"Not at all," I said. "You made the machine, didn't you? Therefore, no matter what it does, it's only an extension of you. You should feel proud to have devised a powerful new tool."
"Some tool," he sneered. He was so drunk by now that I could hardly understand what he was saying. "The General Staff boys in Washington were all hopped up about that little old tool, and for a plenty good reason—they understood that mechanized warfare is only the most complicated game the human race has invented so far, an elaborate form of chess which uses the population of the world for pawns and the globe for a chessboard. They saw, too, that when the game of war gets this complex, the job of controlling and guiding it becomes too damned involved for any number of human brains, no matter how nimble.
"In other words, my beamish Boy Scout, modern war needs just this kind of strategy tool; the General Staff has to be mechanized along with everything else. So the Pentagon boys set up IFACS and handed us a top-priority cybernetics project: to build a superduper chess player that could oversee a complicated military maneuver, maybe later a whole campaign, maybe ultimately a whole global war.
"We're aiming at a military strategy machine which can digest reports from all the units on all the fronts and from moment to moment, on the basis of that steady stream of information, grind out an elastic overall strategy and dictate concrete tactical directives to all the units. Wiener warned this might happen, and he was right. A very nifty tool. Never mind how far we've gotten with the thing, but I will tell you this: I'm a lot more scared today than I was three years ago."
So that was the secret of MS! The most extraordinary machine ever devised by the human mind! It was hard to conceal the thrill of excitement I felt, even as a relative outsider.
"Why all the jitters?" I said. "This could be the most wonderful tool ever invented. It might eliminate war altogether."
Len was quiet for a while, gulping his beer and looking off into space. Then he turned to me.
"Steve Lundy has a cute idea," he said. "He was telling me about it this afternoon. He's a bum, you see, but he's got a damned good mind and he's done a lot of reading. Among other things, he's smart enough to see that once you've got your theory of games worked out, there's at least the logical possibility of converting your Eniac into what he calls a Strategy Integrator and Computer. And he's guessed, simply from the Pentagon's hush-hush policy about it, that that's what we're working on here at IFACS. So he holds forth on the subject of Emsiac, and I listen."
"What's his idea?" I asked.
"He thinks Emsiac might eliminate war, too, but not in the way a Boy Scout might think. What he says is that all the industrialized nations must be working away like mad on Emsiac, just as they did on the atom bomb, so let's assume that before long all the big countries will have more or less equal MS machines. All right. A cold war gets under way between countries A and B, and pretty soon it reaches the showdown stage. Then both countries plug in their Emsiacs and let them calculate the date on which hostilities should begin. If the machines are equally efficient, they'll hit on the same date. If there's a slight discrepancy, the two countries can work out a compromise date by negotiation.