What was he to do? "The Bear" could be no one but LeBlanc.

He must get out of the room at all costs, but how was he to avoid running into LeBlanc?

There was precious little chance that the guide would fail to recognize him, and he knew that he would be in real danger here among the half-breed's friends and cronies.

Then, too, he must make his exit naturally, so as to arouse no suspicion in the minds of the checker players, who might be foes just as well as friends.

Already the watcher at the table was demanding they finish the game quickly so that he could have another chance at Phil.

His mind working rapidly, Phil figured out what the best course to pursue would be. The main point was to get out of the restaurant, but there was the danger that at the precise moment of his exit, Jean LeBlanc might be coming in the door.

It was not wholly fear of LeBlanc that made him want to escape unobserved, he didn't want the treacherous guide to know that he or his chums were in the vicinity, for it would immediately destroy their usefulness; at least it would hamper their work to a great degree.

While his opponent studied the board, Phil was looking about the room. At one side of the room there was a window looking out on a side street or alley, Phil did not know which. Right beside it was a door. He decided that this was the best means of exit, for in the dark alleyway he could pass anyone coming in without their seeing who it was, and once in the shadows, he could look up and down the street, and make his escape as soon as it looked clear.

The immediate thing to be done was to bring the game to a close. His opponent had made his move, and concentrating on the game, Phil saw an obscure move, which, once made, would give his opponent the game. Without further hesitation, he made it, and the other player seized the advantage and won the game.

While he was chuckling over his victory, the other man was demanding a return chance at Phil, but the Boy Ranger forestalled this by pleading a headache from the heat and the smoke-filled room.