INCIDENTS.

1. Lonely bark lodge. Hero and associates live in secluded hut.

2. Twins play in ground. Twins find an underground world in which they live and play.

3. Hero spies upon associate through hole in his blanket. Discovers the secret of associate’s power. Tries this in associate’s absence.

4. Monster is shot in vulnerable spot in bottom of foot and is killed.

5. Hero in contest kills magical animal. He alone is able to pull out the arrow, thereby establishing his claim to power or reward.

6. Hero’s double buried in fireplace speaks through fire and reveals his murder to his mother.

7. Burning witch’s head explodes sending forth cloud of owls.

8. Sorcerer controls flow of waters. Almost captures hero fleeing in a canoe by drawing the current of the water toward himself. Hero reverses current and escapes.

9. Magical objects are concealed under a bed. Hero dreams he wants them in retaliation for his “uncle’s” evil desires.