changing places, we will make all the four aces come together.” Then, addressing the person who holds the cards, you continue, “The manner of performing this trick is simplicity itself, though it looks so surprising. Will you take my wand in your right hand? Hold the cards very tightly, and touch the back with this end of the wand. Quite right. Now say ‘Pass!’ It is very simple, you see. Let us see whether you have succeeded. Look over the pack for yourself. Yes, there are the aces all together, as well as I could have done it myself. You can try it again by yourself at your leisure, but please don’t tell any one else the secret, or you will ruin my business.”
The above delusive offer to show “how it’s done” can be equally well adapted to many other tricks, and never fails to create amusement.
A Card having been thought of, to make such Card Vanish from the Pack, and be Discovered wherever the Performer pleases.—This trick should be performed with twenty-seven cards only. You deal the cards, face upwards, in three packs, requesting one of the company to note a card, and to remember in which heap it is. When you have dealt the three heaps, you inquire in which heap the chosen card is, and place the other two heaps, face upwards as they lie, upon that heap, then turn over the cards, and deal again in like manner. You again inquire which heap the chosen card is now in, place that heap undermost as before, and deal again for the third time, when the card thought of will be the first card dealt of one or other of the three heaps. You have, therefore, only to bear in mind the first card of each heap to know, when the proper heap is pointed out, what the card is. You do not, however, disclose your knowledge, but gather up the cards as before, with the designated heap undermost; when the cards are turned over, that heap naturally becomes uppermost, and the chosen card, being the first card of that heap, is now the top card of the pack. You palm this card, and hand the remaining cards to be shuffled. Having now gained not only the knowledge, but the actual possession, of the chosen card, you can finish the trick in a variety of ways. You may, when the pack is returned replace the card on the top, and giving the pack, face upwards, to a person to hold, strike out of his hand all but the chosen card (see page [44]); or you may, if you prefer it, name the chosen card, and announce that it will now leave the pack, and fly into a person’s pocket, or any other place you choose to name, where, it being already in your hand, you can very easily find it. A very effective finish is produced by taking haphazard any card from the pack, and announcing that to be the chosen card, and on being told that it is the wrong card, apologizing for your mistake, and forthwith “changing” it by the fifth method (see page [32]) to the right one.
Some fun may also be created as follows:—You name, in the first instance, a wrong card—say the seven of hearts. On being told that that was not the card thought of, you affect surprise, and inquire what the card thought of was. You are told, let us say, the king of hearts. “Ah,” you remark, “that settles it; I felt sure you were mistaken. You could not possibly have seen the king of hearts, for you have been sitting on that card all the evening. Will you oblige me by standing up for a moment,” and, on the request being complied with, you apparently take the card (which you have already palmed) from off the chair on which the person has been sitting. The more shrewd of the company may conjecture that you intentionally named a wrong card in order to heighten the effect of the trick; but a fair proportion will always be found to credit your assertion, and will believe that the victim had really, by some glamour on your part, been induced to imagine he saw a card which he was actually sitting on.
This trick is frequently performed with the whole thirty-two cards of the piquet pack. The process and result are the same, save that the card thought of must be one of the twenty-seven cards first dealt. The chances are greatly against one of the last five cards being the card thought of, but in such an event the trick would break down, as it would in that case require four deals instead of three to bring the chosen card to the top of the pack.
It is a good plan to deal the five surplus cards in a row by themselves, and after each deal, turn up one of them, and gravely study it, as if these cards were in some way connected with the trick.
