15to18424to20
11to15528to24
8to11626to23

The following is now the position. Both sides are well placed, and the game, if played thoroughly, should end in a draw, with White for preference.

Black has now the choice of two moves. We will suppose that he defends his position by moving from 9 to 14.

The first double column gives the moves from the position in the diagram; six moves on each side having been made. The other columns show six variations. The star indicates the losing move in each case.

12 26*2225 22
139-149-1418-25
1431 2631-2629 22
156-95-99-14
1613 626 2327 23
172-91-56-9
1826 2222 1713 6
191-611 162-9
2032 2820 1122 17
213-87-1615 18....9*13
2230 2625 2217 1332 28 26 22
239-1318-2518-2718-27 3-8..
2419 1629 2213 619 16 23 18
2512-193-714-1812-19 14-23
2623 1622 1832 1424 8 31-27
2713-1715-2210-173-12 15-185*9
2822 1319 1521 1431 24 22 627 18
298-1210-281-179-13 13-221-5
3024 1917 326 2226 22 27 1830 26
3115-3122-2617-267-11 1-109-14
3226 223 830*2330*26 18 1418 9
3312-1916-205-91-6 10-175-14
3422 8 23 1826 2324*1921 1426 23
3514-17white
wins.
7-1011-1511-15 15-18
3621 14 31 2624 1928 24white
wins.
22 6
3710 17 9-1315-2415-18 13-22
388 3 26 2328 1922 15 6 2
397-10 13-176-913-31 7-10
4025 21 18 1420 1615 11 32 28
4117-22 17-2110-1514-18 22-25
4220 16 14 717 1011 7 23 18
4310-14 3-1015-2431-26 14-23
4416 11 23 1921 17 19 16
4531-26 black
wins.
24-2726-22
4611 8 10 617 13 white
wins.
27-3118-23
6 27 3
draw. blackblack
wins.wins.

If you play out these games carefully you will see that there is a reason for each move, and thus demonstrate that Draughts is a scientific game possessing no element of luck or chance.

THE LAIRD AND LADY.

The opening known as the Laird and Lady is a favourite with players north of the Tweed. Rare fine players at Draughts are the Scotsmen. They carried the game across the Atlantic, where it is popularly known as Checquers, or, as the New Englanders spell it, Checkers.

The first two moves on each side in the Laird and Lady are the same as those in the Old Fourteenth.