10. Pursuing or sentinel monsters are pacified by gifts of meat.
11. Youth not yet able to hunt practices shooting at an animal’s paw, hung on lodge rafter.
12. Sorcerers’ hearts or livers are concealed in a safe place in their lodges, guarded by conjured dogs or ducks. Hero finds hearts and destroys sorcerers.
13. Hero obtains hearts of enemies and squeezes them, causing enemies to faint. He dashes them on rocks and kills enemies.
14. Hero conjures lodge of witches into flint. Orders it to become red hot and so destroys enemies.
15. Hero learns how to jump through the air.
16. Hero reduces sister to miniature and places her in a conical arrow tip, shooting her away to safety. Hero follows by magic flight creating obstacles as he goes.
17. Corn rains down into empty bins of starving people. Corn maiden comes to marry hero whose younger brother is ungrateful for food, casting it in fire thereby burning Corn Maiden’s body. She departs.
18. Powered man throws flint chips calling upon them to kill animals.
19. Hero violates taboo. Calamity impends but hero overcomes.