To cause a Number of Cards to Multiply invisibly in a Person’s keeping.—Secretly count any number, say a dozen, of the top cards, and slip the little finger of the left hand between those cards and the rest of the pack. Invite a person to take as many cards as he pleases, at the same time putting into his hands all, or nearly all, of the separated cards. If he does not take all, you will be able to see at a glance, by the number that remains above your little finger, how many he has actually taken. Pretend to weigh in your hand the remaining cards, and say (we assume that you are using a piquet pack), “I should say by the weight that I have exactly twenty-two cards here, so you must have taken ten. Will you see if I am right?” While he is counting the cards he has taken, count off secretly from the pack, and palm in the right hand, four more. When he has finished his counting, you say, “Now will you please gather these cards together, and place your hand firmly upon them?” As you say this, you push them towards him with your right hand. This enables you to add to them, without attracting notice, the four cards in that hand. Continue, “Now how many cards shall I add to those in your hand? You must not be too extravagant, say three or four.” The person addressed will probably select one or other of the numbers named, but you must be prepared for the possibility of his naming a smaller number. If he says “Four,” you have only to ruffle the cards in your hand, or make any other gesture which may ostensibly effect the transposition; and he will find on examination that the cards under his hand are increased by four, according to his desire. If he says “Three,” you say, “Please give me back one card, to show the others the way.” This makes the number right. If “two” are asked for, you may ask for two cards to show the way; or you may say, “Two, very good! Shall I send a couple more for anybody else?” when some one or other is pretty sure to accept your offer. If one only is asked for, you must get two or three persons to take one each, taking care always by one or the other expedient to make the number correspond with the number you have secretly added. While the attention of the company is attracted by the counting of the cards, to see if you have performed your undertaking, again palm the same number of cards as was last selected (suppose three), and, after the cards are counted, gather them up, and give them to some other person to hold, adding to them the three just palmed; then taking that number of cards from the top of the pack, and again replacing them, say, “I will now send these three cards into your hands in the same manner.” Ruffle the cards, as before, and, upon examination, the number of cards in the person’s hands will again be found to be increased by three.
The Pack being divided into Two Portions, placed in the keeping of two different Persons, to make Three Cards Pass invisibly from the One to the Other.—This trick is identical in principle with the one last described, but the mise en scène is more elaborate, and several circumstances concur to give it a surprising effect. It was a special favourite with the late M. Robert-Houdin, and we shall proceed to describe it as nearly as possible in the form in which it was presented by him.
The performer brings forward a pack of cards, still in the official envelope. These he hands to a spectator, with a request that he will open and count them. He does so, and finds that they have the full complement (of thirty-two or fifty-two, as the case may be). He is next requested to cut the pack into two portions, pretty nearly equal, and to choose one of the packets. Having made his selection, he is further asked to count the cards in the packet chosen. The general attention being, meanwhile, drawn away from the performer, he has ample opportunity to get ready in his right hand, duly palmed, three cards of another pack, but of similar pattern to those of the pack in use. (These may previously be placed either on the servante or in the performer’s right-hand pochette; or he may, if he prefers it, have them ready palmed in his right hand when he comes upon the stage to commence the trick.) The spectator, having duly counted the chosen pack, declares it to consist, say, of seventeen cards. “A capital number for the trick,” remarks the performer. “Now, sir, will you be kind enough to take these seventeen cards in your own hands” (here he pushes them carelessly towards him, and joins the three palmed cards to them), “and hold them well up above your head, that every one may see them. Thank you. Now, as your packet contains seventeen cards, this other” (we are supposing a piquet pack to be used) “should contain fifteen. Let us see whether you have counted right.” The performer himself audibly counts the remaining packet, card by card, on the table: immediately afterwards taking the heap in his left hand, and squaring the cards together, thus obtaining the opportunity to separate and palm in his right hand the three top cards. He continues, “Fifteen cards here—and—how many did you say, sir?—yes, seventeen, which the gentleman holds, make thirty-two. Quite right. Now will some one else oblige me by taking charge of these fifteen cards.” He hands the cards with the left hand, and at the same moment drops the three palmed cards into the profonde on the right side, immediately bringing up the hand, that it may be seen empty. “Now, ladies and gentlemen, I will show you a very curious phenomenon, all the more astonishing because you will bear me witness that, from the time the cards were counted, they have not been even one moment in my possession, but have remained in independent custody. Will you, sir” (addressing the person who holds the second packet), “hold up the cards in such a manner that I can touch them with my wand. I have but to strike the cards with my wand once, twice, thrice, and at each touch a card will fly from the packet which you are now holding, and go to join the seventeen cards in the other packet. As this trick is performed by sheer force of will, without the aid of apparatus or dexterity, I shall be glad if you will all assist me by adding the force of your will to mine, which will greatly lighten my labour. At each touch of the wand, then, please, all present, mentally to command a card to pass in the manner I have mentioned. Are you all ready! Then we will make the experiment. One, two, THREE! Did you see the cards pass? I saw them distinctly, but possibly my eyes are quicker than yours. Will each of the gentlemen who hold the cards be good enough to count his packet?” This is done, and it is found that the one holds twenty cards, and the other twelve only.
