"Tell you what," he said. "You two play a game, while I go outside for a few minutes and clear my head, then I'll come back and take you on again."

This proved to be agreeable to the others, and in another moment they were absorbed in the start of the game. Carefully edging his way over to the side door, he waited till no one was looking at him, then opened the door and slipped through—not into an alleyway, but into another room!

He had been fooled by the close proximity of the window, never dreaming that there was an ell-like extension beginning flush at the side of the window. Hastily glancing about, he saw another door, and running to it, threw it open, only to have Jean LeBlanc enter just as he opened it.


CHAPTER XIII.

TRAPPED.

Phil's hand darted to his pocket for the automatic that Garry had given him before he started on his mission, but he was not quick enough, for in less than an instant LeBlanc had leaped upon him, pinioning his arms to his side. Phil was helpless in the grasp of the half-breed. LeBlanc called in French for help, and in another moment the black moustached proprietor came rushing in.

While LeBlanc held Phil, Canuck searched his pockets, taking from him what little money he had, and the automatic revolver. Evidently suspicious that Phil might have some other weapon concealed about him, they made him unlace and take off his shoepacks; here, of course, they found nothing, but fortunately they did not notice the secret pocket that he had made in the lapel of his coat, in which reposed safely his heavy scout knife.

In the meantime, the French restaurant proprietor and LeBlanc carried on a swift conversation in French, all of which, of course, Phil understood perfectly.

"We shall take him up to the room on the third floor that we know about, and keep him there until we shall have decided what to do with him."