Circle Handshake.
It is good psychology to have a genuine mixer at the end of the evening as well as at the beginning. After the last game, the guests form a circle. The leader asks the one standing nearest the door to shake hands with his right-hand neighbor, and then to continue shaking hands all the way around the circle, telling each one “Good-night” until he has gone completely around, after which he drops out of the circle. At the same time however, all the others are beginning to do the same thing. He had no sooner finished shaking hands with his right-hand neighbor and gone on to the next one and then on to the next, than this same right-hand neighbor began doing the same thing, shaking the hand of his neighbor to the right, and so on around the circle. Each one does the same thing, that is, after No. 2 has passed No. 3, No. 3 starts immediately to shake hands around the circle, and as soon as he passes No. 4, No. 4 does the same thing.
In this way it is inevitable that everyone shakes hands with everyone else and bids them all “Good-night.”
CHAPTER II.
GROUP GAMES.
Games for Small Groups.
Altruism.
Each one is asked to write out a stunt that any ordinary person could do. These stunts are collected, mixed up and then passed around, although nothing has been said about this having been planned! Each person is then requested to do the stunt written out on the slip of paper given him, whether he can or not!
Cruelty.
In this game each one is asked to write out a stunt that he would hate to have to do himself. When these stunts are all written out, an announcement is made to the effect that, in turn, they will all please perform the stunts they so kindly thought of.