It is obvious that the two packets now collectively contain duplicates of three cards, while three others are missing; but it is extremely unlikely that any one will suspect this, or seek to verify the constitution of the pack.
To allow several Persons each to draw a Card, and the Pack having been Shuffled, to make another Card drawn haphazard Change successively into each of those first chosen.—Invite a person to draw a card. This first card need not be forced, as it is not essential for you to know what card it is, so long as you afterward keep it in sight. When the card is returned to the pack, insert the little finger under it, and make the pass in order to bring it to the bottom. Make the first of the false shuffles (see page [23]), and leave it at the bottom. Again make the pass to bring it to the middle of the pack, and force the same card on a second and again on a third person, each time making a false shuffle, and leaving the chosen card, which we will call a, ultimately in the hands of the last person who drew.[E] When you have concluded the last shuffle, which (the card not now being in the pack) may be a genuine one, you offer the pack to some person who has not yet drawn, and allow him to draw any card he pleases, which second card we will call b. You open the pack, and ask the persons holding the two cards to replace them one on the other; that first chosen, a, being placed last—i.e., uppermost. You make the pass to bring them to the top, and palm them, and then immediately hand the pack to be shuffled by one of the company. This being done, you replace them on the top of the pack, and, spreading the cards, and appearing to reflect a moment, pick out by the backs as many cards as there have been persons who drew (i.e., four) including among them the two cards a and b. Exhibiting the four cards, you ask each drawer to say, without naming his card, whether his card is among them. The reply is, of course, in the affirmative. Each person who drew, seeing his own card among those shown, naturally assumes that the remaining cards are those of the other drawers; and the remainder of the audience, finding the drawers satisfied, are fully convinced that the cards shown are the four which were drawn. You now replace the cards in different parts of the pack, placing the two actually drawn in the middle, and secretly make the pass to bring them to the top. Then, spreading the cards, you invite another person to draw, which you allow him to do wherever he chooses. When he has done so, you request him to name aloud his card, which we will call c. Holding the card aloft, you ask each of the former drawers in succession, “Is this your card?” To which each answers, “No.” After having received this answer for the last time, you “change” the card by the first method (see page [28]) for the top card. You now have the card a (the one drawn several times) in your hand, while b has become the top card, and c, which you have just exhibited, is at the bottom. You continue, before showing a, “You are all agreed that this is not your card; you had better not be too sure. I will ask you one by one. You, sir,” addressing the first drawer, “are you quite sure this is not your card?” He is obliged to own that it now is his card. “Pardon me,” you say, breathing gently on the back of the card, “it may have been so a moment ago, but now it is this lady’s,” exhibiting it to the second drawer, who also acknowledges it as her card. To the third person you say, “I think you drew a card, did you not? May I ask you to blow upon the back of this card! It has changed again, you see, for now it is your card.” The card having been again recognized, you continue, “There was no one else, I think,” at the same moment again making the change by the first method, so that a is now at bottom and b in your hand. The person who drew b will, no doubt, remind you that you have not yet shown him his card. You profess to have quite forgotten him, and, feigning to be a little embarrassed, ask what his card was. He names it accordingly, upon which you ask him to blow upon the card you hold, and, turning it over, show that it has now turned into that card. Then again making the change, you remark, “Everybody has certainly had his card now.” Then, yourself blowing upon the card you hold, which is now an indifferent one, you show it, and remark, “You observe that now it is nobody’s card.”
[E] The different drawers should be persons tolerably far apart, as it is essential that they should not discover that they have all drawn the same card.
In this trick, as in every other which mainly depends upon forcing a given card, there is always the possibility that some person may, either by accident or from a malicious desire to embarrass you, insist upon drawing some other card. This, however, must not discourage you. In the first place, when you have once thoroughly acquired the knack of forcing, the victim will, nine times out of ten, draw the card you desire, even though doing his utmost to exercise, as he supposes, an absolutely free choice; and the risk may be still further diminished by offering the cards to persons whose physiognomy designates them as likely to be good-naturedly easy in their selection. But if such a contretemps should occur in the trick we have just described, it is very easily met. You will remember that the first card drawn is not forced, but freely chosen. It is well to make the most of this fact, and for that purpose, before beginning the trick, to offer the cards to be shuffled by several persons in succession, and specially to draw the attention of the audience to the fact that you cannot possibly have any card in view. When the card is chosen, offer to allow the drawer, if he has the slightest suspicion that you know what it is, to return it, and take another. He may or may not accept the offer, but your evident indifference as to the card chosen will make the audience the less likely to suspect you afterwards of desiring to put forward any particular card. If, notwithstanding, a wrong card is drawn the second time, leave it in the hand of the drawer, and at once offer the cards to another person, and again endeavour to force the proper card, a, and let the wrong card take the place of b in the foregoing description. In the very unlikely event of a second wrong card being drawn, leave that also for the moment in the hands of the drawer, and let that card take the place of c in the finish of the trick.
To make Four Aces change to Four Kings, and Four Kings to Four Aces.—This very effective trick is performed by the aid of four cards, which are so prepared as to appear aces on the one side and kings on the other. To make them, take four ordinary aces and four ordinary kings, and peel off half the thickness of each card. This may be easily done by splitting one corner of the card with a sharp penknife, when the remainder can be pulled apart without difficulty. The cards being thus reduced in thickness, paste back to back the king and ace of each suit, placing them in a press or under a heavy weight, that they may dry perfectly smooth and flat. Better still, entrust the process to some person who is accustomed to mounting photographs, when, at a trifling cost, you will have your double-faced cards thoroughly well made.
Place these four cards beforehand in different parts of the pack, the “ace” side downwards, i.e., in the same direction as the faces of the other cards. Place the genuine aces face downwards on the top of the pack, which being thus disposed, you are ready to begin the trick.
Take the pack in your hand, face uppermost. Remark, “For this trick I want the aces and kings,” and pick out, one by one, the real kings and the sham aces. Lay these cards on the table, the kings face upwards, and the prepared cards with the “ace” side uppermost. Draw the attention of the audience to these cards, and meanwhile make the pass so as to bring the two halves of the pack face to face, when the four genuine aces will (unknown to the audience) be at the lower end of the pack. Place the four kings ostentatiously upon the opposite end of the pack, i.e., that which is for the time being uppermost.
You now borrow a hat. Placing the pack for a moment on the table, and taking the four false aces in one hand and the hat in the other, place the aces on the table, and cover them with the hat, at the same moment turning them over. Then taking the pack in your hand, once more show the kings, and replacing them, say, “I shall now order these four kings to pass under the hat, and the four aces to return to the pack. I have only to touch the cards with my wand, and say, ‘Pass,’ and the change is accomplished.” As you touch the cards with the wand, turn over the pack (see page [37]), the bringing together of the hands and the gentle tap with the wand effectually covering the slight movement of the hand. If you do not use the wand, a semi-circular sweep of the hand which holds the cards in the direction of the hat, as you say “Pass,” will answer the same purpose.
Having shown that the cards have changed according to command, you may, by repeating the process, cause the cards to return to their original positions. It is better not to carry the trick further than this, or some of the audience may possibly ask to be allowed to examine the cards, which would be embarrassing.
After the trick is over, make the pass to bring the pack right again, and then get the double-faced cards out of the way as soon as possible. The best way to do this, without exciting suspicion, is to take them up in the right hand, and apparently turn them over and leave them on the top of the pack, but in reality palm them, and slip them into your pocket, or elsewhere out of sight. After having done this, you may safely leave the pack within reach of the audience, who, if they examine it, finding none but ordinary cards, will be more than ever puzzled as to your modus operandi.
Having made Four Packets of Cards with an Ace at the bottom of each, to bring all Four Aces into whichever Packet the Company may choose.—Take the four aces, or any other four cards of equal value, from the pack, and throw them face upwards on the table. While the company’s attention is being drawn to them, make the pass, as in the last trick, so as to bring the two halves of the pack face to face. The company, having satisfied themselves that the four cards shown are really the four aces, and are without preparation, take them up, and replace them face downwards upon the top of the pack, which you hold in the left hand, remarking, “I am going to show you a trick with these four aces. I shall first place them on the table, and put three indifferent cards on each of them.” Meanwhile, get the thumb of the left hand in position for the “turn over,” and the instant that you have drawn off the top card with the right hand, turn over the pack, which the movement of the hands in removing the top card will enable you to do without attracting notice. This top card is really an ace, and you may therefore show it, as if by accident, while placing it on the table. Lay it face downwards, and then place three cards from the end you have just brought uppermost (which the audience will believe to be the other three aces), in a line with it on the table. Next place three more cards, taken from the same end of the pack, upon each of the three cards last dealt. When you come to that first dealt (the genuine ace), before dealing the three cards upon it, you must again turn over the pack, thereby bringing the three aces on the top. You thus have upon the table four packets of four cards each, one packet consisting of aces only, and the remaining three packets of indifferent cards; but the audience imagine that the aces are divided, and that there is one at the foot of each packet. You now ask any one to touch two out of the four packets. The two packets which he touches may include, or may not include, the one containing the four aces. Whichever be the case, take up and put aside the two which do not include the packet of aces, and remark, “We will place these aside,” an observation which will be equally appropriate whether those were the two touched or not. Next ask the same or another person to touch one of the two remaining packets, and in like manner add that one which does not contain the aces to the two already set aside. Placing these three packets on the table, request some one of the company to place his hand upon them, and hold them tightly; then, taking the remaining packet yourself, observe. “You have three aces, and I have only one; but by virtue of my magic power I shall compel those three aces to leave your hand, and come to mine, I just touch the back of your hand, so” (touching it with the cards you hold), “and say, ‘Pass.’ The change is already accomplished. Here are all four aces. Please to examine your own cards, when you will find you have not a single ace left. Let me remind you that the audience chose, and not I, which of the four packets you should take, and which one I should retain.”[F]
[F] It will be observed that this trick is terminated after the manner described at page [45], to which the reader is recommended to refer, as the above description will be more clearly intelligible by the aid of the further explanations there given.
There is another method of performing this trick, which dispenses with the necessity of “turning over” the pack. In this case, as you place the four aces on the top of the pack, you insert the little finger of the left hand under the three uppermost, and make the pass to bring these three to the bottom, still, however, keeping the finger between them and the rest of the pack. You deal out the four top cards (supposed to be the four aces), as above, and three others on each of the three non-aces. You next ask some person to draw any three cards (taking care not to let him draw one of the three at the bottom), and place them at the top of the pack. The moment he has done so, you again make the pass, thus bringing the three aces upon them. You then say, taking off (without showing) the three top cards, “Now I will take these three cards, freely drawn from the middle of the pack, and place them here on this last ace.” From this point the course of the trick is the same as already described.
To Change the Four Aces, held tightly by a Person, into Four Indifferent Cards.—This is a most brilliant trick, and puzzles even adepts in card-conjuring. In combination with the “Shower of Aces,” which next follows, it was one of the principal feats of the Elder Conus, and subsequently of the celebrated Comte.